feat(simulation): wire triangle escalation and crisis events into protocol
Registers tick_triangle_escalation and apply_resolve_triangle systems in SimulationPlugin. Adds TriangleCrisisEventWire to ObserverSnapshot (protocol v16) for future client rendering of triangle crises (#250, D-087). Observer emits empty vec by default; escalation system will populate when triangles reach Active phase. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -414,6 +414,7 @@ pub fn compute_observer_snapshot(
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examine_result,
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player_knowledge,
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save_result,
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triangle_crisis_events: vec![],
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});
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}
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