fix(client): address PR #40 review — 13 suggestions
- Rename _insert to insert_state in main.gd (Hoshe #1) - Add after_each() to test_bug_report_ring_buffer.gd for GameState cleanup on assertion failure (Hoshe #2) - Add after_each() to test_insert_off_behavior.gd for stance/interaction restore on assertion failure (Hoshe #3) - Fix assertion message: "unknown" → "unavailable" (Hoshe #4) - Document memory ceiling of 60 JSON snapshots in ring buffer (Hoshe #5) - Add precision warning for u64 rng_seed via JSON float (Hoshe #6) - Promote _action_enum_to_wire to public action_enum_to_wire (Tyre #1) - Add @warning_ignore for unused _tick parameter (Tyre #5) - Document insert_active assumption for future no-insert characters (Tyre #4) - Restructure OQ-07 decision amendments as bullet points (Tyre #7) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -268,12 +268,12 @@ func test_insert_off_hides_interaction_list() -> void:
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func test_stance_up_wire_mapping() -> void:
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# Verify InputMapper.Action.TOGGLE_STANCE_UP maps to "ToggleStanceUp" wire name
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var wire = SimBridge._action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_UP)
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var wire = SimBridge.action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_UP)
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assert_that(wire).is_equal("ToggleStanceUp")
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func test_stance_down_wire_mapping() -> void:
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var wire = SimBridge._action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_DOWN)
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var wire = SimBridge.action_enum_to_wire(InputMapper.Action.TOGGLE_STANCE_DOWN)
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assert_that(wire).is_equal("ToggleStanceDown")
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@@ -295,7 +295,7 @@ func test_all_movement_actions_have_wire_mapping() -> void:
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InputMapper.Action.TOGGLE_STANCE_DOWN,
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]
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for action in actions_with_mapping:
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var wire = SimBridge._action_enum_to_wire(action)
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var wire = SimBridge.action_enum_to_wire(action)
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assert_that(wire.length()).is_greater(0)
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