chore(meta): pql changelog — visual cluster re-scoped (T-1050/T-1052 refined+active, T-1051 deferred blocked-by T-1049)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-25 20:11:55 +02:00
co-authored by Claude Fable 5
parent 0822390f7a
commit 3b3ef392c5
3 changed files with 705 additions and 0 deletions
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@@ -2115,3 +2115,210 @@ Batch-5 Si pass correction (2026-07-25): the 2026-06-16 refinement block above i
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INSERT INTO ticket_history (ticket_record_id, field, old_value, new_value, changed_by, changed_at, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPJ910NNR5T2R9F9NWQR', 'description', '(description follows in first append)
---
Refinement (2026-06-16, /whats-next Si pass) FULL scope (user decision). Two deliverables + conventions.
(1) CATALOG: instantiate the 5 docs/assets/visual/*.md files (sprites, furniture, tilesets, icons, effects) with per-category status tables. Template: docs/assets/_templates/sprite.md (SPR/FUR/TILE/ICO/FX prefixes); status vocab planned/in-progress/placeholder/final (docs/assets/README.md). Audio side (docs/assets/audio/README.md) is the working model.
(2) glb-gen PRODUCTION PATH: SKILL.md:115 names client/assets/models/ which does NOT exist. Create it + furniture/ + props/ subdirs (mirror the spike) + .gitkeep. Define client/assets/models/manifest.json schema MIRRORING the character manifest (docs/architecture/character-asset-organization.md) per-asset entries: name, category, source-model path, subdirectory. Promotion convention per D-241 (promotion = repo-canonical). Update SKILL.md to point at the new path + reference the manifest.
(3) CONVENTIONS (author NOW, full scope): door state-frame suffixes (e.g. <model>_open / <model>_closed), Godot TileSet resource organization (<tileset>/<tile_id>.tres), multi-tile footprint metadata, and renderer/textures/ naming keyed to D-235 tokens (current renderer/README.md:80-95 covers sprites only: <model>_<direction>_<resolution>.png). Author these in docs/assets/visual/conventions.md (single home) and cross-link from the SKILL.
OVERLAP: T-1053 (rewrite araminta briefing) softly depends on this catalog note the edge. T-1049''s per-class stories will reference these conventions do T-1050 first / concurrently so T-1049 can cite them.
---
HELD 2026-06-16 (separated from the cascade batch; needs re-scoping before resuming).
The asset pipeline this ticket assumes is sprite-centric (docs/assets/visual/sprites.md
"Entities", _templates/sprite.md, SPR/FUR/TILE/ICO/FX prefixes, the /sprite-gen
render-3D->2D-sprites step). Direction correction: we are NOT producing sprites Trellis
produces 3D objects (.glb) displayed in-world; the only flattened 2D content is TEXTURES.
Re-scope this ticket around a 3D-model + texture catalog (not a sprite catalog) before
activating. See the sprite-vs-3D root-cause note (this session).
Batch-5 Si pass correction (2026-07-25): the 2026-06-16 refinement block above is INVALIDATED by the HELD note that follows it the sprite-centric scope (SPR/FUR prefixes, sprite catalog, /sprite-gen) contradicts the recorded direction (Trellis produces 3D .glb models; only flattened 2D content is textures). Do not implement as written. A re-scope pass (3D-model + texture catalog, manifest mirroring character-asset-organization, D-241 promotion, D-235-keyed texture naming) is running as part of batch 5; T-1052 (style bible) and T-1051 (title-only) get refinement passes in the same sweep. Sequencing per T-1049''s own note stands: this ticket''s conventions land first, T-1049/T-1053 consume them.', '(description follows in first append)
---
Refinement (2026-06-16, /whats-next Si pass) FULL scope (user decision). Two deliverables + conventions.
(1) CATALOG: instantiate the 5 docs/assets/visual/*.md files (sprites, furniture, tilesets, icons, effects) with per-category status tables. Template: docs/assets/_templates/sprite.md (SPR/FUR/TILE/ICO/FX prefixes); status vocab planned/in-progress/placeholder/final (docs/assets/README.md). Audio side (docs/assets/audio/README.md) is the working model.
(2) glb-gen PRODUCTION PATH: SKILL.md:115 names client/assets/models/ which does NOT exist. Create it + furniture/ + props/ subdirs (mirror the spike) + .gitkeep. Define client/assets/models/manifest.json schema MIRRORING the character manifest (docs/architecture/character-asset-organization.md) per-asset entries: name, category, source-model path, subdirectory. Promotion convention per D-241 (promotion = repo-canonical). Update SKILL.md to point at the new path + reference the manifest.
(3) CONVENTIONS (author NOW, full scope): door state-frame suffixes (e.g. <model>_open / <model>_closed), Godot TileSet resource organization (<tileset>/<tile_id>.tres), multi-tile footprint metadata, and renderer/textures/ naming keyed to D-235 tokens (current renderer/README.md:80-95 covers sprites only: <model>_<direction>_<resolution>.png). Author these in docs/assets/visual/conventions.md (single home) and cross-link from the SKILL.
OVERLAP: T-1053 (rewrite araminta briefing) softly depends on this catalog note the edge. T-1049''s per-class stories will reference these conventions do T-1050 first / concurrently so T-1049 can cite them.
---
HELD 2026-06-16 (separated from the cascade batch; needs re-scoping before resuming).
The asset pipeline this ticket assumes is sprite-centric (docs/assets/visual/sprites.md
"Entities", _templates/sprite.md, SPR/FUR/TILE/ICO/FX prefixes, the /sprite-gen
render-3D->2D-sprites step). Direction correction: we are NOT producing sprites Trellis
produces 3D objects (.glb) displayed in-world; the only flattened 2D content is TEXTURES.
Re-scope this ticket around a 3D-model + texture catalog (not a sprite catalog) before
activating. See the sprite-vs-3D root-cause note (this session).
Batch-5 Si pass correction (2026-07-25): the 2026-06-16 refinement block above is INVALIDATED by the HELD note that follows it the sprite-centric scope (SPR/FUR prefixes, sprite catalog, /sprite-gen) contradicts the recorded direction (Trellis produces 3D .glb models; only flattened 2D content is textures). Do not implement as written. A re-scope pass (3D-model + texture catalog, manifest mirroring character-asset-organization, D-241 promotion, D-235-keyed texture naming) is running as part of batch 5; T-1052 (style bible) and T-1051 (title-only) get refinement passes in the same sweep. Sequencing per T-1049''s own note stands: this ticket''s conventions land first, T-1049/T-1053 consume them.
Refinement (batch-5 Si pass, 2026-07-25) SUPERSEDES the 2026-06-16 block above (sprite-centric, invalidated by D-244). READY.
