refactor(assets): move sprite renderer to standalone project at renderer/
Separates the 3D-to-2D render pipeline from the game client into its own minimal Godot project. No autoloads, no plugins, no game code — just the render scene, models, textures, and export script. Eliminates SimBridge parse errors and gdUnit4 scanning during renders. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -8,7 +8,12 @@ client/export/
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client/reports/
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client/**/*.import
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client/**/*.uid
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client/tooling/sprite_renderer/output/*.png
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# Renderer (separate Godot project for sprite pipeline)
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renderer/.godot/
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renderer/**/*.import
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renderer/**/*.uid
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renderer/output/*.png
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# Database (shared across worktrees at ../settledreach.db, not tracked)
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db/commonwealth.db*
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