feat(ui): economics monitor insert panel with placeholder data (#824)

New implant panel at implant/economics: system selector, 6-commodity
price table with trend indicators, GDP strip. Composed from D-169
component library. Ring buffer caches last 20 ticks per system.
Snapshot routing wired through snapshot_handler → GameState →
snapshot_consumers → economics_panel. Placeholder prices shown
until server ships EconomySnapshot (#822).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-10 13:22:20 +02:00
co-authored by Claude Opus 4.6
parent 766da969de
commit 949d721eac
8 changed files with 387 additions and 2 deletions
+6
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@@ -116,6 +116,12 @@ var ai_enhanced_dialogue_enabled: bool = true
# "full" response hydrates ai_enhanced_dialogue_enabled (server is authoritative for persisted state).
var settings_response: Variant = null
# v21 fields (#824, D-181): Economy snapshot from server.
# Dictionary keyed by system_id → { price_current, price_trend, trade_flow_volume,
# corporate_presence, stockpile_weeks, production_vs_baseline, official_coverage_ratio }
# Null when no economy data in the current snapshot.
var economy_snapshot: Variant = null
# v7 fields (#431, D-059/D-060)
var pending_recognitions: Array = [] # [{entity_id, x, y, z, remaining_ticks, total_delay_ticks}]
+1
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@@ -14,6 +14,7 @@ extends Node
## "implant/map/starchart" — star map navigator
## "implant/wiki/gttr" — Drifter's Guide reader
## "implant/journal" — knowledge journal
## "implant/economics" — economics monitor (D-181, #824)
##
## Usage:
## HudGroups.register(self, "implant/map/starchart")
+7 -1
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@@ -9,7 +9,6 @@ var _pending_record_inputs: Array = [] # #507: accumulates server-bound inputs
var _router: SnapshotEventRouter # #559: callable-based snapshot dispatch
var _consumers: SnapshotConsumers # #775: non-dialogue snapshot consumers
var _dialogue: DialogueCoordinator # #775: dialogue consumers + signal handlers
@onready var world_renderer = $World
@onready var fog_entities = $World/FogEntities # D-059/D-060: cognitive delay fog visualization
@onready var camera = $Camera2D
@@ -34,6 +33,7 @@ var _dialogue: DialogueCoordinator # #775: dialogue consumers + signal handlers
@onready var debug_console = $ModalLayer/DebugConsole # #581: tilde debug console
@onready var news_ticker = $UILayer/NewsTicker # #592: scrolling headline bar (D-049 z-7)
@onready var star_map = $InsertOverlay/HUD/StarMap # #674: star map insert module (hop-ring view)
@onready var economics_panel = $InsertOverlay/HUD/EconomicsPanel # #824: economics monitor (D-170)
func _ready() -> void:
@@ -92,6 +92,7 @@ func _ready() -> void:
"interaction_prompt": interaction_prompt,
"minimap": minimap,
"star_map": star_map,
"economics_panel": economics_panel,
},
_screen_flash
)
@@ -154,6 +155,7 @@ func _ready() -> void:
_router.register("dialogue_response", _dialogue.consume_dialogue_response)
_router.register("save_result", _consumers.consume_save_result)
_router.register("debug_response", _consumers.consume_debug_response)
_router.register("economy_snapshot", _consumers.consume_economy_snapshot)
# #581: Wire settings_dialog debug console toggle
if settings_dialog and debug_console:
@@ -170,6 +172,10 @@ func _unhandled_key_input(event: InputEvent) -> void:
if event is InputEventKey and event.keycode == KEY_M:
if star_map:
star_map.toggle_visible()
elif event is InputEventKey and event.keycode == KEY_E:
# #824: E — toggle Economics Monitor implant panel
if economics_panel:
economics_panel.toggle_visible()
func _process(delta: float) -> void:
+12
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@@ -17,6 +17,7 @@ var interaction_list: Node = null
var interaction_prompt: Node = null
var minimap: Node = null
var star_map: Node = null
var economics_panel: Node = null # #824: economics monitor (D-181)
var _screen_flash_fn: Callable # Callable(color: Color, duration: float)
@@ -37,6 +38,7 @@ func init(refs: Dictionary, screen_flash: Callable) -> SnapshotConsumers:
interaction_prompt = refs.get("interaction_prompt")
minimap = refs.get("minimap")
star_map = refs.get("star_map")
economics_panel = refs.get("economics_panel")
_screen_flash_fn = screen_flash
return self
@@ -54,6 +56,8 @@ func propagate_insert_state() -> void:
minimap.set_insert_active(insert_state)
if star_map:
star_map.set_insert_active(insert_state)
if economics_panel:
economics_panel.set_insert_active(insert_state)
# D-057: Update interaction list from game state.
@@ -173,6 +177,14 @@ func consume_debug_response() -> void:
GameState.debug_response = null
# #824: Forward economy_snapshot from server to the economics panel (D-181).
func consume_economy_snapshot() -> void:
if GameState.economy_snapshot == null or not economics_panel:
return
if economics_panel.has_method("receive_economy_data"):
economics_panel.receive_economy_data(GameState.economy_snapshot)
# #174: Consume examine result — show overlay when server sends character-filtered observation.
func consume_examine_result() -> void:
if GameState.current_examine_result == null or not examine_display:
+6
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@@ -213,6 +213,12 @@ static func apply(snapshot: Dictionary) -> void:
else:
GameState.settings_response = null
# v21: economy_snapshot (#824, D-181)
if snapshot.has("economy_snapshot") and snapshot.economy_snapshot is Dictionary:
GameState.economy_snapshot = snapshot.economy_snapshot
else:
GameState.economy_snapshot = null
# #718: character_visual_descriptor — restored from server snapshot on save/load.
if (
snapshot.has("character_visual_descriptor")