fix(client): align tests and data with server v4 protocol changes
Server team shipped strict PROTOCOL_VERSION enforcement (c05ff7b),
1-indexed verb priorities, and "Observe" label for ExamineNpc.
Updates all test snapshots to include version: 4, fixes sim_bridge
test mode priorities (0-indexed → 1-indexed) and labels, replaces
v1 backward-compat tests with strict version rejection tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -11,7 +11,7 @@ var visible_tiles: Array = []
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var visible_positions: Dictionary = {} # Vector2i -> true, for fast fog lookups
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# v2 fields (D-015, D-031)
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var game_time: Dictionary = {} # {day, time_of_day, day_phase, paused} or empty
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var game_time: Dictionary = {} # {day, time_of_day, day_phase, tick_rate} or empty
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var player_facing: String = "North" # 8-directional facing direction
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var visibility_sectors: Dictionary = {} # Vector2i -> "Forward"/"Peripheral"
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@@ -302,8 +302,8 @@ func _test_snapshot() -> Dictionary:
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"entity_type": "Npc",
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"distance": npc_dist,
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"verbs": [
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{"kind": "Talk", "label": "Talk", "priority": 0, "available": true},
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{"kind": "ExamineNpc", "label": "Examine", "priority": 1, "available": true},
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{"kind": "Talk", "label": "Talk", "priority": 1, "available": true},
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{"kind": "ExamineNpc", "label": "Observe", "priority": 2, "available": true},
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],
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})
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@@ -21,8 +21,8 @@ func test_protocol_decode_v4_with_nearby_interactions() -> void:
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"entity_type": "Npc",
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"distance": 1,
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"verbs": [
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{"kind": "Talk", "label": "Talk", "priority": 0, "available": true},
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{"kind": "ExamineNpc", "label": "Examine", "priority": 1, "available": true},
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{"kind": "Talk", "label": "Talk", "priority": 1, "available": true},
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{"kind": "ExamineNpc", "label": "Observe", "priority": 2, "available": true},
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],
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}],
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}
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@@ -39,14 +39,14 @@ func test_protocol_decode_v4_with_nearby_interactions() -> void:
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assert_that(ni.verbs.size()).is_equal(2)
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assert_that(ni.verbs[0].kind).is_equal("Talk")
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assert_that(ni.verbs[0].label).is_equal("Talk")
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assert_that(ni.verbs[0].priority).is_equal(0)
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assert_that(ni.verbs[0].priority).is_equal(1)
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assert_that(ni.verbs[0].available).is_true()
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assert_that(ni.verbs[1].kind).is_equal("ExamineNpc")
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func test_protocol_decode_v2_no_nearby_interactions() -> void:
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func test_protocol_decode_v4_no_nearby_interactions() -> void:
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var raw := {
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"tick": 5,
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"version": 2,
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"version": 4,
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"entities": [],
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}
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var encoded = Messagepack.encode(raw)
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@@ -57,6 +57,7 @@ func test_protocol_decode_v2_no_nearby_interactions() -> void:
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func test_protocol_decode_empty_nearby_interactions() -> void:
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var raw := {
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"tick": 1,
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"version": 4,
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"entities": [],
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"nearby_interactions": [],
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}
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@@ -67,6 +68,7 @@ func test_protocol_decode_empty_nearby_interactions() -> void:
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func test_protocol_decode_interaction_missing_verbs() -> void:
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var raw := {
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"tick": 1,
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"version": 4,
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"entities": [],
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"nearby_interactions": [{"entity_id": 2}],
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}
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@@ -77,6 +79,7 @@ func test_protocol_decode_interaction_missing_verbs() -> void:
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func test_protocol_decode_interaction_empty_verbs() -> void:
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var raw := {
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"tick": 1,
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"version": 4,
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"entities": [],
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"nearby_interactions": [{"entity_id": 2, "entity_type": "Npc", "distance": 1, "verbs": []}],
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}
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@@ -97,12 +100,22 @@ func test_protocol_decode_v4_entity_relationship() -> void:
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot.entities[0].relationship).is_equal("Friendly")
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func test_protocol_rejects_version_mismatch() -> void:
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var raw := {
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"tick": 5,
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"version": 2,
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"entities": [],
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}
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var encoded = Messagepack.encode(raw)
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var snapshot = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_null()
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# -- GameState: nearby_interactions storage --
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func test_game_state_stores_nearby_interactions() -> void:
