feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -40,6 +40,7 @@ pub fn clear_anomaly_markers(mut commands: Commands, markers: Query<Entity, With
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/// OR KG.state == Contradicted. Skips the player entity.
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///
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/// System ordering: after clear_anomaly_markers, before emit_observation_events.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn detect_anomalies(
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mut commands: Commands,
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observer_query: Query<(Entity, &KnowledgeGraph), With<PlayerCharacter>>,
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@@ -148,6 +148,7 @@ impl CognitiveDelay {
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/// Expired recognitions are converted to DirectObservation KnowledgeEvents.
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///
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/// System ordering: after emit_observation_events, before process_knowledge_events.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn process_cognitive_delay(
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time: Res<SimulationTime>,
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mut query: Query<(Entity, &mut CognitiveDelay)>,
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@@ -29,6 +29,7 @@ use crate::simulation::time::SimulationTime;
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/// Stage 1 of the observer pipeline: FOV + vision cone → VisibilityGeometry.
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///
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/// System ordering: after validate_movement, before compute_observer_snapshot.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn compute_visibility_geometry(
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walkability: Res<WalkabilityMap>,
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mode: Res<ActivePerceptionMode>,
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@@ -52,6 +53,7 @@ pub fn compute_visibility_geometry(
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///
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/// System ordering: after compute_visibility_geometry + compute_nearby_interactions,
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/// before advance_tick.
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#[tracing::instrument(level = "debug", skip_all)]
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#[allow(clippy::type_complexity, clippy::too_many_arguments)]
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pub fn compute_observer_snapshot(
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time: Res<SimulationTime>,
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