docs(design): add character visuals spec and compositor API from workshop

Round 22 workshop output: character-visuals-spec.md (color mesh regions,
LOD tiers, layered composition) and compositor-api-spec.md (Node3D
architecture, CharacterColors data structure, set_color API).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-17 23:34:16 +01:00
co-authored by Claude Opus 4.6
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@@ -33,3 +33,4 @@ Historical discussion rounds from the Settled Reach game design process.
| 18 | v0.1 Gap Analysis Workshop | D-030, D-031, D-032, D-033, D-034, D-035, D-036, D-037, D-038, D-039, D-040 | [round-18](round-18-v01-gap-analysis-workshop.md) |
| 19 | Knowledge Graph & Information Boundaries Workshop | D-041, Q-016 resolved, Q-019 partially resolved, Q-024, Q-025, Q-026 | [workshop brief](../workshops/knowledge-graph-information-boundaries/workshop-brief.md), [synthesis](../workshops/knowledge-graph-information-boundaries/round2-synthesis.md) |
| 20 | Station District Layout Design (Workshop #153) | D-093, D-094, D-095; Q-040–Q-044 resolved/partially resolved | [round-20](round-20-station-district-layout.md) |
| 22 | Sprint 28 Character Visuals Workshop | D-148–D-157; D-019 superseded; D-033 amended | [round-22](round-22-sprint28-character-visuals.md) |