chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-25 22:34:05 +01:00
co-authored by Claude Opus 4.6
parent 89158f2f2a
commit 918dffc643
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@@ -7,6 +7,11 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Added
- Social site template schema — RoleSchema (#163), SpaceSpec (#164), TriangleDef (#106) with YAML deserialization, sample templates at server/data/templates/
- Single-ownership model — TemplateOwnership component, TemplateReferenceMap resource, cross-template reference links preserved across save/load and tier eviction (#165, D-025)
- Triangle generation — intra-template constraint satisfaction assigns NPCs to triangle roles, minimum 2 triangles per template with fallback on imperfect seeds (#107)
- Triangle escalation system — tick_triangle_escalation runs per game-minute, tension increments toward ToleranceThreshold, TriangleCrisisEvent emitted on Active phase entry, ResolveTriangle stub command (#250, D-087)
- Protocol v16 — TriangleCrisisEventWire on ObserverSnapshot for future client rendering of triangle crises
- D-093: Sova Transit District spatial layout — 4 social sites (Terminal, Bar, Gate Cluster, Sector 3), 2 encounter nodes, zone palette, gate cluster 7-zone spec, z-level scheme (z=0 maintenance, z=1 main, z=2 observation gallery), 3 investigation paths, corridor widths
- D-094: Spatial hierarchy — chunk (64×64 sim) → block (128×128 sim) → district (4×4 blocks, 256×256 visual), supersedes D-014 estimate
- D-095: Horizon stations and transport lore — span gates (human-built, dual-use), horizon stations (alien-built, 4-8 apertures), "The Ring" per-system naming, sequential hop travel, The Loop internal tram