feat(simulation): Sprint 19 — 7 server systems
Protocol handshake (#555): HandshakeMessage as first IPC frame, HandshakeState resource, forward-compatible input handling. State serialization (#96): serialize_npc_to_frozen/deserialize with full D-024 axis coverage (10 new optional fields on NpcSaveState). Scope tags (#98): ScopeTagKind enum, ScopePinned marker, automatic assignment from KnowledgeGraph and RelationshipGraph. Timestamp eviction (#97): LastInteractionTick, SimSpacePressure, BinaryHeap LRU eviction respecting ScopePinned entities. Save/load (#553): save_to_file/load_from_file via MessagePack, SaveGame/LoadGame IPC commands, SaveLoadResultWire on snapshot. Test infrastructure (#200): Layer 3 integration test entry point, three-layer architecture documented per D-030. Information boundary tests (#272): 4 negative tests proving no passive KG leakage, LOS fog holds, tier boundary holds, save isolation per NPC. 1063 tests passing, 0 failures. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -80,6 +80,21 @@ impl LocalBridge {
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}
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impl SimBridge for LocalBridge {
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fn send_handshake(&self) -> Result<(), BridgeError> {
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use super::types::{HandshakeMessage, PROTOCOL_VERSION};
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let msg = HandshakeMessage {
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protocol_version: PROTOCOL_VERSION,
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};
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let payload = rmp_serde::to_vec_named(&msg)?;
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let mut writer = self
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.writer
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.lock()
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.map_err(|e| BridgeError::MutexPoisoned(format!("writer: {}", e)))?;
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write_framed(writer.get_mut(), &payload)?;
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tracing::info!("sent handshake: protocol_version={}", PROTOCOL_VERSION);
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Ok(())
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}
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fn send_snapshot(&self, snapshot: &ObserverSnapshot) -> Result<(), BridgeError> {
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let payload = rmp_serde::to_vec_named(snapshot)?;
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@@ -35,6 +35,11 @@ pub enum BridgeError {
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/// Abstracts transport layer (D-020)
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/// Implemented by LocalBridge (stdio) and future NetworkBridge
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pub trait SimBridge: Send + Sync {
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/// Send the protocol handshake as the first framed message (#555).
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/// Must be called exactly once, immediately after connection, before
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/// any ObserverSnapshot is sent.
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fn send_handshake(&self) -> Result<(), BridgeError>;
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/// Send an observer snapshot to the client
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fn send_snapshot(&self, snapshot: &ObserverSnapshot) -> Result<(), BridgeError>;
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@@ -55,6 +60,10 @@ impl BridgeResource {
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}
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}
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pub fn send_handshake(&self) -> Result<(), BridgeError> {
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self.inner.send_handshake()
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}
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pub fn send_snapshot(&self, snapshot: &ObserverSnapshot) -> Result<(), BridgeError> {
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self.inner.send_snapshot(snapshot)
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}
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@@ -64,15 +73,40 @@ impl BridgeResource {
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}
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}
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/// Tracks whether the protocol handshake has been sent (#555).
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/// Inserted by BridgePlugin as Pending. Set to Complete in main.rs after
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/// `send_handshake()` succeeds. `receive_bridge_inputs` logs a warning
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/// if inputs arrive while still Pending.
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#[derive(Resource, Debug, Clone, Copy, PartialEq, Eq)]
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pub enum HandshakeState {
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/// Handshake not yet sent. Inputs arriving in this state trigger a warning.
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Pending,
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/// Handshake sent. Normal operation.