CONTEXT: D-244 (confirmed, 2026-06-16) already re-scoped the catalog structure and repointed
renderer/README.md, sprite-gen SKILL.md, docs/assets/README.md, docs/assets/visual/{README,palette}.md,
and docs/assets/_templates/sprite.md (marked legacy) at the 3D-model reality. This ticket is now
narrower than its original draft: instantiate what D-244 named but did not fill in, plus author
conventions.md (net-new no D-244 amendment touched it).
DELIVERABLE (a) Category catalog files, per docs/assets/README.md''s already-updated structure:
- docs/assets/visual/models.md 3D objects/props (.glb via /glb-gen). Row template TBD (see
conventions.md below) since _templates/sprite.md is explicitly legacy/retired for this use.
- docs/assets/visual/textures.md PBR surface maps (BaseColor/Normal/Roughness) for 3D models.
- docs/assets/visual/artwork.md flat 2D art (paintings/flags/billboards/signage) via /sprite-gen''s
repurposed 2D-artwork role.
- docs/assets/visual/icons.md UI icons (13 SVGs already exist in client/assets/icons/ this file
should reflect that as-built inventory, not start at zero).
- docs/assets/visual/effects.md shaders/particles/overlays.
Each file follows docs/assets/audio/README.md''s model: per-category status table (planned/in-progress/
placeholder/final per docs/assets/README.md''s vocab), current counts. Update docs/assets/visual/README.md''s
category table counts once files exist (currently all show 0, which will stay accurate at initial creation
do not invent placeholder rows).
ACCEPTANCE: 5 files exist, cross-linked from visual/README.md (already has the links verify they resolve),
each with a real (possibly empty) status table matching the audio/README.md pattern.
DELIVERABLE (b) glb-gen production path:
- Create client/assets/models/ with furniture/ and props/ subdirectories (mirroring the proven
spike layout at spikes/3dpipeline/models/{furniture,props}/) + .gitkeep in each.
- Define client/assets/models/manifest.json, schema mirroring docs/architecture/character-asset-organization.md''s
per-asset-entry pattern (that doc''s clothing/accessory entries are the closest precedent a flat
per-item record, not per-body-type variants since environment props aren''t body-fitted). Minimum
fields: name, category (furniture|props), source_model (path under client/assets/models/), subdirectory,
status (planned/in-progress/placeholder/final reuse the docs/assets/README.md vocab so catalog and
manifest never disagree). Promotion = repo-canonical per D-241 an asset entering manifest.json AND
client/assets/models/ IS the promotion act; nothing stays "promoted" in spikes/.
- Update .claude/skills/glb-gen/SKILL.md replace the "client/assets/models/ does not exist... that''s
a Phase-5 concern" paragraph (lines ~96-102) with the new path + a pointer to the manifest. NOTE:
this contradicts nothing already in D-244/T-750 T-750''s own epic description lists furniture/props
production as Phase-4 parallel work, so populating the production path (not populating the world with
them that''s Phase 5 per T-961) is in-scope now.
ACCEPTANCE: client/assets/models/{furniture,props}/.gitkeep exist; manifest.json schema documented
(either inline in SKILL.md or as a comment/example in the file itself, following the character
manifest''s convention); SKILL.md''s stale "does not exist" paragraph is corrected.
DELIVERABLE (c) docs/assets/visual/conventions.md (NEW FILE no prior art to amend):
- Model naming: <category>_<descriptor>.glb (e.g. table_baroque.glb, chair_modernist.glb)
mirrors the spike''s existing baroque_table.glb/modernist_chair.glb pattern loosely; pick one
order and state it (category-first matches the character-asset clothing convention
<category>_<descriptor>; the spike used descriptor-first this is a naming decision to make,
not silently pick see lead note below on who rules it).
- Mask sidecar: <model>_mask.png, single-channel per the character-asset convention (Section 3
of character-asset-organization.md) UNLESS the item needs multi-region tinting, in which case follow
the RGBA channel-routed convention from that doc''s Section 11 (T-1089) rather than reinventing one.
- Texture naming keyed to D-235 tokens: PBR maps for building-exterior surfaces should name by
the ratified ObjectTag vocabulary (D-235 amendment, wiki/economics/object_tag_vocabulary.toml)
e.g. concrete_wall_basecolor.png, pitched_roof_normal.png NOT the old renderer/README.md
<model>_<direction>_<resolution>.png scheme, which is direction-indexed for the retired 4-direction
sprite render and does not apply to PBR texture maps at all (there is no "direction" for a texture,
only map type: basecolor/normal/roughness).
- Door state handling DO NOT port a state-frame suffix convention. The 2026-06-16 draft proposed
<model>_open/<model>_closed GLB variants; this is sprite-era thinking (baked state = baked frame).
For a 3D object the door''s open/closed/locked/sealed state (T-979/T-998''s DoorSpec: Open/Closed/
TemporalWindow/Locked/Sealed) is a RUNTIME transform/animation on one door .glb, not separate baked
models but the actual mechanism (AnimationPlayer swing vs. procedural hinge rotation vs. a
door-model convention with a named "open" bone) is a Phase-5 rendering decision (player control +
in-world rendering, per the cascade), not a Phase-4 asset-catalog concern. This ticket
should record ONLY the negative constraint (no state-frame suffix files) and defer the positive
mechanism to whichever Phase-5 ticket handles door rendering. Do not invent a runtime convention here.
- Godot TileSet resource organization OUT OF SCOPE, removed from ticket. client/scripts/rendering/
tile_renderer.gd''s TileSet is an explicitly-labeled placeholder ("programmatic TileSet with placeholder
colored rectangles," D-014) and the cascade rule states current in-world rendering code is
"left as-is until Phase 5 — do not build on it or rip it out before then." A <tileset>/<tile_id>.tres
convention would be building on Phase-5-owned code from Phase 4. Do not author this section.
- Multi-tile footprint metadata: still relevant (a table/couch spans multiple sim tiles regardless
of sprite vs 3D) keep this item, express as a manifest.json field (e.g. footprint_tiles: [w, h])
rather than a filename convention.
ACCEPTANCE: conventions.md exists, covers model naming / mask sidecars / D-235-keyed texture naming /
multi-tile footprint metadata; explicitly states the door-state and TileSet items are deferred (with
reasons) rather than silently omitted, so a future refinement pass doesn''t have to re-derive why.
SEQUENCING (unchanged from 2026-06-16 note): T-1053 (araminta briefing rewrite) softly depends on this
catalog. T-1049''s per-class stories reference these conventions this ticket lands first / concurrently.
Lead note (batch-5 activation): the model-naming-order call (category-first vs descriptor-first) is
delegated to araminta (art seat) this batch her ruling lands in conventions.md with a one-line
rationale; surfaced to Jeroen in the batch report for cheap veto. VERDICT: READY.', NULL, '2026-07-25 18:11:31', '2026-07-25 18:11:31.588', '2026-07-25 18:11:31.588', NULL, '538f0887a4125773b49a88dcdd0b99ff', 2) ON CONFLICT(hash) DO NOTHING;
INSERT INTO ticket_history (ticket_record_id, field, old_value, new_value, changed_by, changed_at, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPV39JX54HYP83RZJFDM', 'description', '(description follows in first append)', '(description follows in first append)
Refinement (batch-5 Si pass, 2026-07-25) READY.