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var ni := [{"entity_id": 2, "entity_type": "Npc", "distance": 1,
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"verbs": [{"kind": "Talk", "label": "Talk", "priority": 0, "available": true}]}]
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"verbs": [{"kind": "Talk", "label": "Talk", "priority": 1, "available": true}]}]
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GameState.apply_snapshot({"tick": 1, "entities": [], "nearby_interactions": ni})
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assert_that(GameState.nearby_interactions.size()).is_equal(1)
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assert_that(GameState.nearby_interactions[0].entity_id).is_equal(2)
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@@ -110,7 +123,7 @@ func test_game_state_stores_nearby_interactions() -> void:
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func test_game_state_clears_nearby_interactions_when_absent() -> void:
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var ni := [{"entity_id": 2, "entity_type": "Npc", "distance": 1,
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"verbs": [{"kind": "Talk", "label": "Talk", "priority": 0, "available": true}]}]
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"verbs": [{"kind": "Talk", "label": "Talk", "priority": 1, "available": true}]}]
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GameState.apply_snapshot({"tick": 1, "entities": [], "nearby_interactions": ni})
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assert_that(GameState.nearby_interactions.size()).is_equal(1)
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GameState.apply_snapshot({"tick": 2, "entities": []})
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@@ -152,8 +165,8 @@ func test_prompt_get_selected_verb_returns_first_kind() -> void:
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GameState.nearby_interactions = [{
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"entity_id": 2, "entity_type": "Npc", "distance": 1,
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"verbs": [
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{"kind": "Talk", "label": "Talk", "priority": 0, "available": true},
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{"kind": "ExamineNpc", "label": "Examine", "priority": 1, "available": true},
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{"kind": "Talk", "label": "Talk", "priority": 1, "available": true},
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{"kind": "ExamineNpc", "label": "Observe", "priority": 2, "available": true},
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],
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}]
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var prompt = _make_prompt()
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@@ -95,7 +95,7 @@ func test_frame_encode_large_payload_length() -> void:
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func test_framed_protocol_snapshot_roundtrip() -> void:
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# Encode a snapshot with Protocol, frame it, decode the frame, decode the snapshot
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var snapshot_data := {"tick": 42, "entities": []}
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var snapshot_data := {"tick": 42, "version": Protocol.PROTOCOL_VERSION, "entities": []}
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var encoded: Variant = Messagepack.encode(snapshot_data)
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assert_that(encoded.status).is_null()
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@@ -188,6 +188,7 @@ func test_decode_snapshot_malformed_entities_counted() -> void:
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# Snapshot with one valid and one malformed entity — decode_errors should count the bad one
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var raw := {
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"tick": 7,
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"version": Protocol.PROTOCOL_VERSION,
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"entities": [
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{"entity_id": 1, "x": 5.0, "y": 10.0, "z": 0, "kind": "Npc"},
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{"entity_id": 2, "broken": true}, # Missing required fields
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@@ -321,10 +322,10 @@ func test_multi_entity_visibility_sectors() -> void:
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assert_that(snapshot.entities[3].visibility).is_equal("Forward")
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# -- v1 backward compatibility (no v2 fields → graceful null defaults) --------
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# -- Version enforcement (strict PROTOCOL_VERSION check) --------------------
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func test_decode_v1_snapshot_graceful_defaults() -> void:
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# Minimal v1 snapshot — only tick + entities, no v2 fields
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func test_decode_snapshot_rejects_missing_version() -> void:
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# Snapshot without version field → rejected by strict version check
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var v1_raw := {"tick": 10, "entities": [
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{"entity_id": 1, "x": 5.0, "y": 5.0, "z": 0, "kind": "Player"},
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]}
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@@ -332,16 +333,17 @@ func test_decode_v1_snapshot_graceful_defaults() -> void:
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assert_that(encoded.status).is_null()
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var snapshot: Variant = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_not_null()
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assert_that(snapshot.tick).is_equal(10)
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assert_that(snapshot.entities.size()).is_equal(1)
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# v2 fields should be null/empty, not crash
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assert_that(snapshot.version).is_null()
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assert_that(snapshot.game_time).is_null()
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assert_that(snapshot.player_facing).is_null()
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assert_that(snapshot.visible_tiles.size()).is_equal(0)
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# Entity should have null visibility
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assert_that(snapshot.entities[0].visibility).is_null()
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assert_that(snapshot).is_null()
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func test_decode_snapshot_rejects_old_version() -> void:
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# Snapshot with version 2 → rejected by strict version check
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var old_raw := {"tick": 10, "version": 2, "entities": []}
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var encoded: Variant = Messagepack.encode(old_raw)
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assert_that(encoded.status).is_null()
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var snapshot: Variant = Protocol.decode_snapshot(encoded.value)
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assert_that(snapshot).is_null()
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# -- Batch input fixture (D-030 Layer 1 bidirectional symmetry) ----------------
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