feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -48,6 +48,7 @@ impl MovementSpeed {
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/// System: NPC entities with ComputedPath advance along their path.
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/// Creates MoveIntent for the next step. Removes ComputedPath when complete.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn follow_paths(
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mut commands: Commands,
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mut query: Query<(Entity, &mut ComputedPath, Option<&mut MovementSpeed>), With<Npc>>,
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