CURRENT STATE: docs/assets/visual/palette.md exists as a STUB (correctly re-scoped by D-244 no
sprite-era content survives in it) 4 bullets: camera angle (D-019, now superseded by D-148 for
gameplay palette.md''s bullet is stale and must be corrected), entity colors (D-033), environmental
neutrality (D-045), "functional warmth." It explicitly defers to "art direction workshop synthesis and
first visual sprint" — this ticket IS that synthesis pass for Phase 4.
WHAT D-235 ALREADY FIXES (do not re-litigate): the building-exterior material/roof/facade/street
vocabulary (WallMaterial/RoofForm/FacadeRhythm/StreetSurface, ratified as the 28-template
architecture_trait_catalog.toml / wiki/economics/object_tag_vocabulary.toml) and the fallback-to-generic
mechanism. D-235 is the LOGICAL token layer ("what material is this wall") Phase 4+ scope per its own
Implementation note ("textured render + the bulk of the theme library are Phase 5+"). T-1052 is the
RENDERED-LOOK layer on top: given a WallMaterial token, what does concrete_wall actually look like
(hue range, texture grain, weathering baseline) when art is eventually produced against it.
WHAT T-1052 MUST STILL AUTHOR (net-new, no existing decision covers this):
- Correct the camera-angle bullet: D-148 (30 deg low-angle Camera3D, supersedes D-019) is the GAMEPLAY
camera; D-019''s -72.5 deg survives only for the offline renderer (2D-artwork / retired sprite mode,
per renderer/README.md). palette.md''s current bullet conflates these fix it to name both and
which applies where.
- A concrete color/material register for the D-235 token vocabulary: not new tokens, but the RANGE
each token maps to (e.g. "stone_wall reads as warm grey-tan, not cool grey" / "corrugated_metal
weathers to rust-orange, not staying silver") — the thing D-235 explicitly parked for Phase 5+ art
production but which a style bible can pre-specify so future asset generation has a target.
- Reconcile with docs/design/visual-grammar-v01.md and docs/workshops/art-direction-mood-board/
workshop-outcomes.md (both pre-cascade, v0.1-era, sprite-framed) extract what survives (color
relationships, "functional warmth" identity, D-033 palette) vs what''s superseded by D-235/D-244
(era-based material ladder explicitly retired by D-235''s own text: "Era is NOT a material filter
here"). Do not leave two contradictory style documents live without a note in one pointing at the
other''s supersession.
- Texture "grain"/rendering treatment for the D-244 3D-object reality: since objects are lit 3D meshes
now (not flat sprite fills), the style bible should say something about the toon/PBR balance
precedent exists in client/assets/characters/shaders/ (toon.gdshader, toon_masked.gdshader,
outline.gdshader) and the glb-gen postprocess convention (roughness=1.0/specular=0.0 "for toon
compatibility" per .claude/skills/glb-gen/SKILL.md''s setup_materials() note). Confirm whether
environment props share this toon treatment with characters, or diverge this is a real open
question the style bible should answer, not assume.
ACCEPTANCE: docs/assets/visual/palette.md is no longer a stub; camera-angle bullet corrected;
color/material register for D-235 tokens documented; toon-vs-PBR treatment for props stated;
supersession relationship to visual-grammar-v01.md / workshop-outcomes.md is explicit (either by
archiving/marking those superseded, or by palette.md stating exactly what it inherits from each).
Lead note (batch-5 activation): the toon-vs-PBR treatment call for environment props is delegated to
araminta (art seat) this batch her ruling lands in palette.md with rationale; surfaced to Jeroen in
the batch report for cheap veto. VERDICT: READY.', NULL, '2026-07-25 18:11:34', '2026-07-25 18:11:34.859', '2026-07-25 18:11:34.859', NULL, '3a08af26c8f04bdd4ecef0b4a2fcd115', 2) ON CONFLICT(hash) DO NOTHING;
INSERT INTO ticket_history (ticket_record_id, field, old_value, new_value, changed_by, changed_at, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPPHC9FZ4T0GNKR615PR', 'description', '(description follows in first append)', '(description follows in first append)
Refinement (batch-5 Si pass, 2026-07-25) GAPS. Formally deferred rather than refined into an
actionable brief-writing task now.
WHY: T-1051 was filed as a child of T-1049''s per-class breakdown (the fable-ous.md audit T-1049 cites,
2026-06-12). T-1049 itself is HELD pending the same sprite-to-3D re-scope as T-1050 (its "Refinement
2026-06-16 READY" block still frames the per-class stories, briefs, and catalog files in sprite-era
language, and its own text says "sequence T-1049 to consume T-1050''s conventions where they overlap"
so T-1049 cannot be un-held before T-1050 lands). T-1051 is one layer further down that same
dependency: it cannot be meaningfully scoped (what does a "one-page brief" even template against?)
until (1) T-1050 lands conventions.md + the catalog structure a brief would reference, AND (2) T-1049
is re-scoped and un-held (it owns the per-class story breakdown T-1051 is part of).
Zero repo hits exist for lamp posts, barns, TVs, or billboards beyond the T-750 epic description text
(confirmed by T-1049''s own audit matrix) there is no existing partial work this ticket would be
resuming, so there is no cost to deferring it cleanly.
DISPOSITION: blocker edge wired (T-1051 blocked-by T-1049). When T-1049 is re-scoped (a future Si
pass, after T-1050 lands), that re-scope explicitly decides whether lamp posts/barns/TVs/billboards
get real briefs or a formal deferral note (T-1049''s existing block already leaned toward "explicitly
record which classes are deferred" for cars via Q-067 — the same treatment likely applies to these
four, but that is T-1049''s call when re-scoped, not this ticket''s in isolation).', NULL, '2026-07-25 18:11:38', '2026-07-25 18:11:38.173', '2026-07-25 18:11:38.173', NULL, '8567ca57e67996983e28229cb470dbd4', 2) ON CONFLICT(hash) DO NOTHING;
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+497
View File
@@ -3071,3 +3071,500 @@ Harness techniques inventory addition (from the PR #204 / T-1183 restart-persist
5. Fixed-center revisit mode: record a prior run''s actual derived centers and re-request them literally on the comparison run, bypassing cursor-anchored re-derivation required when run 2 must land on run 1''s exact cache keys, not merely repeat the gesture.
