docs(workshops): complete Knowledge Graph & Information Boundaries workshop
Two-round workshop producing D-041 (Knowledge Graph Data Model): - Round 1: independent analyses from Dudley, Gestalt, SI, Tyre, Paula - Round 2: synthesis resolving debates + Gestalt mechanics validation Key decisions: - 4-level confidence hierarchy (Suspects < KnowsOf < KnowsDetails < Direct) - BTreeMap for deterministic iteration (D-010 principle 4) - Per-entity Component model, not centralized Resource - StableEntityId + EntityRegistry for save/load stability (partial Q-019) - Sprint 2 stub: structs + direct observation + basic decay (~6.5 dev-days) Resolved Q-016 (knowledge hierarchy), raised Q-024/Q-025/Q-026. Created tickets #361-#368 under epic #351, reconciled #49 children. Updated sprint 2 briefings, agent briefings, and decision files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020: Rust/bevy_ecs server). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020: Rust/bevy_ecs server). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete. Knowledge Graph & Information Boundaries Workshop complete (D-041).
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## Status
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STANDBY. This briefing will be populated when backend/engine implementation begins.
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- Server code lives in `server/` — unit tests inline with `#[cfg(test)]`, integration tests in `server/tests/`
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- Cross-boundary IPC fixtures in `tests/`
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### Workshop Decisions (Content Gap Analysis — relevant to server)
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### Workshop Decisions (relevant to server implementation)
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- **D-034: THE FRIEND ECS spec** — 14 ECS components defined for production-level NPCs (NpcIdentity, Want, Secret, Relationships[3], ToleranceThreshold, DailyRoutine, InformationInventory, Contentment, PersonalityTraits, TellState, SkillSet, AccessTierMap, TriangleMembership, MoodState)
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- **D-035: Converged tag taxonomy (6+3)** — dialogue selection pipeline: access (hard filter) → situation (context filter) → trust (hard filter) → mood+topic (weighted selection). Server implements pipeline.
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- **D-038: Audio architecture** — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer. Server emits sound events.
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- **D-041: Knowledge Graph Data Model** — Per-entity `KnowledgeGraph` Component with BTreeMap storage (deterministic). 4-level confidence hierarchy (Suspects/KnowsOf/KnowsDetails/Direct). StableEntityId + EntityRegistry for stable entity references. Event-driven updates via KnowledgeEventQueue. Sprint 2 scope: data structures + direct observation + basic decay + observer snapshot integration (#112). Canonical Rust structs at `docs/workshops/knowledge-graph-information-boundaries/round2-synthesis.md` Part 3.
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## Key Documents
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- decisions/ - domain-split decision files (see decisions/README.md for index)
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — tag taxonomy converged, FRIEND ECS spec defined, audio architecture designed, previewer scoped.
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — tag taxonomy converged, FRIEND ECS spec defined, audio architecture designed, previewer scoped. Knowledge Graph & Information Boundaries Workshop complete (D-041) — Q-016 resolved.
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## Status
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**ACTIVE.** Systems specification work unblocked. Tag taxonomy needs formalization as standalone document. Knowledge state vocabulary blocks Mellanie's monologue authoring. 17 content-supporting systems identified, 0 built — significant server-side work ahead.
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- **D-033: Entity color** — client-side derivation from RelationshipState + knowledge state. Not an NPC property.
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- **D-038: Audio architecture** — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer with AudioAssetRegistry + VisualSoundIndicator + AmbientManager. Events first, assets second.
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- **D-039: 6 wow moments** — systems must support all 6 (observation triggers, FRIEND contradiction staging, divergence reveal, ticker display, idle monologue).
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- **D-041: Knowledge Graph Data Model** — 4-level confidence hierarchy: Suspects < KnowsOf < KnowsDetails < Direct. Resolves Q-016. Maps to D-028 access tiers and D-035 prerequisite tags. Per-entity KnowledgeGraph Component with BTreeMap storage. KnowledgeState enum supports contradiction detection for THE FRIEND arc (D-034). Sprint 2 scope: data structures + direct observation + basic decay.
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## Open Questions Assigned to You
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- Q-002: v0.1 scope definition (co-lead)
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- Q-013: Line previewer temporal progression (co-lead with Dudley)
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- Q-014: Audio timing with monologue chime (co-lead with Ozzie)
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- Q-015: Generation expansion for FRIEND content (co-lead with Mellanie)
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- Q-016: Knowledge hierarchy for prerequisites (co-lead with Paula)
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- Q-016: Knowledge hierarchy for prerequisites — **RESOLVED** (D-041)
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- Q-017: Triangle pressure threshold (co-lead with Paula)
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- Q-024: Gossip propagation timing (co-lead with Tyre) — preferred direction: queued
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- Q-026: Contradiction detection algorithm (co-lead with Paula, Dudley)
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## Current Priorities
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**Systems specification → server implementation support → previewer**
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1. **Lock tag taxonomy + line pool format** — formalize Round 2 converged schema as standalone spec document. Reference for all content authors.
