feat(simulation): add ObserverSnapshot v2 schema with visibility types (#358, #25)

Expand wire protocol with version field, GameTime (day/phase/paused),
FacingDirection (8-directional), VisibleTile, VisibilitySector
(Forward/Peripheral), and visibility tag on VisibleEntity.
Regenerate all msgpack fixtures for client compatibility.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 00:20:46 +01:00
co-authored by Claude Opus 4.6
parent c065d98325
commit bb6bc287e9
8 changed files with 270 additions and 36 deletions
+113 -12
View File
@@ -1,24 +1,44 @@
//! IPC serialization round-trip tests (D-030 Layer 1: fixture-based).
use settled_reach_server::bridge::types::*;
use settled_reach_server::simulation::time::DayPhase;
use std::fs;
/// Helper to create a minimal v2 snapshot for tests
fn test_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot {
ObserverSnapshot {
version: 2,
tick,
game_time: GameTime {
day: 0,
time_of_day: 0,
day_phase: DayPhase::Morning,
paused: false,
},
player_facing: FacingDirection::North,
entities,
visible_tiles: vec![],
}
}
#[test]
fn observer_snapshot_roundtrip() {
let snapshot = ObserverSnapshot {
tick: 42,
entities: vec![VisibleEntity {
let snapshot = test_snapshot(
42,
vec![VisibleEntity {
entity_id: 1,
x: 10.0,
y: 20.0,
z: 0,
kind: EntityKind::Npc,
visibility: VisibilitySector::Forward,
}],
};
);
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.version, 2);
assert_eq!(decoded.tick, 42);
assert_eq!(decoded.entities.len(), 1);
assert_eq!(decoded.entities[0].entity_id, 1);
@@ -39,10 +59,7 @@ fn player_input_roundtrip() {
#[test]
fn empty_snapshot_roundtrip() {
let snapshot = ObserverSnapshot {
tick: 0,
entities: vec![],
};
let snapshot = test_snapshot(0, vec![]);
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
@@ -140,11 +157,9 @@ fn all_entity_kind_variants_roundtrip() {
y: 0.0,
z: 0,
kind,
visibility: VisibilitySector::Forward,
};
let snapshot = ObserverSnapshot {
tick: 0,
entities: vec![entity],
};
let snapshot = test_snapshot(0, vec![entity]);
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
let re_bytes = rmp_serde::to_vec_named(&decoded).expect("re-serialize");
@@ -154,3 +169,89 @@ fn all_entity_kind_variants_roundtrip() {
);
}
}
/// v2 snapshot fields round-trip correctly
#[test]
fn snapshot_v2_fields_roundtrip() {
let snapshot = ObserverSnapshot {
version: 2,
tick: 100,
game_time: GameTime {
day: 3,
time_of_day: 720,
day_phase: DayPhase::Evening,
paused: true,
},
player_facing: FacingDirection::Southeast,
entities: vec![VisibleEntity {
entity_id: 1,
x: 5.5,
y: 10.5,
z: 0,
kind: EntityKind::Player,
visibility: VisibilitySector::Forward,
}],
visible_tiles: vec![
VisibleTile {
x: 5,
y: 10,
z: 0,
visibility: VisibilitySector::Forward,
},
VisibleTile {
x: 6,
y: 10,
z: 0,
visibility: VisibilitySector::Peripheral,
},
],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.version, 2);
assert_eq!(decoded.game_time.day, 3);
assert_eq!(decoded.game_time.time_of_day, 720);
assert_eq!(decoded.game_time.day_phase, DayPhase::Evening);
assert!(decoded.game_time.paused);
assert_eq!(decoded.player_facing, FacingDirection::Southeast);
assert_eq!(decoded.visible_tiles.len(), 2);
assert_eq!(decoded.visible_tiles[0].visibility, VisibilitySector::Forward);
assert_eq!(decoded.visible_tiles[1].visibility, VisibilitySector::Peripheral);
assert_eq!(decoded.entities[0].visibility, VisibilitySector::Forward);
}
/// All FacingDirection variants round-trip
#[test]
fn all_facing_direction_variants_roundtrip() {
let directions = [
FacingDirection::North,
FacingDirection::Northeast,
FacingDirection::East,
FacingDirection::Southeast,
FacingDirection::South,
FacingDirection::Southwest,
FacingDirection::West,
FacingDirection::Northwest,
];
for dir in directions {
let snapshot = ObserverSnapshot {
version: 2,
tick: 0,
game_time: GameTime {
day: 0,
time_of_day: 0,
day_phase: DayPhase::Morning,
paused: false,
},
player_facing: dir,
entities: vec![],
visible_tiles: vec![],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.player_facing, dir);
}
}