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Complete,
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}
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impl Default for HandshakeState {
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fn default() -> Self {
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Self::Pending
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}
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}
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/// Receive inputs from bridge and push to InputQueue
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pub fn receive_bridge_inputs(
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bridge: Option<Res<BridgeResource>>,
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mut input_queue: ResMut<crate::simulation::input::InputQueue>,
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mut running: ResMut<ServerRunning>,
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handshake: Res<HandshakeState>,
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) {
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let Some(bridge) = bridge else { return };
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match bridge.receive_inputs() {
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Ok(inputs) => {
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if !inputs.is_empty() && *handshake == HandshakeState::Pending {
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tracing::warn!(
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"Received {} input(s) before handshake completed — processing anyway (forward-compatible)",
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inputs.len()
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);
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}
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for input in &inputs {
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tracing::trace!(
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"Received input: tick={} action={:?}",
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@@ -156,6 +190,7 @@ impl Plugin for BridgePlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<SnapshotBuffer>()
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.init_resource::<ServerRunning>()
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.init_resource::<HandshakeState>()
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.init_resource::<crate::perception::query::VisibilityGeometry>()
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.init_resource::<crate::perception::query::ActivePerceptionMode>()
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.add_systems(
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@@ -129,6 +129,26 @@ impl TcpBridge {
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}
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impl SimBridge for TcpBridge {
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fn send_handshake(&self) -> Result<(), BridgeError> {
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use super::types::{HandshakeMessage, PROTOCOL_VERSION};
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let msg = HandshakeMessage {
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protocol_version: PROTOCOL_VERSION,
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};
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let payload = rmp_serde::to_vec_named(&msg)?;
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let mut writer = self
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.writer
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.lock()
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.map_err(|e| BridgeError::MutexPoisoned(format!("writer: {}", e)))?;
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// Toggle to blocking for reliable handshake delivery.
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let stream = writer.get_mut();
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stream.set_nonblocking(false).map_err(BridgeError::Io)?;
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let result = write_framed(stream, &payload);
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stream.set_nonblocking(true).map_err(BridgeError::Io)?;
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result?;
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tracing::info!("sent handshake: protocol_version={}", PROTOCOL_VERSION);
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Ok(())
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}
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fn send_snapshot(&self, snapshot: &ObserverSnapshot) -> Result<(), BridgeError> {
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let payload = rmp_serde::to_vec_named(snapshot)?;
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@@ -306,13 +306,13 @@ mod tests {
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conversation_events: vec![],
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conversation_ended: vec![],
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follow_state: None,
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examine_result: None,
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character_pressure: None,
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sound_events: vec![],
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rng_seed: None,
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poi_list: vec![],
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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}
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}
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@@ -441,13 +441,13 @@ mod tests {
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conversation_events: vec![],
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conversation_ended: vec![],
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follow_state: None,
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examine_result: None,
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character_pressure: None,
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sound_events: vec![],
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rng_seed: None,
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poi_list: vec![],
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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};
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let text = format_snapshot_text(&snap);
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assert!(text.contains("Tick 0"));
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@@ -19,6 +19,16 @@ pub use crate::simulation::time::{DayPhase, TickRate};
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/// period, then the default is removed once both sides are updated.
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pub const PROTOCOL_VERSION: u8 = 14;
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/// Handshake message sent as the very first framed message after connection (#555).
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/// Client reads this before entering the normal tick loop and validates
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/// `protocol_version` against its own `PROTOCOL_VERSION` constant.
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/// Wire format: MessagePack, same 4-byte length-prefixed framing as ObserverSnapshot.
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
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pub struct HandshakeMessage {
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/// Must match client's PROTOCOL_VERSION or the client should disconnect.
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pub protocol_version: u8,
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}
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/// The ONLY data structure crossing the client-server boundary (D-020)
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/// Contains all information visible to the observer at a given tick.
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///
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@@ -39,6 +49,7 @@ pub const PROTOCOL_VERSION: u8 = 14;
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/// v14 adds: poi_list (#151, discovered POIs for minimap rendering),
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/// examine_result (#242, character-filtered examine observation text),
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/// player_knowledge (#264, partial KG dump for journal/knowledge panel).
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/// v15 adds: save_result (#553, save/load operation result for client confirmation).
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/// Future fields: ambient sound events, HUD state (D-020 expansion).
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ObserverSnapshot {
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@@ -110,11 +121,6 @@ pub struct ObserverSnapshot {
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/// Client shows follow indicator with distance, LOS, and tension.
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#[serde(default)]
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pub follow_state: Option<crate::simulation::follow::FollowStateWire>,
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/// Examine result from Examine verb interaction (#242).