Harness-discipline gap found 2026-07-25 (Jeroen spotted a live orphan): agent-side kill-on-completion does not cover an agent CRASHING mid-capture (API error killed a session between server spawn and its own cleanup step the server ran on unnoticed for ~25 min on the shared machine). Inventory addition: (6) the LEAD runs an explicit orphan sweep (ps for godot4 + settled-reach-server) at every cycle checkpoint commit, merge, and after any agent dies abnormally not only inside agent protocols; pr-process step 1a''s >5-min gdUnit grep does not match live-capture servers, so the sweep needs the server binary name too.', 'in_progress', 'medium', 'hoshe', 'client', NULL, '2026-07-22 09:42:47.197', '2026-07-25 18:04:09.369', NULL, 'bfec1c0e51d38b2b61d89e92c62540a2', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPJ910NNR5T2R9F9NWQR', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Create the visual production-status catalog; fix glb-gen production path + naming conventions', '(description follows in first append)
---
Refinement (2026-06-16, /whats-next Si pass) FULL scope (user decision). Two deliverables + conventions.
(1) CATALOG: instantiate the 5 docs/assets/visual/*.md files (sprites, furniture, tilesets, icons, effects) with per-category status tables. Template: docs/assets/_templates/sprite.md (SPR/FUR/TILE/ICO/FX prefixes); status vocab planned/in-progress/placeholder/final (docs/assets/README.md). Audio side (docs/assets/audio/README.md) is the working model.
(2) glb-gen PRODUCTION PATH: SKILL.md:115 names client/assets/models/ which does NOT exist. Create it + furniture/ + props/ subdirs (mirror the spike) + .gitkeep. Define client/assets/models/manifest.json schema MIRRORING the character manifest (docs/architecture/character-asset-organization.md) per-asset entries: name, category, source-model path, subdirectory. Promotion convention per D-241 (promotion = repo-canonical). Update SKILL.md to point at the new path + reference the manifest.
(3) CONVENTIONS (author NOW, full scope): door state-frame suffixes (e.g. <model>_open / <model>_closed), Godot TileSet resource organization (<tileset>/<tile_id>.tres), multi-tile footprint metadata, and renderer/textures/ naming keyed to D-235 tokens (current renderer/README.md:80-95 covers sprites only: <model>_<direction>_<resolution>.png). Author these in docs/assets/visual/conventions.md (single home) and cross-link from the SKILL.
OVERLAP: T-1053 (rewrite araminta briefing) softly depends on this catalog note the edge. T-1049''s per-class stories will reference these conventions do T-1050 first / concurrently so T-1049 can cite them.
---
HELD 2026-06-16 (separated from the cascade batch; needs re-scoping before resuming).
The asset pipeline this ticket assumes is sprite-centric (docs/assets/visual/sprites.md
"Entities", _templates/sprite.md, SPR/FUR/TILE/ICO/FX prefixes, the /sprite-gen
render-3D->2D-sprites step). Direction correction: we are NOT producing sprites Trellis
produces 3D objects (.glb) displayed in-world; the only flattened 2D content is TEXTURES.
Re-scope this ticket around a 3D-model + texture catalog (not a sprite catalog) before
activating. See the sprite-vs-3D root-cause note (this session).
Batch-5 Si pass correction (2026-07-25): the 2026-06-16 refinement block above is INVALIDATED by the HELD note that follows it the sprite-centric scope (SPR/FUR prefixes, sprite catalog, /sprite-gen) contradicts the recorded direction (Trellis produces 3D .glb models; only flattened 2D content is textures). Do not implement as written. A re-scope pass (3D-model + texture catalog, manifest mirroring character-asset-organization, D-241 promotion, D-235-keyed texture naming) is running as part of batch 5; T-1052 (style bible) and T-1051 (title-only) get refinement passes in the same sweep. Sequencing per T-1049''s own note stands: this ticket''s conventions land first, T-1049/T-1053 consume them.
Refinement (batch-5 Si pass, 2026-07-25) SUPERSEDES the 2026-06-16 block above (sprite-centric, invalidated by D-244). READY.
CONTEXT: D-244 (confirmed, 2026-06-16) already re-scoped the catalog structure and repointed
renderer/README.md, sprite-gen SKILL.md, docs/assets/README.md, docs/assets/visual/{README,palette}.md,
and docs/assets/_templates/sprite.md (marked legacy) at the 3D-model reality. This ticket is now
narrower than its original draft: instantiate what D-244 named but did not fill in, plus author
conventions.md (net-new no D-244 amendment touched it).
DELIVERABLE (a) Category catalog files, per docs/assets/README.md''s already-updated structure:
- docs/assets/visual/models.md 3D objects/props (.glb via /glb-gen). Row template TBD (see
conventions.md below) since _templates/sprite.md is explicitly legacy/retired for this use.
- docs/assets/visual/textures.md PBR surface maps (BaseColor/Normal/Roughness) for 3D models.
- docs/assets/visual/artwork.md flat 2D art (paintings/flags/billboards/signage) via /sprite-gen''s
repurposed 2D-artwork role.
- docs/assets/visual/icons.md UI icons (13 SVGs already exist in client/assets/icons/ this file
should reflect that as-built inventory, not start at zero).
- docs/assets/visual/effects.md shaders/particles/overlays.
Each file follows docs/assets/audio/README.md''s model: per-category status table (planned/in-progress/
placeholder/final per docs/assets/README.md''s vocab), current counts. Update docs/assets/visual/README.md''s
category table counts once files exist (currently all show 0, which will stay accurate at initial creation
do not invent placeholder rows).
ACCEPTANCE: 5 files exist, cross-linked from visual/README.md (already has the links verify they resolve),
each with a real (possibly empty) status table matching the audio/README.md pattern.
DELIVERABLE (b) glb-gen production path:
- Create client/assets/models/ with furniture/ and props/ subdirectories (mirroring the proven
spike layout at spikes/3dpipeline/models/{furniture,props}/) + .gitkeep in each.
- Define client/assets/models/manifest.json, schema mirroring docs/architecture/character-asset-organization.md''s
per-asset-entry pattern (that doc''s clothing/accessory entries are the closest precedent a flat
per-item record, not per-body-type variants since environment props aren''t body-fitted). Minimum
fields: name, category (furniture|props), source_model (path under client/assets/models/), subdirectory,
status (planned/in-progress/placeholder/final reuse the docs/assets/README.md vocab so catalog and
manifest never disagree). Promotion = repo-canonical per D-241 an asset entering manifest.json AND
client/assets/models/ IS the promotion act; nothing stays "promoted" in spikes/.
- Update .claude/skills/glb-gen/SKILL.md replace the "client/assets/models/ does not exist... that''s
a Phase-5 concern" paragraph (lines ~96-102) with the new path + a pointer to the manifest. NOTE:
this contradicts nothing already in D-244/T-750 T-750''s own epic description lists furniture/props
production as Phase-4 parallel work, so populating the production path (not populating the world with
them that''s Phase 5 per T-961) is in-scope now.
ACCEPTANCE: client/assets/models/{furniture,props}/.gitkeep exist; manifest.json schema documented
(either inline in SKILL.md or as a comment/example in the file itself, following the character
manifest''s convention); SKILL.md''s stale "does not exist" paragraph is corrected.
