feat(simulation): grassland biome-awareness + alien-ecology vocab (T-1085 workstream 4, D-246)
The mosaic palette gains a climate-biome dimension for the Grassland surface-class: savanna / temperate / boreal / tundra now read distinctly rather than collapsing to one biome-blind palette (the D-246 biome-awareness fix). - atlas/mosaic.rs: ClimateBiome (from temperature_c + moisture_q) + four biome-keyed Grassland palettes; palette(class, biome). Savanna carries scattered Forest copses, tundra carries lichen + sparse bare ground and no forest. §8-safe (veg + water only). - atlas/voxel.rs: derive the biome; a cold barren district (tundra/boreal) now takes the sparse mosaic rather than staying blank — worlds that read "0 vegetated / blank" now read structured-sparse (D-245 climate-appropriateness). vegetated_districts 8→20 and 0→39 on the cold validation bodies. - data/mosaic_constants.toml: biome-keyed grassland mirror. - docs/design/alien-ecology-vocabulary.md: Miri's full biome × register naming layer (the cane/vane/wrack/husk/drum-root native lexicon + Earth-register names) — the derived-label source for the palette and Phase-5 rendering. Believability golden regenerated. Full server suite green. Forest biomes and the introduced-Earth register are the noted continuation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -107,38 +107,160 @@ water = "Dry"
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weight = 15
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affinity = "any"
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[[grassland]]
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name = "tussock"
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# Grassland is BIOME-KEYED (T-1085, D-246): the ClimateBiome derived from the district's
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# temperature_c + moisture_q selects savanna / temperate / boreal / tundra, so a
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# grassland reads distinctly per climate rather than as one biome-blind palette. §8-safe
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# (vegetation + water; terrain stays Soil in v1). Names per
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# docs/design/alien-ecology-vocabulary.md.
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[[grassland_temperate]]
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name = "cane-tassel sweep"
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terrain = "Soil"
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vegetation = "Grass"
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water = "Dry"
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weight = 40
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affinity = "any"
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[[grassland]]
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name = "scrub island"
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[[grassland_temperate]]
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name = "drum-root knot"
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terrain = "Soil"
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vegetation = "Scrub"
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water = "Dry"
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weight = 18
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affinity = "dry"
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[[grassland]]
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name = "wildflower"
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[[grassland_temperate]]
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name = "wrack-bloom"
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terrain = "Soil"
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vegetation = "Meadow"
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water = "Dry"
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weight = 17
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affinity = "dry"
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[[grassland]]
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name = "dry wash"
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terrain = "Gravel"
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[[grassland_temperate]]
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name = "husk-line seep"
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terrain = "Soil"
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vegetation = "Barren"
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water = "Dry"
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weight = 10
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affinity = "wet"
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# Savanna: scattered Forest copses in a grass matrix — the vane-crown copse is the
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# clearest distinction from temperate grassland.
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[[grassland_savanna]]
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name = "cane-tassel sweep"
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terrain = "Soil"
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vegetation = "Grass"
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water = "Dry"
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weight = 38
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affinity = "any"
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[[grassland_savanna]]
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name = "vane-crown copse"
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terrain = "Soil"
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vegetation = "Forest"
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water = "Dry"
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weight = 12
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affinity = "dry"
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[[grassland_savanna]]
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name = "husk-thorn scrub"
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terrain = "Soil"
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vegetation = "Scrub"
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water = "Dry"
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weight = 18
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affinity = "dry"
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[[grassland_savanna]]
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name = "husk-pan waterhole"
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terrain = "Soil"
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vegetation = "Grass"
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water = "Shallow"
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weight = 10
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affinity = "wet"
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[[grassland_savanna]]
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name = "drum-mound flat"
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terrain = "Soil"
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vegetation = "Barren"
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water = "Dry"
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weight = 12
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affinity = "dry"
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# Boreal grassland: cooler, sparser — more scrub, a lichen fraction, no meadow.
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[[grassland_boreal]]
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name = "cane-tassel sweep"
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terrain = "Soil"
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vegetation = "Grass"
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water = "Dry"
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weight = 30
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affinity = "any"
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[[grassland_boreal]]
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name = "wrack-scrub"
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terrain = "Soil"
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vegetation = "Scrub"
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water = "Dry"
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weight = 25
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affinity = "dry"
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[[grassland_boreal]]
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name = "husk-line seep"
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terrain = "Soil"
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vegetation = "Grass"
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water = "Shallow"
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weight = 10
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affinity = "wet"
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[[grassland_boreal]]
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name = "wrack-lichen mat"
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terrain = "Soil"
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vegetation = "Lichen"
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water = "Dry"
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weight = 12
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affinity = "any"
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[[grassland_boreal]]
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name = "cold scald"
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terrain = "Soil"
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vegetation = "Barren"
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water = "Dry"
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weight = 15
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affinity = "dry"
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# Tundra: sparse and cold — scrub, lichen, bare patterned ground, NO forest.
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[[grassland_tundra]]
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name = "husk-heath brake"
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terrain = "Soil"
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vegetation = "Scrub"
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water = "Dry"
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weight = 26
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affinity = "any"
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[[grassland_tundra]]
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name = "wrack-lichen mat"
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terrain = "Soil"
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vegetation = "Lichen"
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water = "Dry"
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weight = 24
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affinity = "any"
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[[grassland_tundra]]
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name = "thermokarst husk-pool"
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terrain = "Soil"
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vegetation = "Grass"
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water = "Shallow"
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weight = 10
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affinity = "wet"
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[[grassland_tundra]]
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name = "lichen-scald flat"
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terrain = "Soil"
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vegetation = "Barren"
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water = "Dry"
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weight = 30
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affinity = "dry"
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# ── Follow-up (§8-aware material pass): Sand / Rock / Gravel / Lava ──────────────
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[[sand]]
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