feat(simulation): wire L3->L4 GenerateSkeleton dispatch (T-1022)
The Layer-4 quarter-skeleton geometry (D-234: morphology-correct streets + the D-234b waterfront rule) was fully implemented but dormant — no production call site dispatched GenerateSkeleton from a settlement placement, so founding_orientation stayed pinned to the context_from_read_set Cardinal stub. Expand the BodyAnalyzed arm of drain_generation_completions to, before caching the body, submit one GenerateSkeleton per CityPlacement: build the D-199 context from the read-set, override founding_orientation with the attractor-matched value carried on the placement (D-213), and derive a canonical namespace-isolated quarter_id from (world_seed, body, city) (D-194/D-230) instead of the city_id*10 placeholder. Dispatch logic is extracted into the pure build_skeleton_work_item helper for DB-free testing. Reader + world seed are optional system params (mirrors serve_atlas_requests); absent either, dispatch is skipped and the body is still cached. Empty placements and per-placement read_set errors are handled (warn + skip). Station/multi-source dispatch (Q-109) is out of scope — BodyAnalyzed only fires on the planetary AnalyzeBody path. Tests: orientation-override + canonical-quarter_id unit test and a determinism/city-scoping test on the helper. Full lib suite green (1327). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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+174
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@@ -11,12 +11,16 @@ use bevy_app::prelude::*;
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use bevy_ecs::prelude::*;
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use bevy_ecs::schedule::IntoScheduleConfigs;
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use crate::atlas::attractor_matching::CityPlacement;
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use crate::atlas::body_world_state::{BodyWorldStateCache, CACHE_CAPACITY};
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use crate::atlas::city_context_reader::CityContextReaderResource;
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use crate::atlas::gen_queue::{GenCompletion, GenerationQueue};
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use crate::atlas::city_context_reader::{
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context_from_read_set, CityContextReaderResource, CityEconomicReadSet,
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};
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use crate::atlas::gen_queue::{GenCompletion, GenPriority, GenWorkItem, GenerationQueue};
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use crate::atlas::layer_proxy::{handle_atlas_request, AtlasLayerResponse, AtlasLayerStatus};
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use crate::atlas::source_resolver::BodySourceResolverResource;
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use crate::bridge::{AtlasRequestBuffer, AtlasResponseBuffer};
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use crate::seed::{SeedChain, SeedDomain};
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use crate::simulation::rng::SimRng;
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use crate::simulation::time::SimulationTime;
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use crate::tick_phases::TickPhase;
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@@ -78,10 +82,44 @@ fn serve_atlas_requests(
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fn drain_generation_completions(
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queue: Res<GenerationQueue>,
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mut cache: ResMut<BodyWorldStateCache>,
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city_reader: Option<Res<CityContextReaderResource>>,
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rng: Option<Res<SimRng>>,
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) {
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for completion in queue.drain_completions() {
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match completion {
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GenCompletion::BodyAnalyzed { state, .. } => cache.insert(state),
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GenCompletion::BodyAnalyzed { state, .. } => {
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// L3→L4 dispatch (T-1022, D-234): without a production call site the
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// Layer-4 quarter skeleton never runs — morphology-correct streets and
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// the D-234b waterfront rule stay dormant and `founding_orientation` is
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// stuck at the `context_from_read_set` Cardinal stub. Submit one
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// GenerateSkeleton per placed settlement, threading the attractor-matched
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// orientation (D-213). Needs the city-context reader + world seed; absent
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// either (e.g. unit tests), skip dispatch and just cache the body.
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if let (Some(city_reader), Some(rng)) = (city_reader.as_ref(), rng.as_ref()) {
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let reader = &city_reader.0;
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let world_seed = rng.seed();
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let body_id = state.body_id.clone();
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for placement in &state.placements {
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let read_set = match reader.read_set(placement.city_id, world_seed) {
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Ok(rs) => rs,
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Err(e) => {
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tracing::warn!(
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city_id = placement.city_id,
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body_id = %body_id,
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error = %e,
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"L3→L4 dispatch: read_set failed — skipping placement"
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);
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continue;
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}
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};
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queue.submit(
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build_skeleton_work_item(&body_id, world_seed, placement, read_set),
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GenPriority::Low,
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);
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}
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}
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cache.insert(state);
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}
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GenCompletion::Failed { item, reason } => {
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tracing::warn!(?item, %reason, "background generation work item failed");
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}
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@@ -118,11 +156,57 @@ fn drain_generation_completions(
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}
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}
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/// Build the Layer-4 `GenerateSkeleton` work item for one settlement placement
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/// (T-1022, D-234). Builds the D-199 context from the read-set (mirroring
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/// [`build_context`](crate::atlas::city_context_reader::CityContextReader::build_context),
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/// which is just `read_set` + `context_from_read_set`), then overrides the
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/// `Cardinal` stub with the attractor-matched
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/// [`FoundingOrientation`](crate::simulation::generator::FoundingOrientation) carried
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/// on the placement (D-213), and derives the canonical, namespace-isolated
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/// `quarter_id` from `(world_seed, body, city)` (D-194/D-230) — replacing the
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/// `city_id * 10` placeholder. Pure (no queue/cache access) so it unit-tests
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/// without a `systems.db`.