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2. **Knowledge state vocabulary** — define v0.1 knowledge flags (e.g., `knows: smuggling_operation`, `met: kael_davan`). Blocks Mellanie's monologue prerequisite authoring. Co-lead with Dudley.
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2. **Knowledge state vocabulary** — **UNBLOCKED** by D-041. Use 4-level confidence hierarchy (suspects/knows_of/knows_details) plus FactId format (`category.topic`). See D-041 Appendix A for v0.1 vocabulary and prerequisite format.
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3. **Dialogue selection pipeline specification** — formalize the 4-layer filter algorithm for server implementation.
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4. **Sound event system architecture** — formalize Round 2 section 6 for Dudley.
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5. **Line previewer (#193) MVP scope** — 7 must-have features. Build as first implementation of dialogue pipeline (shares 80% code). Rust CLI.
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — NPC web reconciled, THE FRIEND designed, dependency chain established.
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — NPC web reconciled, THE FRIEND designed, dependency chain established. Knowledge Graph & Information Boundaries Workshop complete (D-041) — knowledge vocabulary unblocked for content authoring (#309).
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## Status
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**ACTIVE.** Critical path owner. The Dual Lens Authoring Guide (#261) is the single biggest blocker in the project — everything downstream depends on it.
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- **D-036: Sova Transit District** — 15 NPCs with Krenn System names (your Round 2 web is canonical)
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- **D-037: Contraband = unlicensed lattice components** — smuggling access, not weapons (moral ambiguity confirmed)
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- **D-039: All 6 wow moments in scope** — THE FRIEND contradiction is wow moment #3
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- **D-041: Knowledge Graph Data Model** — 4-level confidence hierarchy resolves Q-016. Knowledge vocabulary for content authoring (#309) defined at synthesis Appendix A. Prerequisite format: `knowledge: [{subject, flag, level}]` where level = suspects/knows_of/knows_details. FactId format: `category.topic`. Supports THE FRIEND contradiction detection (Contradicted state, monologue trigger, relationship shift to PersonOfInterest).
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## Your Relationship Web (Canonical — Round 2)
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15 NPCs, 5 triangles:
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## Open Questions Assigned to You
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- Q-011: Character selection roster for prototype (co-lead with Miri)
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- Q-016: Knowledge hierarchy for monologue prerequisites (co-lead with Gestalt)
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- Q-016: Knowledge hierarchy for monologue prerequisites — **RESOLVED** (D-041)
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- Q-017: Triangle pressure threshold (co-lead with Gestalt)
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- Q-026: Contradiction detection algorithm (co-lead with Gestalt, Dudley)
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## Current Priorities
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**Critical path: Dual Lens Guide → Voice Patterns → THE FRIEND profiles → NPC profiles → Review**
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1. **Dual Lens Authoring Guide (#261) — full draft** (blocks everything downstream)
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- Refined outline from workshop: 6 parts including THE FRIEND section
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- Must include: emotional divergence moments, access tier shift paths, authoring checklist with display context tags
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- **Knowledge prerequisite format** now available: see D-041 Appendix A for v0.1 vocabulary and prerequisite syntax
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2. **THE FRIEND: Kael Davan — full Tier 1 profile** (needs DLG)
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3. **THE FRIEND: Sera Venn — full Tier 1 profile** (needs DLG)
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4. **Character voice speech patterns** (co-deliver with Mellanie)
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — ~50 tickets identified across 7 categories.
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — ~50 tickets identified across 7 categories. Knowledge Graph & Information Boundaries Workshop complete (D-041) — Sprint 2 ticket impact requires reconciliation with existing #49 epic children.
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## Decisions Relevant to Your Role
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All decisions across all domains. Read `decisions/README.md` for the index. Query decisions DB for sprint planning:
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All open questions - tracks as tickets for assignment and progress monitoring.
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## Current Priorities
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Create sprint plan for vertical slice implementation (D-027). Break D-024 through D-040 into tickets. Workshop output (`docs/workshops/content-gap-analysis_v0_1/SUMMARY.md`) contains ~50 deduplicated ticket proposals across 7 categories. Track dependencies:
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Create sprint plan for vertical slice implementation (D-027). Break D-024 through D-041 into tickets. Workshop output (`docs/workshops/content-gap-analysis_v0_1/SUMMARY.md`) contains ~50 deduplicated ticket proposals across 7 categories. Track dependencies:
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- Paula's Dual Lens Authoring Guide (#261) — critical path, blocks all downstream content
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- Miri's contraband spec + Sova texture appendix (blocks Mellanie)
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- Gestalt's tag taxonomy spec + knowledge state vocabulary (blocks content authoring)
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- Gestalt's tag taxonomy spec + knowledge state vocabulary — **UNBLOCKED by D-041** (Appendix A provides v0.1 vocabulary)
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- Hoshe's test plans (must precede implementation)
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- NPC ECS model (blocks template instantiation)
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- Template system (blocks dialogue system)
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- **Knowledge graph system (D-041)** — Sprint 2 priority, blocks #112, #358, #356. Requires ticket reconciliation with #49 epic.
