feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -164,6 +164,7 @@ impl ObjectType {
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/// priority adjustment (e.g. POI -> Observe first) is applied by the observer
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/// system after taking the buffer. This keeps the simulation phase free of
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/// knowledge graph dependencies (D-010 phase boundary).
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity)]
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pub fn compute_nearby_interactions(
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mut player_query: Query<
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