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fn build_skeleton_work_item(
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body_id: &str,
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world_seed: u64,
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placement: &CityPlacement,
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read_set: CityEconomicReadSet,
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) -> GenWorkItem {
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// The D-199 raw fields ride alongside the context (generate_quarter_skeleton
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// takes them separately), so capture them before context_from_read_set consumes
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// the read-set.
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let economic_role = read_set.economic_role.clone();
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let population = read_set.population;
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let founding_age_years = read_set.founding_age_years;
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let mut context = context_from_read_set(placement.city_id, read_set);
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context.founding_orientation = placement.founding_orientation.clone();
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// Canonical quarter id (D-194/D-230): deterministic + namespace-isolated per
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// (world_seed, body, city). SeedChain is Copy, so `chain.seed()` leaves `chain`
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// usable for the work item's own field.
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let chain = SeedChain::for_body(world_seed, body_id)
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.derive(SeedDomain::Layer4Quarter, placement.city_id);
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let quarter_id = chain.seed();
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GenWorkItem::GenerateSkeleton {
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city_id: placement.city_id,
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body_id: body_id.to_string(),
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context: Box::new(context),
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quarter_id,
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chain,
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economic_role,
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population,
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founding_age_years,
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::atlas::gen_queue::{GenPriority, GenWorkItem};
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use crate::seed::SeedChain;
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use crate::simulation::generator::FoundingOrientation;
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use bevy_ecs::schedule::Schedule;
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use std::time::Duration;
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@@ -212,4 +296,91 @@ mod tests {
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// The request buffer was drained.
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assert!(world.resource::<AtlasRequestBuffer>().0.is_empty());
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}
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fn sample_read_set() -> CityEconomicReadSet {
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use crate::simulation::generator::SettlementClass;
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CityEconomicReadSet {
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economic_role: "service_mixed".to_string(),
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prosperity_baseline_bps: 6_000,
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population: 500_000,
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dominant_faction: None,
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founding_age_years: 200,
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settlement_class: SettlementClass::PopulationBudget,
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}
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}
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fn sample_placement(city_id: u64, orientation: FoundingOrientation) -> CityPlacement {
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use crate::simulation::generator::{ArrangementPattern, AttractorType, PoliticalArchetype};
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CityPlacement {
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city_id,
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position: (10, 20),
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attractor_type: AttractorType::CoastalAccess,
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score: 100,
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synthetic: false,
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political_archetype: PoliticalArchetype::Commission,
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arrangement_pattern: ArrangementPattern::RadialCore,
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founding_orientation: orientation,
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}
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}
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#[test]
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fn build_skeleton_work_item_threads_orientation_and_canonical_quarter_id() {
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let placement = sample_placement(
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7,
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FoundingOrientation::Coastal {
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facing_degrees: 270,
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},
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);
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let GenWorkItem::GenerateSkeleton {
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city_id,
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body_id,
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context,
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quarter_id,
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economic_role,
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population,
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founding_age_years,
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..
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} = build_skeleton_work_item("PlanetX", 42, &placement, sample_read_set())
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else {
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panic!("expected GenerateSkeleton");
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};
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// The attractor-matched orientation replaces the context_from_read_set
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// Cardinal stub — the whole point of T-1022.
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assert_eq!(
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context.founding_orientation,
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FoundingOrientation::Coastal {
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facing_degrees: 270
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}
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);
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assert_eq!(city_id, 7);
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assert_eq!(body_id, "PlanetX");
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assert_eq!(economic_role, "service_mixed");
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assert_eq!(population, 500_000);
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assert_eq!(founding_age_years, 200);
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// quarter_id is the canonical D-194/D-230 derivation, not the city_id*10 stub.
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let expected = SeedChain::for_body(42, "PlanetX")
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.derive(SeedDomain::Layer4Quarter, 7)
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.seed();
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assert_eq!(quarter_id, expected);
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assert_ne!(quarter_id, 7 * 10, "must not be the old placeholder");
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}
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#[test]
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fn quarter_id_is_deterministic_and_city_scoped() {
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let qid = |city_id: u64| {
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let placement = sample_placement(city_id, FoundingOrientation::Cardinal);
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let GenWorkItem::GenerateSkeleton { quarter_id, .. } =
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build_skeleton_work_item("BodyA", 99, &placement, sample_read_set())
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else {
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unreachable!()
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};
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quarter_id
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};
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// Same inputs → same id; different city → different id.
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assert_eq!(qid(3), qid(3));
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assert_ne!(qid(3), qid(4));
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}
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}
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