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Vertical slice implementation + content authoring are now parallel workstreams — coordinate with Team Leader on sequencing and resourcing.
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### Knowledge Graph Workshop Ticket Impact (D-041)
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See synthesis Part 8 for full details. Key actions:
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1. **Create 8 new tickets** as children of #351 (KnowledgeGraph component, StableEntityId, KnowledgeEventQueue, direct observation flow, basic decay, observer snapshot integration, unit tests, vocabulary for #309)
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2. **Reconcile existing #49 children:** Reparent #89, #138-142, #269, #272, #182, #360 under #351 or mark as resolved/deferred
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3. **Update #112 description** with interface contract from synthesis Part 7
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4. **Update sprint 2 dependencies:** KnowledgeGraph blocks #112, StableEntityId blocks #360, observer snapshot integration blocks #358/#356
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## Development Workflow
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See `docs/DEVOPS.md` for full procedures. Key awareness for sprint planning:
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- `make ci` must pass before any PR merges — definition of done includes CI green
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020: Godot + Rust/bevy_ecs subprocess). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020: Godot + Rust/bevy_ecs subprocess). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete. Knowledge Graph & Information Boundaries Workshop complete (D-041) — architectural foundation for information boundaries system defined.
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## Decisions Relevant to Your Role
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Read `decisions/architecture.md` (primary) and `decisions/perception.md` (secondary). Key decisions:
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- **D-026:** Simulation tier budgets (Active 30-80 NPCs, Background 500-2K, State-saved 10K+)
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- **D-030:** Testability architecture (hybrid test org, gdUnit4, CauseChain, three-layer IPC testing)
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- **D-031:** Time system (10 ticks = 1 game-minute, 4 day phases)
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- **D-041:** Knowledge Graph Data Model — **BTreeMap mandate** (not HashMap) per D-010 principle 4. Per-entity KnowledgeGraph Component. 4-level confidence hierarchy. StableEntityId + EntityRegistry for stable entity references. Event-driven updates. Performance budget: ~6 MB live memory for 80 Active + 2K Background NPCs. Canonical Rust structs at `docs/workshops/knowledge-graph-information-boundaries/round2-synthesis.md` Part 3. Sprint 2 deliverable: ~6.5 developer-days.
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## Open Questions Assigned to You
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- ~~Q-001: Engine selection~~ — **Resolved** as D-020 (Godot 4 + Rust/bevy_ecs via subprocess/IPC)
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- Q-002: v0.1 scope definition (co-lead)
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- Q-005: Prototype scale (co-lead with Gestalt, Miri)
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- Q-007: Target platforms
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- Q-021: Tick budget overflow policy (co-lead with Dudley)
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- Q-022: NPC pathfinding cache eviction (co-lead with Dudley)
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- Q-024: Gossip propagation timing (co-lead with Gestalt) — preferred direction: queued
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- Q-025: Knowledge graph cap and eviction strategy (co-lead with Dudley)
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## Current Priorities
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Vertical slice technical implementation:
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1. NPC ECS component model (10 axes + optional CombatCapability component)
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2. Template instantiation system (single-ownership + reference links with metadata)
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3. Simulation tier transitions (timestamp LRU + scope tags + bevy_ecs component add/remove)
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4. Access tier system (content filtering by tier 0-3)
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5. Basic cargo/goods system (for smuggling ring mechanics)
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6. Line previewer CLI (weekend build — YAML templates → trait-modified line pools)
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2. **Knowledge Graph Data Model (D-041)** — Sprint 2 priority. Implement canonical Rust structs from workshop synthesis. BTreeMap for deterministic iteration (non-negotiable). StableEntityId + EntityRegistry. KnowledgeEventQueue. Direct observation flow. Basic decay. Observer snapshot integration (#112). ~6.5 developer-days. Blocks #352 (Observer Snapshot Pipeline Workshop).
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3. Template instantiation system (single-ownership + reference links with metadata)
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4. Simulation tier transitions (timestamp LRU + scope tags + bevy_ecs component add/remove)
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5. Access tier system (content filtering by tier 0-3)
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6. Basic cargo/goods system (for smuggling ring mechanics)
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7. Line previewer CLI (weekend build — YAML templates → trait-modified line pools)
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**Future flag:** Base builder DLC requires data model stub now: `modifications: Vec<Modification>` on relevant entities. Add to schema early.
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