fix(client): address PR #67 review — error propagation, test cleanup
SessionManager.new_game() now returns "" on dir creation failure instead of proceeding with a broken game-id. Main menu guards against empty return. Test suite tracks and cleans up created save directories in after_test(). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -32,7 +32,10 @@ func _refresh_continue_state() -> void:
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func _on_new_game() -> void:
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SessionManager.new_game()
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var game_id := SessionManager.new_game()
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if game_id.is_empty():
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push_error("MainMenu: new_game() failed to create save directory — cannot start")
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return
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get_tree().change_scene_to_file(GAME_SCENE)
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