test(client): add boundary, P0 regression, P1 fog/entity, protocol v7 tests
MessagePack boundary tests: 41 values (25 pos + 16 neg) with encode- only verification, roundtrip, and Rust-style unsigned decode (#470). P0 regressions: monologue carry-forward (Bug #5), camera stability during pause (Bug #2) (#477). P1 tests: fog shader state (4), entity lifecycle (2), pending recognition blob (1) using FogState named constants (#478). Protocol v7: structured dialogue options with response_id, priority, confrontation flag, malformed skip (#435). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,7 +1,8 @@
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## D-030 Layer 1: Protocol v7 tests for dialogue box (#434) and fog entity
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## D-030 Layer 1: Protocol v7 tests for dialogue box (#434/#435) and fog entity
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## visualization (#431). Validates pending_recognitions decode, current_dialogue
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## decode, GameState storage, and SimBridge test mode mock data.
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## Spec refs: D-059, D-060, D-061, D-064, #431, #434
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## decode with structured options {text, response_id, priority}, GameState storage,
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## and SimBridge test mode mock data.
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## Spec refs: D-059, D-060, D-061, D-062, D-064, #431, #434, #435
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class_name TestProtocolV7
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extends GdUnitTestSuite
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@@ -97,14 +98,26 @@ func test_decode_current_dialogue() -> void:
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"entities": [],
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"current_dialogue": {
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"npc_name": "Kael",
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"npc_entity_id": 2,
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"speech": "Hello there.",
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"options": ["Hi", "Bye"],
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"options": [
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{"text": "Hi", "response_id": "opt_hi", "priority": 1},
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{"text": "Bye", "response_id": "opt_bye", "priority": 2},
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],
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},
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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# current_dialogue is passed through as-is from snapshot
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assert_that(snapshot.has("current_dialogue") or true).is_true()
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assert_that(snapshot).is_not_null()
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assert_that(snapshot.current_dialogue).is_not_null()
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assert_that(snapshot.current_dialogue.npc_name).is_equal("Kael")
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assert_that(snapshot.current_dialogue.npc_entity_id).is_equal(2)
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assert_that(snapshot.current_dialogue.speech).is_equal("Hello there.")
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assert_that(snapshot.current_dialogue.options.size()).is_equal(2)
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assert_that(snapshot.current_dialogue.options[0].text).is_equal("Hi")
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assert_that(snapshot.current_dialogue.options[0].response_id).is_equal("opt_hi")
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assert_that(snapshot.current_dialogue.options[0].priority).is_equal(1)
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assert_that(snapshot.current_dialogue.options[0].confrontation).is_false()
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func test_decode_current_dialogue_missing_is_null() -> void:
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@@ -115,9 +128,74 @@ func test_decode_current_dialogue_missing_is_null() -> void:
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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# current_dialogue not in protocol decode (handled by GameState)
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# Verify snapshot round-trips correctly
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assert_that(snapshot).is_not_null()
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assert_that(snapshot.current_dialogue == null).is_true()
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func test_decode_current_dialogue_options_default_fields() -> void:
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# response_id and priority default when absent
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"current_dialogue": {
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"speech": "Just speech.",
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"options": [
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{"text": "OK"},
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],
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},
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot.current_dialogue).is_not_null()
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assert_that(snapshot.current_dialogue.npc_name).is_equal("")
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assert_that(snapshot.current_dialogue.npc_entity_id).is_equal(-1)
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assert_that(snapshot.current_dialogue.options[0].response_id).is_equal("")
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assert_that(snapshot.current_dialogue.options[0].priority).is_equal(0)
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assert_that(snapshot.current_dialogue.options[0].confrontation).is_false()
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func test_decode_current_dialogue_confrontation_option() -> void:
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"current_dialogue": {
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"npc_name": "Sera",
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"speech": "What's on your mind?",
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"options": [
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{"text": "Just passing time.", "response_id": "sera_01", "priority": 1, "confrontation": false},
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{"text": "I saw you avoiding Torek.", "response_id": "sera_02", "priority": 2, "confrontation": true},
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],
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},
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot.current_dialogue.options[0].confrontation).is_false()
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assert_that(snapshot.current_dialogue.options[1].confrontation).is_true()
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assert_that(snapshot.current_dialogue.options[1].text).is_equal("I saw you avoiding Torek.")
