feat(simulation): Sprint 19 — 7 server systems
Protocol handshake (#555): HandshakeMessage as first IPC frame, HandshakeState resource, forward-compatible input handling. State serialization (#96): serialize_npc_to_frozen/deserialize with full D-024 axis coverage (10 new optional fields on NpcSaveState). Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic assignment from KnowledgeGraph and RelationshipGraph. Timestamp eviction (#97): LastInteractionTick, SimSpacePressure, BinaryHeap LRU eviction respecting ScopePinned entities. Save/load (#553): save_to_file/load_from_file via MessagePack, SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot. Test infrastructure (#200): Layer 3 integration test entry point, three-layer architecture documented per D-030. Information boundary tests (#272): 4 negative tests proving no passive KG leakage, LOS fog holds, tier boundary holds, save isolation per NPC. 1063 tests passing, 0 failures. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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"z": 0
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}
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"examine_result": null,
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"follow_state": null,
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"game_time": {
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"day": 0,
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