style(simulation): gate bounce — clippy identity_op in drainage fixtures

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-25 19:45:18 +02:00
co-authored by Claude Fable 5
parent e4b5c2bc9f
commit 5d1935f8fc
+2 -2
View File
@@ -1053,7 +1053,7 @@ mod tests {
// adj[1]={2,3} (row2-row3 touch), adj[3]={1}.
let (w, h) = (8usize, 6usize);
let mut labels = vec![1i32; w * h];
labels[1 * w + 2] = 2; // basin 2: single-cell hole in basin 1
labels[w + 2] = 2; // basin 2: single-cell hole in basin 1 (row 1, col 2)
for r in 3..6 {
for c in 0..w {
labels[r * w + c] = 3; // basin 3: rows 3-5
@@ -1108,7 +1108,7 @@ mod tests {
// production behavior.
let (w, h) = (10usize, 8usize);
let mut labels = vec![1i32; w * h]; // basin 1: rows 0-2
labels[1 * w + 2] = 2; // basin 2: hole in basin 1
labels[w + 2] = 2; // basin 2: hole in basin 1 (row 1, col 2)
for r in 3..5 {
for c in 0..w {
labels[r * w + c] = 4; // basin 4: bridge, rows 3-4