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func test_decode_current_dialogue_skips_malformed_options() -> void:
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var raw := {
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"tick": 1,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [],
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"current_dialogue": {
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"npc_name": "Sera",
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"speech": "What do you want?",
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"options": [
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{"text": "Talk", "response_id": "opt_talk", "priority": 1},
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{"broken": true}, # Missing text
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{"text": "Leave", "response_id": "opt_leave", "priority": 3},
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],
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},
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot.current_dialogue.options.size()).is_equal(2)
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assert_that(snapshot.current_dialogue.options[0].response_id).is_equal("opt_talk")
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assert_that(snapshot.current_dialogue.options[1].response_id).is_equal("opt_leave")
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# -- GameState: v7 field storage -----------------------------------------------
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@@ -141,10 +219,13 @@ func test_game_state_clears_pending_recognitions_when_absent() -> void:
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func test_game_state_stores_current_dialogue() -> void:
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var dlg := {"npc_name": "Kael", "speech": "Hello.", "options": ["Hi"]}
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var dlg := {"npc_name": "Kael", "speech": "Hello.", "options": [
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{"text": "Hi", "response_id": "opt_hi", "priority": 1},
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]}
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GameState.apply_snapshot({"tick": 1, "entities": [], "current_dialogue": dlg})
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assert_that(GameState.current_dialogue).is_not_null()
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assert_that(GameState.current_dialogue.npc_name).is_equal("Kael")
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assert_that(GameState.current_dialogue.options[0].response_id).is_equal("opt_hi")
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GameState.current_dialogue = null # Reset
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@@ -183,7 +264,12 @@ func test_sim_bridge_mock_dialogue_triggers_on_interact() -> void:
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var snap = SimBridge._test_snapshot() # tick 3
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assert_that(snap.current_dialogue).is_not_null()
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assert_that(snap.current_dialogue.npc_name).is_equal("Kael")
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assert_that(snap.current_dialogue.npc_entity_id).is_equal(2)
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assert_that(snap.current_dialogue.options.size()).is_equal(3)
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assert_that(snap.current_dialogue.options[0].response_id).is_equal("kael_greet_01")
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assert_that(snap.current_dialogue.options[0].confrontation).is_false()
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assert_that(snap.current_dialogue.options[2].response_id).is_equal("kael_confront_01")
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assert_that(snap.current_dialogue.options[2].confrontation).is_true()
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func test_sim_bridge_mock_dialogue_sustained() -> void:
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@@ -258,6 +344,14 @@ func test_full_v7_snapshot_decode() -> void:
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"visible_tiles": [],
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"nearby_interactions": [],
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"current_monologue": null,
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"current_dialogue": {
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"npc_name": "Sera",
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"speech": "What brings you here?",
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"options": [
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{"text": "Just looking around.", "response_id": "sera_01", "priority": 2},
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{"text": "I have questions.", "response_id": "sera_02", "priority": 1},
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],
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},
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"pending_recognitions": [
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{"entity_id": 50, "x": 14.0, "y": 11.0, "z": 0, "remaining_ticks": 3, "total_delay_ticks": 6},
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{"entity_id": 51, "x": 8.0, "y": 13.0, "z": 0, "remaining_ticks": 0, "total_delay_ticks": 6},
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@@ -272,6 +366,10 @@ func test_full_v7_snapshot_decode() -> void:
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assert_that(snapshot.player_facing).is_equal("West")
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assert_that(snapshot.player_stance).is_equal("Careful")
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assert_that(snapshot.player_inventory.size()).is_equal(1)
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assert_that(snapshot.current_dialogue).is_not_null()
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assert_that(snapshot.current_dialogue.npc_name).is_equal("Sera")
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assert_that(snapshot.current_dialogue.options.size()).is_equal(2)
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assert_that(snapshot.current_dialogue.options[0].response_id).is_equal("sera_01")
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assert_that(snapshot.pending_recognitions.size()).is_equal(2)
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assert_that(snapshot.pending_recognitions[0].remaining_ticks).is_equal(3)
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assert_that(snapshot.pending_recognitions[1].remaining_ticks).is_equal(0)
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