feat(ui): economics monitor insert panel with placeholder data (#824)
New implant panel at implant/economics: system selector, 6-commodity price table with trend indicators, GDP strip. Composed from D-169 component library. Ring buffer caches last 20 ticks per system. Snapshot routing wired through snapshot_handler → GameState → snapshot_consumers → economics_panel. Placeholder prices shown until server ships EconomySnapshot (#822). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -17,6 +17,7 @@ var interaction_list: Node = null
|
||||
var interaction_prompt: Node = null
|
||||
var minimap: Node = null
|
||||
var star_map: Node = null
|
||||
var economics_panel: Node = null # #824: economics monitor (D-181)
|
||||
|
||||
var _screen_flash_fn: Callable # Callable(color: Color, duration: float)
|
||||
|
||||
@@ -37,6 +38,7 @@ func init(refs: Dictionary, screen_flash: Callable) -> SnapshotConsumers:
|
||||
interaction_prompt = refs.get("interaction_prompt")
|
||||
minimap = refs.get("minimap")
|
||||
star_map = refs.get("star_map")
|
||||
economics_panel = refs.get("economics_panel")
|
||||
_screen_flash_fn = screen_flash
|
||||
return self
|
||||
|
||||
@@ -54,6 +56,8 @@ func propagate_insert_state() -> void:
|
||||
minimap.set_insert_active(insert_state)
|
||||
if star_map:
|
||||
star_map.set_insert_active(insert_state)
|
||||
if economics_panel:
|
||||
economics_panel.set_insert_active(insert_state)
|
||||
|
||||
|
||||
# D-057: Update interaction list from game state.
|
||||
@@ -173,6 +177,14 @@ func consume_debug_response() -> void:
|
||||
GameState.debug_response = null
|
||||
|
||||
|
||||
# #824: Forward economy_snapshot from server to the economics panel (D-181).
|
||||
func consume_economy_snapshot() -> void:
|
||||
if GameState.economy_snapshot == null or not economics_panel:
|
||||
return
|
||||
if economics_panel.has_method("receive_economy_data"):
|
||||
economics_panel.receive_economy_data(GameState.economy_snapshot)
|
||||
|
||||
|
||||
# #174: Consume examine result — show overlay when server sends character-filtered observation.
|
||||
func consume_examine_result() -> void:
|
||||
if GameState.current_examine_result == null or not examine_display:
|
||||
|
||||
Reference in New Issue
Block a user