DELIVERABLE (c) docs/assets/visual/conventions.md (NEW FILE no prior art to amend):
- Model naming: <category>_<descriptor>.glb (e.g. table_baroque.glb, chair_modernist.glb)
mirrors the spike''s existing baroque_table.glb/modernist_chair.glb pattern loosely; pick one
order and state it (category-first matches the character-asset clothing convention
<category>_<descriptor>; the spike used descriptor-first this is a naming decision to make,
not silently pick see lead note below on who rules it).
- Mask sidecar: <model>_mask.png, single-channel per the character-asset convention (Section 3
of character-asset-organization.md) UNLESS the item needs multi-region tinting, in which case follow
the RGBA channel-routed convention from that doc''s Section 11 (T-1089) rather than reinventing one.
- Texture naming keyed to D-235 tokens: PBR maps for building-exterior surfaces should name by
the ratified ObjectTag vocabulary (D-235 amendment, wiki/economics/object_tag_vocabulary.toml)
e.g. concrete_wall_basecolor.png, pitched_roof_normal.png NOT the old renderer/README.md
<model>_<direction>_<resolution>.png scheme, which is direction-indexed for the retired 4-direction
sprite render and does not apply to PBR texture maps at all (there is no "direction" for a texture,
only map type: basecolor/normal/roughness).
- Door state handling DO NOT port a state-frame suffix convention. The 2026-06-16 draft proposed
<model>_open/<model>_closed GLB variants; this is sprite-era thinking (baked state = baked frame).
For a 3D object the door''s open/closed/locked/sealed state (T-979/T-998''s DoorSpec: Open/Closed/
TemporalWindow/Locked/Sealed) is a RUNTIME transform/animation on one door .glb, not separate baked
models but the actual mechanism (AnimationPlayer swing vs. procedural hinge rotation vs. a
door-model convention with a named "open" bone) is a Phase-5 rendering decision (player control +
in-world rendering, per the cascade), not a Phase-4 asset-catalog concern. This ticket
should record ONLY the negative constraint (no state-frame suffix files) and defer the positive
mechanism to whichever Phase-5 ticket handles door rendering. Do not invent a runtime convention here.
- Godot TileSet resource organization OUT OF SCOPE, removed from ticket. client/scripts/rendering/
tile_renderer.gd''s TileSet is an explicitly-labeled placeholder ("programmatic TileSet with placeholder
colored rectangles," D-014) and the cascade rule states current in-world rendering code is
"left as-is until Phase 5 — do not build on it or rip it out before then." A <tileset>/<tile_id>.tres
convention would be building on Phase-5-owned code from Phase 4. Do not author this section.
- Multi-tile footprint metadata: still relevant (a table/couch spans multiple sim tiles regardless
of sprite vs 3D) keep this item, express as a manifest.json field (e.g. footprint_tiles: [w, h])
rather than a filename convention.
ACCEPTANCE: conventions.md exists, covers model naming / mask sidecars / D-235-keyed texture naming /
multi-tile footprint metadata; explicitly states the door-state and TileSet items are deferred (with
reasons) rather than silently omitted, so a future refinement pass doesn''t have to re-derive why.
SEQUENCING (unchanged from 2026-06-16 note): T-1053 (araminta briefing rewrite) softly depends on this
catalog. T-1049''s per-class stories reference these conventions this ticket lands first / concurrently.
Lead note (batch-5 activation): the model-naming-order call (category-first vs descriptor-first) is
delegated to araminta (art seat) this batch her ruling lands in conventions.md with a one-line
rationale; surfaced to Jeroen in the batch report for cheap veto. VERDICT: READY.', 'backlog', 'high', NULL, 'visual', NULL, '2026-06-12 10:40:59', '2026-07-25 18:11:31.583', NULL, '9308e8dc46545e41dc298a34500e7621', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPV39JX54HYP83RZJFDM', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Write the Phase-4 visual style bible into docs/assets/visual/palette.md', '(description follows in first append)
Refinement (batch-5 Si pass, 2026-07-25) READY.
CURRENT STATE: docs/assets/visual/palette.md exists as a STUB (correctly re-scoped by D-244 no
sprite-era content survives in it) 4 bullets: camera angle (D-019, now superseded by D-148 for
gameplay palette.md''s bullet is stale and must be corrected), entity colors (D-033), environmental
neutrality (D-045), "functional warmth." It explicitly defers to "art direction workshop synthesis and
first visual sprint" — this ticket IS that synthesis pass for Phase 4.
WHAT D-235 ALREADY FIXES (do not re-litigate): the building-exterior material/roof/facade/street
vocabulary (WallMaterial/RoofForm/FacadeRhythm/StreetSurface, ratified as the 28-template
architecture_trait_catalog.toml / wiki/economics/object_tag_vocabulary.toml) and the fallback-to-generic
mechanism. D-235 is the LOGICAL token layer ("what material is this wall") Phase 4+ scope per its own
Implementation note ("textured render + the bulk of the theme library are Phase 5+"). T-1052 is the
RENDERED-LOOK layer on top: given a WallMaterial token, what does concrete_wall actually look like
(hue range, texture grain, weathering baseline) when art is eventually produced against it.
WHAT T-1052 MUST STILL AUTHOR (net-new, no existing decision covers this):
- Correct the camera-angle bullet: D-148 (30 deg low-angle Camera3D, supersedes D-019) is the GAMEPLAY
camera; D-019''s -72.5 deg survives only for the offline renderer (2D-artwork / retired sprite mode,
per renderer/README.md). palette.md''s current bullet conflates these fix it to name both and
which applies where.
- A concrete color/material register for the D-235 token vocabulary: not new tokens, but the RANGE
each token maps to (e.g. "stone_wall reads as warm grey-tan, not cool grey" / "corrugated_metal
weathers to rust-orange, not staying silver") — the thing D-235 explicitly parked for Phase 5+ art
production but which a style bible can pre-specify so future asset generation has a target.
- Reconcile with docs/design/visual-grammar-v01.md and docs/workshops/art-direction-mood-board/
workshop-outcomes.md (both pre-cascade, v0.1-era, sprite-framed) extract what survives (color
relationships, "functional warmth" identity, D-033 palette) vs what''s superseded by D-235/D-244
(era-based material ladder explicitly retired by D-235''s own text: "Era is NOT a material filter
here"). Do not leave two contradictory style documents live without a note in one pointing at the
other''s supersession.
- Texture "grain"/rendering treatment for the D-244 3D-object reality: since objects are lit 3D meshes
now (not flat sprite fills), the style bible should say something about the toon/PBR balance
precedent exists in client/assets/characters/shaders/ (toon.gdshader, toon_masked.gdshader,
outline.gdshader) and the glb-gen postprocess convention (roughness=1.0/specular=0.0 "for toon
compatibility" per .claude/skills/glb-gen/SKILL.md''s setup_materials() note). Confirm whether
environment props share this toon treatment with characters, or diverge this is a real open
question the style bible should answer, not assume.
