fix(assets): correct gradient radius comment from 6-8 to 3-4 tiles
The 7x7 Gaussian kernel (sigma 2.0) produces a 3-4 tile radius gradient, not 6-8 tiles. Header comment now matches the function comment and actual math. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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shader_type canvas_item;
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// D-059: 3-state fog shader (simplified from 5-layer by #569).
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// State 1: Clear (forward cone) — transparent, soft Gaussian gradient edge (6-8 tile spread)
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// State 1: Clear (forward cone) — transparent, soft Gaussian gradient edge (3-4 tile radius)
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// State 2: Explored (out of cone, EXP_EXPLORED) — two sub-zones by vis proximity:
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// a) Light fog (near cone gradient): alpha 0.25-0.35, neutral dark, 8-10s breathe
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// b) Deep fog (far from cone, vis≈0): alpha 0.55-0.70, zone temperature tint, 15-20s breathe
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