Files
settled-reach/.gitignore
T
jpmschweitzerandClaude Opus 4.6 921d2aef0d refactor(assets): move sprite renderer to standalone project at renderer/
Separates the 3D-to-2D render pipeline from the game client into its
own minimal Godot project. No autoloads, no plugins, no game code —
just the render scene, models, textures, and export script. Eliminates
SimBridge parse errors and gdUnit4 scanning during renders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 23:26:16 +01:00

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# Build and cache
.cache/
server/target/
# Godot
client/.godot/
client/export/
client/reports/
client/**/*.import
client/**/*.uid
# Renderer (separate Godot project for sprite pipeline)
renderer/.godot/
renderer/**/*.import
renderer/**/*.uid
renderer/output/*.png
# Database (shared across worktrees at ../settledreach.db, not tracked)
db/commonwealth.db*
# Python
__pycache__/
*.pyc
*.pyo
# OS
.DS_Store
Thumbs.db
# IDE
.idea/
.vscode/
*.swp
*.swo
# Claude Code internals (plans, session transcripts)
# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
.claude/plans/
.claude/projects/