chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-13 01:46:27 +01:00
co-authored by Claude Opus 4.6
parent 473eda03cd
commit 721e54491c
+8
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@@ -6,6 +6,14 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Added
- Live server mode (`make game`) — single command builds server, launches client with TCP connection, auto-kills server on exit; `make stop` helper for manual cleanup
- `SR_LIVE=1` environment variable switches SimBridge from test mode to real TCP server connection
### Fixed
- Interaction prompt target+verb data now attached to Interact action in game loop (#405) — was TODO stub, server receives `{target_entity_id, verb}` payload
- Player entity detection uses `kind.variant == "Player"` instead of hardcoded `entity_id == 1` — fixes "player not found" warnings when connected to real server (which assigns different IDs)
### Added
- Content loader Phase 2 (#408) — 2-phase spawn pipeline loads real YAML content into ECS entities: enums, entity attributes, pools, templates, triangles, NPC profiles with Want/Tolerance/Contentment/Personality/Tells/Skills axes plus cross-reference resolution for Secrets, Relationships, Information, and DailyRoutine
- Global enum YAML files (#387) — 9 enum definitions (situations, topics, moods, triggers, access-tiers, trust-tiers, activities, patterns, motivations) from D-035 taxonomy