fix(assets): correct gradient radius comment from 6-8 to 3-4 tiles

The 7x7 Gaussian kernel (sigma 2.0) produces a 3-4 tile radius
gradient, not 6-8 tiles. Header comment now matches the function
comment and actual math.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 22:12:56 +01:00
co-authored by Claude Opus 4.6
parent 552c90a264
commit b9b9c923a0
+1 -1
View File
@@ -1,7 +1,7 @@
shader_type canvas_item;
// D-059: 3-state fog shader (simplified from 5-layer by #569).
// State 1: Clear (forward cone) — transparent, soft Gaussian gradient edge (6-8 tile spread)
// State 1: Clear (forward cone) — transparent, soft Gaussian gradient edge (3-4 tile radius)
// State 2: Explored (out of cone, EXP_EXPLORED) — two sub-zones by vis proximity:
// a) Light fog (near cone gradient): alpha 0.25-0.35, neutral dark, 8-10s breathe
// b) Deep fog (far from cone, vis≈0): alpha 0.55-0.70, zone temperature tint, 15-20s breathe