fix(client): address PR #11 review — type safety, perf, tests

Add Dictionary validation in game_state visible_tiles loop to prevent
crash on malformed data (Hoshe critical). Skip redundant modulate.a
writes (Hoshe suggestion). Add 3 tests: malformed visible_tiles,
facing rotation accuracy, v1 backward compatibility. Clarify D-033
Phase 1/Phase 2 comments.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 01:07:02 +01:00
co-authored by Claude Opus 4.6
parent 30b028e85a
commit 64897a40b3
5 changed files with 68 additions and 5 deletions
+2 -1
View File
@@ -7,7 +7,8 @@ const TILE_SIZE: int = 32
# D-033: Entity relationship color palette
# Color represents the player's RELATIONSHIP to the entity, not an objective property.
# Phase 1: default colors by entity kind. Phase 2 (#361): driven by RelationshipState.
# Phase 1: default colors mapped by entity kind (Player/Npc/Object/Terrain).
# Phase 2 (#361): colors derived from RelationshipState via the knowledge graph.
const ENTITY_COLOR_UNKNOWN: Color = Color("#4a9ebb") # Unknown/Neutral — cool teal
const ENTITY_COLOR_FRIENDLY: Color = Color("#6bc9a6") # Known/Friendly — soft green
const ENTITY_COLOR_POI: Color = Color("#e8c547") # Person of Interest — warm amber