fix(ui): address PR #115 review — 8 items
- Fix stale test path UILayer/HUD → InsertOverlay/HUD - Fix D-record citation D-051 → D-049 in main.tscn - Add null guards to hud.gd update methods (pre-_ready safety) - Minimap: dirty-flag queue_redraw instead of per-frame - Remove redundant _panel.size.x, debug print - Fix DebugOverlay/GauntletHUD positioning comments Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,14 +6,14 @@
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## D-051 (diegetic insert display)
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##
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## Implementation: client/ui/time_display.gd — draw-based Control (removed from main scene #786;
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## time display merged into HUD ImplantPanel at UILayer/HUD, see test_hud_* tests below).
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## time display merged into HUD ImplantPanel at InsertOverlay/HUD, see test_hud_* tests below).
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## Format function: Constants.format_game_time(time_of_day: int) -> String (extracted for
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## testability from time_display.gd).
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##
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## Private state access: Tests read _time_str, _phase_str, _day_str, _has_data directly
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## because time_display.gd is draw-based (no Label nodes to inspect). This is an accepted
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## test pattern for draw-based UI — the private vars ARE the rendered output contract.
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## Scene integration tests now check UILayer/HUD.get_time_text() instead.
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## Scene integration tests now check InsertOverlay/HUD.get_time_text() instead.
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class_name TestTimeDisplaySprint17
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extends GdUnitTestSuite
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@@ -273,16 +273,16 @@ func test_sim_bridge_day_phase_is_valid() -> void:
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# -------------------------------------------------------------------------
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# Scene: HUD panel at UILayer/HUD (time row merged in, TimeDisplay removed #786)
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# Scene: HUD panel at InsertOverlay/HUD (time row merged in, TimeDisplay removed #786)
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# -------------------------------------------------------------------------
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func test_hud_panel_exists_in_ui_layer() -> void:
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func test_hud_panel_exists_in_insert_overlay() -> void:
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var scene := MAIN_SCENE
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var instance = scene.instantiate()
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auto_free(instance)
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add_child(instance)
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assert_that(instance.get_node_or_null("UILayer/HUD")).is_not_null()
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assert_that(instance.get_node_or_null("InsertOverlay/HUD")).is_not_null()
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func test_hud_time_row_updates_after_process() -> void:
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var scene := MAIN_SCENE
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@@ -296,7 +296,7 @@ func test_hud_time_row_updates_after_process() -> void:
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})
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instance._process(0.016)
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var hud = instance.get_node_or_null("UILayer/HUD")
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var hud = instance.get_node_or_null("InsertOverlay/HUD")
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assert_that(hud).is_not_null()
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assert_that(hud.get_time_text()).is_equal("12:00 · Afternoon · D1")
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