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/// Present when the player examined an NPC or object this tick.
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/// Client displays character-filtered detail text in an observation panel.
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#[serde(default)]
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pub examine_result: Option<crate::simulation::examine::ExamineResultEvent>,
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/// Character pressure state for client HUD widget (#248).
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/// Present when pressure is non-zero. Client renders tension indicator.
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#[serde(default)]
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@@ -140,6 +146,11 @@ pub struct ObserverSnapshot {
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/// Client renders as a read-only journal grouped by entity.
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub player_knowledge: Option<PlayerKnowledgeWire>,
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/// Result of the most recently completed save or load (#553, D-085).
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/// Present for exactly one tick after the operation completes.
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/// Client shows a confirmation toast (success) or error modal (failure).
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub save_result: Option<SaveLoadResultWire>,
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}
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/// Game time data for client display (D-031)
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@@ -414,6 +425,14 @@ pub enum PlayerAction {
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target_entity_id: u64,
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response_id: String,
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},
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/// Save the current game state to `path` (#553, D-085).
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/// Client sends this when the player activates the save UI.
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/// Server executes save_to_file and sends SaveLoadResultWire confirmation.
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SaveGame { path: String },
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/// Load a previously saved game from `path` (#553, D-085).
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/// Client sends this when the player selects a save file to load.
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/// Server executes load_from_file and sends SaveLoadResultWire confirmation.
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LoadGame { path: String },
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}
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impl PlayerAction {
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@@ -642,8 +661,65 @@ pub struct KnownFactWire {
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pub acquired_tick: u64,
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}
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/// Save/load operation result for client confirmation (#553, D-085).
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///
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/// Included in `ObserverSnapshot.save_result` for exactly one tick after the
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/// operation completes. `success=false` carries a human-readable `error` string.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct SaveLoadResultWire {
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/// Whether the save or load succeeded.
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pub success: bool,
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/// "save" or "load" — identifies which operation completed.
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pub kind: String,
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/// Error message if `success` is false. None on success.
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub error: Option<String>,
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}
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/// Snapshot buffer resource for staging outgoing ObserverSnapshots
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#[derive(Resource, Debug, Default)]
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pub struct SnapshotBuffer {
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pub snapshot: Option<ObserverSnapshot>,
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/// Pending save/load result, consumed once by `compute_observer_snapshot` (#553).
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pub pending_save_result: Option<SaveLoadResultWire>,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn handshake_message_roundtrip() {
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let msg = HandshakeMessage {
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protocol_version: PROTOCOL_VERSION,
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};
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let bytes = rmp_serde::to_vec_named(&msg).expect("serialize");
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let decoded: HandshakeMessage = rmp_serde::from_slice(&bytes).expect("deserialize");
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assert_eq!(decoded, msg);
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assert_eq!(decoded.protocol_version, PROTOCOL_VERSION);
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}
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#[test]
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fn handshake_message_rejects_wrong_version() {
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let msg = HandshakeMessage {
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protocol_version: PROTOCOL_VERSION,
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};
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let bytes = rmp_serde::to_vec_named(&msg).expect("serialize");
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let decoded: HandshakeMessage = rmp_serde::from_slice(&bytes).expect("deserialize");
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// Simulate client-side validation: version mismatch should be detectable
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let wrong_version = PROTOCOL_VERSION.wrapping_add(1);
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assert_ne!(decoded.protocol_version, wrong_version);
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}
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#[test]
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fn handshake_is_distinct_from_snapshot() {
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// HandshakeMessage and ObserverSnapshot are different types on the wire.
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// A HandshakeMessage should NOT deserialize as an ObserverSnapshot.
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let msg = HandshakeMessage {
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protocol_version: PROTOCOL_VERSION,
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};
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let bytes = rmp_serde::to_vec_named(&msg).expect("serialize");
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let result = rmp_serde::from_slice::<ObserverSnapshot>(&bytes);
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assert!(result.is_err(), "HandshakeMessage must not deserialize as ObserverSnapshot");
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}
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}
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