feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -337,6 +337,7 @@ pub fn select_dialogue_line<'a>(
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/// line to DialogueResponseBuffer.
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///
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/// System ordering: after process_player_input, before compute_observer_snapshot.
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity, clippy::too_many_arguments)]
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pub fn process_talk_interaction(
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mut commands: Commands,
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@@ -164,6 +164,7 @@ impl ObjectType {
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/// priority adjustment (e.g. POI -> Observe first) is applied by the observer
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/// system after taking the buffer. This keeps the simulation phase free of
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/// knowledge graph dependencies (D-010 phase boundary).
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity)]
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pub fn compute_nearby_interactions(
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mut player_query: Query<
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@@ -273,6 +273,7 @@ pub struct MoveIntent {
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/// entities without intents, then resolve movers in order — first valid claim
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/// to a layer slot wins.
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/// Always removes MoveIntent component after processing.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn validate_movement(
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mut commands: Commands,
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walkability: Option<Res<WalkabilityMap>>,
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@@ -48,6 +48,7 @@ impl MovementSpeed {
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/// System: NPC entities with ComputedPath advance along their path.
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/// Creates MoveIntent for the next step. Removes ComputedPath when complete.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn follow_paths(
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mut commands: Commands,
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mut query: Query<(Entity, &mut ComputedPath, Option<&mut MovementSpeed>), With<Npc>>,
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@@ -58,6 +58,7 @@ pub struct PathBlocked;
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/// Cardinal-only is a deliberate v0.1 simplification: diagonal movement
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/// would require √2 cost handling and diagonal wall-clipping checks.
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/// Removes PathRequest and inserts ComputedPath or PathBlocked.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn compute_paths(
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mut commands: Commands,
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walkability: Option<Res<WalkabilityMap>>,
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