ACCEPTANCE: docs/assets/visual/palette.md is no longer a stub; camera-angle bullet corrected;
color/material register for D-235 tokens documented; toon-vs-PBR treatment for props stated;
supersession relationship to visual-grammar-v01.md / workshop-outcomes.md is explicit (either by
archiving/marking those superseded, or by palette.md stating exactly what it inherits from each).
Lead note (batch-5 activation): the toon-vs-PBR treatment call for environment props is delegated to
araminta (art seat) this batch her ruling lands in palette.md with rationale; surfaced to Jeroen in
the batch report for cheap veto. VERDICT: READY.', 'backlog', 'medium', NULL, 'visual', 'D-235', '2026-06-12 10:40:59', '2026-07-25 18:11:34.859', NULL, '65d7ab732c3d9e6c912962245db39d28', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPPHC9FZ4T0GNKR615PR', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Author one-page briefs (or record formal deferral) for lamp posts, barns, TVs, billboards', '(description follows in first append)
Refinement (batch-5 Si pass, 2026-07-25) GAPS. Formally deferred rather than refined into an
actionable brief-writing task now.
WHY: T-1051 was filed as a child of T-1049''s per-class breakdown (the fable-ous.md audit T-1049 cites,
2026-06-12). T-1049 itself is HELD pending the same sprite-to-3D re-scope as T-1050 (its "Refinement
2026-06-16 READY" block still frames the per-class stories, briefs, and catalog files in sprite-era
language, and its own text says "sequence T-1049 to consume T-1050''s conventions where they overlap"
so T-1049 cannot be un-held before T-1050 lands). T-1051 is one layer further down that same
dependency: it cannot be meaningfully scoped (what does a "one-page brief" even template against?)
until (1) T-1050 lands conventions.md + the catalog structure a brief would reference, AND (2) T-1049
is re-scoped and un-held (it owns the per-class story breakdown T-1051 is part of).
Zero repo hits exist for lamp posts, barns, TVs, or billboards beyond the T-750 epic description text
(confirmed by T-1049''s own audit matrix) there is no existing partial work this ticket would be
resuming, so there is no cost to deferring it cleanly.
DISPOSITION: blocker edge wired (T-1051 blocked-by T-1049). When T-1049 is re-scoped (a future Si
pass, after T-1050 lands), that re-scope explicitly decides whether lamp posts/barns/TVs/billboards
get real briefs or a formal deferral note (T-1049''s existing block already leaned toward "explicitly
record which classes are deferred" for cars via Q-067 — the same treatment likely applies to these
four, but that is T-1049''s call when re-scoped, not this ticket''s in isolation).', 'backlog', 'medium', NULL, 'visual', NULL, '2026-06-12 10:40:59', '2026-07-25 18:11:38.173', NULL, '6b2a870d348502d5ea42f134e1e12e85', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPJ910NNR5T2R9F9NWQR', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Create the visual production-status catalog; fix glb-gen production path + naming conventions', '(description follows in first append)
---
Refinement (2026-06-16, /whats-next Si pass) FULL scope (user decision). Two deliverables + conventions.
(1) CATALOG: instantiate the 5 docs/assets/visual/*.md files (sprites, furniture, tilesets, icons, effects) with per-category status tables. Template: docs/assets/_templates/sprite.md (SPR/FUR/TILE/ICO/FX prefixes); status vocab planned/in-progress/placeholder/final (docs/assets/README.md). Audio side (docs/assets/audio/README.md) is the working model.
(2) glb-gen PRODUCTION PATH: SKILL.md:115 names client/assets/models/ which does NOT exist. Create it + furniture/ + props/ subdirs (mirror the spike) + .gitkeep. Define client/assets/models/manifest.json schema MIRRORING the character manifest (docs/architecture/character-asset-organization.md) per-asset entries: name, category, source-model path, subdirectory. Promotion convention per D-241 (promotion = repo-canonical). Update SKILL.md to point at the new path + reference the manifest.
(3) CONVENTIONS (author NOW, full scope): door state-frame suffixes (e.g. <model>_open / <model>_closed), Godot TileSet resource organization (<tileset>/<tile_id>.tres), multi-tile footprint metadata, and renderer/textures/ naming keyed to D-235 tokens (current renderer/README.md:80-95 covers sprites only: <model>_<direction>_<resolution>.png). Author these in docs/assets/visual/conventions.md (single home) and cross-link from the SKILL.
OVERLAP: T-1053 (rewrite araminta briefing) softly depends on this catalog note the edge. T-1049''s per-class stories will reference these conventions do T-1050 first / concurrently so T-1049 can cite them.
---
HELD 2026-06-16 (separated from the cascade batch; needs re-scoping before resuming).
The asset pipeline this ticket assumes is sprite-centric (docs/assets/visual/sprites.md
"Entities", _templates/sprite.md, SPR/FUR/TILE/ICO/FX prefixes, the /sprite-gen
render-3D->2D-sprites step). Direction correction: we are NOT producing sprites Trellis
produces 3D objects (.glb) displayed in-world; the only flattened 2D content is TEXTURES.
Re-scope this ticket around a 3D-model + texture catalog (not a sprite catalog) before
activating. See the sprite-vs-3D root-cause note (this session).
Batch-5 Si pass correction (2026-07-25): the 2026-06-16 refinement block above is INVALIDATED by the HELD note that follows it the sprite-centric scope (SPR/FUR prefixes, sprite catalog, /sprite-gen) contradicts the recorded direction (Trellis produces 3D .glb models; only flattened 2D content is textures). Do not implement as written. A re-scope pass (3D-model + texture catalog, manifest mirroring character-asset-organization, D-241 promotion, D-235-keyed texture naming) is running as part of batch 5; T-1052 (style bible) and T-1051 (title-only) get refinement passes in the same sweep. Sequencing per T-1049''s own note stands: this ticket''s conventions land first, T-1049/T-1053 consume them.
Refinement (batch-5 Si pass, 2026-07-25) SUPERSEDES the 2026-06-16 block above (sprite-centric, invalidated by D-244). READY.
CONTEXT: D-244 (confirmed, 2026-06-16) already re-scoped the catalog structure and repointed
renderer/README.md, sprite-gen SKILL.md, docs/assets/README.md, docs/assets/visual/{README,palette}.md,
and docs/assets/_templates/sprite.md (marked legacy) at the 3D-model reality. This ticket is now
narrower than its original draft: instantiate what D-244 named but did not fill in, plus author
conventions.md (net-new no D-244 amendment touched it).
DELIVERABLE (a) Category catalog files, per docs/assets/README.md''s already-updated structure:
- docs/assets/visual/models.md 3D objects/props (.glb via /glb-gen). Row template TBD (see
conventions.md below) since _templates/sprite.md is explicitly legacy/retired for this use.
- docs/assets/visual/textures.md PBR surface maps (BaseColor/Normal/Roughness) for 3D models.
