diff --git a/client/shaders/fog.gdshader b/client/shaders/fog.gdshader index e36f58c93..2426a2eda 100644 --- a/client/shaders/fog.gdshader +++ b/client/shaders/fog.gdshader @@ -1,7 +1,7 @@ shader_type canvas_item; // D-059: 3-state fog shader (simplified from 5-layer by #569). -// State 1: Clear (forward cone) β€” transparent, soft Gaussian gradient edge (6-8 tile spread) +// State 1: Clear (forward cone) β€” transparent, soft Gaussian gradient edge (3-4 tile radius) // State 2: Explored (out of cone, EXP_EXPLORED) β€” two sub-zones by vis proximity: // a) Light fog (near cone gradient): alpha 0.25-0.35, neutral dark, 8-10s breathe // b) Deep fog (far from cone, visβ‰ˆ0): alpha 0.55-0.70, zone temperature tint, 15-20s breathe