feat(client): sync protocol to v8 — dialogue_response + Interact encoding

Bump PROTOCOL_VERSION from 7 to 8 to match server. Three changes:

1. Add dialogue_response field decoding (DialogueResponseEvent with
   line_id, text, speaker_entity_id) from server #305/D-028.

2. Fix Interact encoding: server changed PlayerAction::Interact from
   unit variant to struct variant with {target_entity_id, verb}.
   Extract _encode_action() helper to handle this consistently.

3. Update all test assertions that checked version=7 or expected
   Interact as a bare string.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-18 01:41:27 +01:00
co-authored by Claude Opus 4.6
parent dcb76d1221
commit 674c7147de
5 changed files with 50 additions and 27 deletions
+7 -3
View File
@@ -195,15 +195,19 @@ func test_prompt_hidden_initially() -> void:
# -- Input encoding: Interact --
func test_interact_encodes_as_unit_variant() -> void:
func test_interact_encodes_as_struct_variant() -> void:
# Interact is always a struct variant: {"Interact": {"target_entity_id": null, "verb": null}}
var inputs: Array = [{"tick": 100, "action_name": "Interact"}]
var bytes := Protocol.encode_player_inputs(inputs)
var raw = Messagepack.decode(bytes)
assert_that(raw.status == null).is_true()
assert_that(raw.value[0]["action"]).is_equal("Interact")
assert_that(raw.value[0]["action"] is Dictionary).is_true()
assert_that(raw.value[0]["action"].has("Interact")).is_true()
var interact_data: Dictionary = raw.value[0]["action"]["Interact"]
assert_that(interact_data.has("target_entity_id")).is_true()
assert_that(interact_data.has("verb")).is_true()
func test_interact_with_data_encodes_as_data_variant() -> void:
# Future: once server accepts Interact(InteractData)
var inputs: Array = [{
"tick": 100,
"action_name": "Interact",
+3 -1
View File
@@ -142,7 +142,9 @@ func test_framed_protocol_batch_input_roundtrip() -> void:
assert_that(raw.value is Array).is_true()
assert_that(raw.value.size()).is_equal(2)
assert_that(raw.value[0]["action"]).is_equal("MoveNorth")
assert_that(raw.value[1]["action"]).is_equal("Interact")
# Interact is a struct variant: {"Interact": {"target_entity_id": null, "verb": null}}
assert_that(raw.value[1]["action"] is Dictionary).is_true()
assert_that(raw.value[1]["action"].has("Interact")).is_true()
# -- Diagonal movement wire mapping --------------------------------------------
+6 -2
View File
@@ -244,7 +244,9 @@ func test_encode_player_inputs_multiple() -> void:
assert_that(raw.status).is_null()
assert_that(raw.value.size()).is_equal(3)
assert_that(raw.value[0]["action"]).is_equal("MoveNorth")
assert_that(raw.value[1]["action"]).is_equal("Interact")
# Interact is a struct variant: {"Interact": {"target_entity_id": null, "verb": null}}
assert_that(raw.value[1]["action"] is Dictionary).is_true()
assert_that(raw.value[1]["action"].has("Interact")).is_true()
assert_that(raw.value[2]["action"]).is_equal("MoveSouthwest")
@@ -358,7 +360,9 @@ func test_decode_batch_input_fixture() -> void:
assert_that(raw.value[0]["tick"]).is_equal(0)
assert_that(raw.value[0]["action"]).is_equal("MoveNorth")
assert_that(raw.value[1]["tick"]).is_equal(0)
assert_that(raw.value[1]["action"]).is_equal("Interact")
# Interact is a struct variant: {"Interact": {"target_entity_id": null, "verb": null}}
assert_that(raw.value[1]["action"] is Dictionary).is_true()
assert_that(raw.value[1]["action"].has("Interact")).is_true()
# -- Diagonal movement fixtures (D-030 Layer 1 cross-language) -----------------
+7 -7
View File
@@ -26,17 +26,17 @@ func _load_fixture(name: String) -> PackedByteArray:
# -- Protocol version upgrade -------------------------------------------------
func test_protocol_version_is_7() -> void:
assert_that(Protocol.PROTOCOL_VERSION).is_equal(7)
func test_protocol_version_is_8() -> void:
assert_that(Protocol.PROTOCOL_VERSION).is_equal(8)
func test_fixtures_at_protocol_version_7() -> void:
# All regenerated fixtures should be at v7
func test_fixtures_at_protocol_version_8() -> void:
# All regenerated fixtures should be at v8
for fixture_name in ["snapshot_one_npc", "snapshot_empty", "snapshot_player", "snapshot_multi_entity"]:
var bytes = _load_fixture(fixture_name)
var snapshot = Protocol.decode_snapshot(bytes)
assert_that(snapshot).is_not_null()
assert_that(snapshot.version).is_equal(7)
assert_that(snapshot.version).is_equal(8)
func test_rejects_version_6() -> void:
@@ -282,10 +282,10 @@ func test_sim_bridge_test_snapshot_has_player_inventory() -> void:
assert_that(snap.player_inventory is Array).is_true()
func test_sim_bridge_test_snapshot_version_7() -> void:
func test_sim_bridge_test_snapshot_version_8() -> void:
SimBridge.reset_test_state()
var snap = SimBridge._test_snapshot()
assert_that(snap.version).is_equal(7)
assert_that(snap.version).is_equal(8)
# -- Fixture: v6 snapshots include new fields ----------------------------------