- docs/assets/visual/artwork.md flat 2D art (paintings/flags/billboards/signage) via /sprite-gen''s
repurposed 2D-artwork role.
- docs/assets/visual/icons.md UI icons (13 SVGs already exist in client/assets/icons/ this file
should reflect that as-built inventory, not start at zero).
- docs/assets/visual/effects.md shaders/particles/overlays.
Each file follows docs/assets/audio/README.md''s model: per-category status table (planned/in-progress/
placeholder/final per docs/assets/README.md''s vocab), current counts. Update docs/assets/visual/README.md''s
category table counts once files exist (currently all show 0, which will stay accurate at initial creation
do not invent placeholder rows).
ACCEPTANCE: 5 files exist, cross-linked from visual/README.md (already has the links verify they resolve),
each with a real (possibly empty) status table matching the audio/README.md pattern.
DELIVERABLE (b) glb-gen production path:
- Create client/assets/models/ with furniture/ and props/ subdirectories (mirroring the proven
spike layout at spikes/3dpipeline/models/{furniture,props}/) + .gitkeep in each.
- Define client/assets/models/manifest.json, schema mirroring docs/architecture/character-asset-organization.md''s
per-asset-entry pattern (that doc''s clothing/accessory entries are the closest precedent a flat
per-item record, not per-body-type variants since environment props aren''t body-fitted). Minimum
fields: name, category (furniture|props), source_model (path under client/assets/models/), subdirectory,
status (planned/in-progress/placeholder/final reuse the docs/assets/README.md vocab so catalog and
manifest never disagree). Promotion = repo-canonical per D-241 an asset entering manifest.json AND
client/assets/models/ IS the promotion act; nothing stays "promoted" in spikes/.
- Update .claude/skills/glb-gen/SKILL.md replace the "client/assets/models/ does not exist... that''s
a Phase-5 concern" paragraph (lines ~96-102) with the new path + a pointer to the manifest. NOTE:
this contradicts nothing already in D-244/T-750 T-750''s own epic description lists furniture/props
production as Phase-4 parallel work, so populating the production path (not populating the world with
them that''s Phase 5 per T-961) is in-scope now.
ACCEPTANCE: client/assets/models/{furniture,props}/.gitkeep exist; manifest.json schema documented
(either inline in SKILL.md or as a comment/example in the file itself, following the character
manifest''s convention); SKILL.md''s stale "does not exist" paragraph is corrected.
DELIVERABLE (c) docs/assets/visual/conventions.md (NEW FILE no prior art to amend):
- Model naming: <category>_<descriptor>.glb (e.g. table_baroque.glb, chair_modernist.glb)
mirrors the spike''s existing baroque_table.glb/modernist_chair.glb pattern loosely; pick one
order and state it (category-first matches the character-asset clothing convention
<category>_<descriptor>; the spike used descriptor-first this is a naming decision to make,
not silently pick see lead note below on who rules it).
- Mask sidecar: <model>_mask.png, single-channel per the character-asset convention (Section 3
of character-asset-organization.md) UNLESS the item needs multi-region tinting, in which case follow
the RGBA channel-routed convention from that doc''s Section 11 (T-1089) rather than reinventing one.
- Texture naming keyed to D-235 tokens: PBR maps for building-exterior surfaces should name by
the ratified ObjectTag vocabulary (D-235 amendment, wiki/economics/object_tag_vocabulary.toml)
e.g. concrete_wall_basecolor.png, pitched_roof_normal.png NOT the old renderer/README.md
<model>_<direction>_<resolution>.png scheme, which is direction-indexed for the retired 4-direction
sprite render and does not apply to PBR texture maps at all (there is no "direction" for a texture,
only map type: basecolor/normal/roughness).
- Door state handling DO NOT port a state-frame suffix convention. The 2026-06-16 draft proposed
<model>_open/<model>_closed GLB variants; this is sprite-era thinking (baked state = baked frame).
For a 3D object the door''s open/closed/locked/sealed state (T-979/T-998''s DoorSpec: Open/Closed/
TemporalWindow/Locked/Sealed) is a RUNTIME transform/animation on one door .glb, not separate baked
models but the actual mechanism (AnimationPlayer swing vs. procedural hinge rotation vs. a
door-model convention with a named "open" bone) is a Phase-5 rendering decision (player control +
in-world rendering, per the cascade), not a Phase-4 asset-catalog concern. This ticket
should record ONLY the negative constraint (no state-frame suffix files) and defer the positive
mechanism to whichever Phase-5 ticket handles door rendering. Do not invent a runtime convention here.
- Godot TileSet resource organization OUT OF SCOPE, removed from ticket. client/scripts/rendering/
tile_renderer.gd''s TileSet is an explicitly-labeled placeholder ("programmatic TileSet with placeholder
colored rectangles," D-014) and the cascade rule states current in-world rendering code is
"left as-is until Phase 5 — do not build on it or rip it out before then." A <tileset>/<tile_id>.tres
convention would be building on Phase-5-owned code from Phase 4. Do not author this section.
- Multi-tile footprint metadata: still relevant (a table/couch spans multiple sim tiles regardless
of sprite vs 3D) keep this item, express as a manifest.json field (e.g. footprint_tiles: [w, h])
rather than a filename convention.
ACCEPTANCE: conventions.md exists, covers model naming / mask sidecars / D-235-keyed texture naming /
multi-tile footprint metadata; explicitly states the door-state and TileSet items are deferred (with
reasons) rather than silently omitted, so a future refinement pass doesn''t have to re-derive why.
SEQUENCING (unchanged from 2026-06-16 note): T-1053 (araminta briefing rewrite) softly depends on this
catalog. T-1049''s per-class stories reference these conventions this ticket lands first / concurrently.
Lead note (batch-5 activation): the model-naming-order call (category-first vs descriptor-first) is
delegated to araminta (art seat) this batch her ruling lands in conventions.md with a one-line
rationale; surfaced to Jeroen in the batch report for cheap veto. VERDICT: READY.', 'in_progress', 'high', NULL, 'visual', NULL, '2026-06-12 10:40:59', '2026-07-25 18:11:42.941', NULL, '59842f2c6f871ac65a35da2af2d26258', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPV39JX54HYP83RZJFDM', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Write the Phase-4 visual style bible into docs/assets/visual/palette.md', '(description follows in first append)
Refinement (batch-5 Si pass, 2026-07-25) READY.
CURRENT STATE: docs/assets/visual/palette.md exists as a STUB (correctly re-scoped by D-244 no
sprite-era content survives in it) 4 bullets: camera angle (D-019, now superseded by D-148 for
gameplay palette.md''s bullet is stale and must be corrected), entity colors (D-033), environmental
neutrality (D-045), "functional warmth." It explicitly defers to "art direction workshop synthesis and
first visual sprint" — this ticket IS that synthesis pass for Phase 4.
