fix(ui): wire M keybind for star map toggle, clean up info panel

- Add _unhandled_key_input to main.gd: M toggles star_map.toggle_visible()
- Remove topology line from info panel (internal data, not player-facing)
- Cast aperture_count to int (was showing decimal point)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 08:33:07 +02:00
co-authored by Claude Opus 4.6
parent 822cf34bbc
commit 469114cb0e
2 changed files with 8 additions and 6 deletions
+7
View File
@@ -141,6 +141,13 @@ func _ready() -> void:
debug_console.unpause_requested.connect(_on_dialogue_unpause_requested)
func _unhandled_key_input(event: InputEvent) -> void:
if event.is_pressed() and not event.is_echo():
if event is InputEventKey and event.keycode == KEY_M:
if star_map:
star_map.toggle_visible()
func _process(delta: float) -> void:
# Main game loop: poll snapshot, apply state, flush input
var snapshot: Variant = SimBridge.poll_snapshot()
+1 -6
View File
@@ -432,13 +432,8 @@ func _draw_info_panel(sz: Vector2) -> void:
draw_string(font, Vector2(x, y), "Hop distance: " + str(node.get("hop_distance", "?")), HORIZONTAL_ALIGNMENT_LEFT, -1, 11, COLOR_TEXT_DIM)
y += line_h
# Topology
var topo: String = node.get("gate_topology", "").replace("_", " ").capitalize()
draw_string(font, Vector2(x, y), "Topology: " + topo, HORIZONTAL_ALIGNMENT_LEFT, -1, 11, COLOR_TEXT_DIM)
y += line_h
# Gate connections
draw_string(font, Vector2(x, y), "Gates: " + str(node.get("aperture_count", 0)) + " apertures", HORIZONTAL_ALIGNMENT_LEFT, -1, 11, COLOR_TEXT_DIM)
draw_string(font, Vector2(x, y), "Gates: " + str(int(node.get("aperture_count", 0))) + " apertures", HORIZONTAL_ALIGNMENT_LEFT, -1, 11, COLOR_TEXT_DIM)
func _draw_title() -> void: