refactor(content): rename mood vocabulary to match voice guide (D-035 Sprint 14 amendment)
Schema and Rust Mood enum renamed for author-friendly vocabulary: fond→warm, comfortable→content, worried→anxious, concerned→frustrated. Dropped: analytical (merged into focused), conflicted (modeled as suspicious+warm collision). Added: hostile. Final 8 moods: anxious, frustrated, content, suspicious, warm, hostile, relieved, focused. Neutral = untagged. Resolves Gestalt's blocking issue on #121. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -68,7 +68,7 @@ pub struct CurrentMood(pub Mood);
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impl Default for CurrentMood {
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fn default() -> Self {
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Self(Mood::Comfortable)
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Self(Mood::Content)
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}
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}
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@@ -891,14 +891,14 @@ mod tests {
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#[test]
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fn score_mood_match_adds_three() {
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let line = make_line("moody", &[], &[Mood::Worried]);
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assert_eq!(score_line(&line, Some(Mood::Worried), &[]), 4); // 1 base + 3 mood
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let line = make_line("moody", &[], &[Mood::Anxious]);
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assert_eq!(score_line(&line, Some(Mood::Anxious), &[]), 4); // 1 base + 3 mood
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}
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#[test]
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fn score_mood_mismatch_stays_base() {
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let line = make_line("moody", &[], &[Mood::Worried]);
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assert_eq!(score_line(&line, Some(Mood::Fond), &[]), 1);
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let line = make_line("moody", &[], &[Mood::Anxious]);
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assert_eq!(score_line(&line, Some(Mood::Warm), &[]), 1);
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}
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#[test]
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@@ -987,7 +987,7 @@ mod tests {
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fn select_deterministic_with_same_seed() {
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let line_a = make_line("a", &[], &[]);
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let line_b = make_line("b", &[Topic::Cargo], &[]);
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let line_c = make_line("c", &[], &[Mood::Worried]);
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let line_c = make_line("c", &[], &[Mood::Anxious]);
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let candidates = vec![&line_a, &line_b, &line_c];
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let cooldown = DialogueCooldownTracker::default();
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@@ -1003,7 +1003,7 @@ mod tests {
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fn select_favors_higher_scored_lines() {
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// Line with matching mood gets +3, so should be selected more often
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let neutral = make_line("neutral", &[], &[]);
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let matched = make_line("matched", &[], &[Mood::Worried]);
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let matched = make_line("matched", &[], &[Mood::Anxious]);
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let candidates = vec![&neutral, &matched];
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let cooldown = DialogueCooldownTracker::default();
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@@ -1012,7 +1012,7 @@ mod tests {
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let mut rng = rand_chacha::ChaCha20Rng::seed_from_u64(seed);
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if let Some(line) = select_dialogue_line(
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&candidates,
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Some(Mood::Worried),
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Some(Mood::Anxious),
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&[],
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&cooldown,
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0,
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@@ -1077,7 +1077,7 @@ mod tests {
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trust: TrustTier::Surface,
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situation: vec![Situation::NightShift],
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topic: vec![Topic::Routine],
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mood: vec![Mood::Comfortable],
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mood: vec![Mood::Content],
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tags: vec![],
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knowledge_grant: None,
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},
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@@ -1089,7 +1089,7 @@ mod tests {
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trust: TrustTier::Real,
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situation: vec![Situation::Investigation],
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topic: vec![Topic::Cargo, Topic::Investigation],
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mood: vec![Mood::Conflicted],
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mood: vec![Mood::Suspicious],
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tags: vec![],
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knowledge_grant: None,
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},
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@@ -1122,7 +1122,7 @@ mod tests {
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location: "the-terminal".to_string(),
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role: "dock-worker".to_string(),
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},
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CurrentMood(Mood::Comfortable),
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CurrentMood(Mood::Content),
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))
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.id();
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world.resource_mut::<EntityRegistry>().register(npc);
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@@ -1414,7 +1414,7 @@ mod tests {
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location: "the-terminal".to_string(),
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role: "dock-worker".to_string(),
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},
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CurrentMood(Mood::Comfortable),
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CurrentMood(Mood::Content),
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))
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.id();
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world.resource_mut::<EntityRegistry>().register(npc);
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