feat(simulation): Sprint 19 — 7 server systems
Protocol handshake (#555): HandshakeMessage as first IPC frame, HandshakeState resource, forward-compatible input handling. State serialization (#96): serialize_npc_to_frozen/deserialize with full D-024 axis coverage (10 new optional fields on NpcSaveState). Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic assignment from KnowledgeGraph and RelationshipGraph. Timestamp eviction (#97): LastInteractionTick, SimSpacePressure, BinaryHeap LRU eviction respecting ScopePinned entities. Save/load (#553): save_to_file/load_from_file via MessagePack, SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot. Test infrastructure (#200): Layer 3 integration test entry point, three-layer architecture documented per D-030. Information boundary tests (#272): 4 negative tests proving no passive KG leakage, LOS fog holds, tier boundary holds, save isolation per NPC. 1063 tests passing, 0 failures. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -306,13 +306,13 @@ mod tests {
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conversation_events: vec![],
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conversation_ended: vec![],
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follow_state: None,
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examine_result: None,
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character_pressure: None,
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sound_events: vec![],
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rng_seed: None,
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poi_list: vec![],
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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}
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}
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@@ -441,13 +441,13 @@ mod tests {
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conversation_events: vec![],
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conversation_ended: vec![],
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follow_state: None,
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examine_result: None,
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character_pressure: None,
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sound_events: vec![],
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rng_seed: None,
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poi_list: vec![],
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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};
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let text = format_snapshot_text(&snap);
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assert!(text.contains("Tick 0"));
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