WHAT D-235 ALREADY FIXES (do not re-litigate): the building-exterior material/roof/facade/street
vocabulary (WallMaterial/RoofForm/FacadeRhythm/StreetSurface, ratified as the 28-template
architecture_trait_catalog.toml / wiki/economics/object_tag_vocabulary.toml) and the fallback-to-generic
mechanism. D-235 is the LOGICAL token layer ("what material is this wall") Phase 4+ scope per its own
Implementation note ("textured render + the bulk of the theme library are Phase 5+"). T-1052 is the
RENDERED-LOOK layer on top: given a WallMaterial token, what does concrete_wall actually look like
(hue range, texture grain, weathering baseline) when art is eventually produced against it.
WHAT T-1052 MUST STILL AUTHOR (net-new, no existing decision covers this):
- Correct the camera-angle bullet: D-148 (30 deg low-angle Camera3D, supersedes D-019) is the GAMEPLAY
camera; D-019''s -72.5 deg survives only for the offline renderer (2D-artwork / retired sprite mode,
per renderer/README.md). palette.md''s current bullet conflates these fix it to name both and
which applies where.
- A concrete color/material register for the D-235 token vocabulary: not new tokens, but the RANGE
each token maps to (e.g. "stone_wall reads as warm grey-tan, not cool grey" / "corrugated_metal
weathers to rust-orange, not staying silver") — the thing D-235 explicitly parked for Phase 5+ art
production but which a style bible can pre-specify so future asset generation has a target.
- Reconcile with docs/design/visual-grammar-v01.md and docs/workshops/art-direction-mood-board/
workshop-outcomes.md (both pre-cascade, v0.1-era, sprite-framed) extract what survives (color
relationships, "functional warmth" identity, D-033 palette) vs what''s superseded by D-235/D-244
(era-based material ladder explicitly retired by D-235''s own text: "Era is NOT a material filter
here"). Do not leave two contradictory style documents live without a note in one pointing at the
other''s supersession.
- Texture "grain"/rendering treatment for the D-244 3D-object reality: since objects are lit 3D meshes
now (not flat sprite fills), the style bible should say something about the toon/PBR balance
precedent exists in client/assets/characters/shaders/ (toon.gdshader, toon_masked.gdshader,
outline.gdshader) and the glb-gen postprocess convention (roughness=1.0/specular=0.0 "for toon
compatibility" per .claude/skills/glb-gen/SKILL.md''s setup_materials() note). Confirm whether
environment props share this toon treatment with characters, or diverge this is a real open
question the style bible should answer, not assume.
ACCEPTANCE: docs/assets/visual/palette.md is no longer a stub; camera-angle bullet corrected;
color/material register for D-235 tokens documented; toon-vs-PBR treatment for props stated;
supersession relationship to visual-grammar-v01.md / workshop-outcomes.md is explicit (either by
archiving/marking those superseded, or by palette.md stating exactly what it inherits from each).
Lead note (batch-5 activation): the toon-vs-PBR treatment call for environment props is delegated to
araminta (art seat) this batch her ruling lands in palette.md with rationale; surfaced to Jeroen in
the batch report for cheap veto. VERDICT: READY.', 'in_progress', 'medium', NULL, 'visual', 'D-235', '2026-06-12 10:40:59', '2026-07-25 18:11:42.948', NULL, 'ec166c5d4c83097a1d51136ebf37380d', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPJ910NNR5T2R9F9NWQR', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Create the visual production-status catalog; fix glb-gen production path + naming conventions', '(description follows in first append)
---
Refinement (2026-06-16, /whats-next Si pass) FULL scope (user decision). Two deliverables + conventions.
(1) CATALOG: instantiate the 5 docs/assets/visual/*.md files (sprites, furniture, tilesets, icons, effects) with per-category status tables. Template: docs/assets/_templates/sprite.md (SPR/FUR/TILE/ICO/FX prefixes); status vocab planned/in-progress/placeholder/final (docs/assets/README.md). Audio side (docs/assets/audio/README.md) is the working model.
(2) glb-gen PRODUCTION PATH: SKILL.md:115 names client/assets/models/ which does NOT exist. Create it + furniture/ + props/ subdirs (mirror the spike) + .gitkeep. Define client/assets/models/manifest.json schema MIRRORING the character manifest (docs/architecture/character-asset-organization.md) per-asset entries: name, category, source-model path, subdirectory. Promotion convention per D-241 (promotion = repo-canonical). Update SKILL.md to point at the new path + reference the manifest.
(3) CONVENTIONS (author NOW, full scope): door state-frame suffixes (e.g. <model>_open / <model>_closed), Godot TileSet resource organization (<tileset>/<tile_id>.tres), multi-tile footprint metadata, and renderer/textures/ naming keyed to D-235 tokens (current renderer/README.md:80-95 covers sprites only: <model>_<direction>_<resolution>.png). Author these in docs/assets/visual/conventions.md (single home) and cross-link from the SKILL.
OVERLAP: T-1053 (rewrite araminta briefing) softly depends on this catalog note the edge. T-1049''s per-class stories will reference these conventions do T-1050 first / concurrently so T-1049 can cite them.
---
HELD 2026-06-16 (separated from the cascade batch; needs re-scoping before resuming).
The asset pipeline this ticket assumes is sprite-centric (docs/assets/visual/sprites.md
"Entities", _templates/sprite.md, SPR/FUR/TILE/ICO/FX prefixes, the /sprite-gen
render-3D->2D-sprites step). Direction correction: we are NOT producing sprites Trellis
produces 3D objects (.glb) displayed in-world; the only flattened 2D content is TEXTURES.
Re-scope this ticket around a 3D-model + texture catalog (not a sprite catalog) before
activating. See the sprite-vs-3D root-cause note (this session).
Batch-5 Si pass correction (2026-07-25): the 2026-06-16 refinement block above is INVALIDATED by the HELD note that follows it the sprite-centric scope (SPR/FUR prefixes, sprite catalog, /sprite-gen) contradicts the recorded direction (Trellis produces 3D .glb models; only flattened 2D content is textures). Do not implement as written. A re-scope pass (3D-model + texture catalog, manifest mirroring character-asset-organization, D-241 promotion, D-235-keyed texture naming) is running as part of batch 5; T-1052 (style bible) and T-1051 (title-only) get refinement passes in the same sweep. Sequencing per T-1049''s own note stands: this ticket''s conventions land first, T-1049/T-1053 consume them.
Refinement (batch-5 Si pass, 2026-07-25) SUPERSEDES the 2026-06-16 block above (sprite-centric, invalidated by D-244). READY.
CONTEXT: D-244 (confirmed, 2026-06-16) already re-scoped the catalog structure and repointed
renderer/README.md, sprite-gen SKILL.md, docs/assets/README.md, docs/assets/visual/{README,palette}.md,
and docs/assets/_templates/sprite.md (marked legacy) at the 3D-model reality. This ticket is now
narrower than its original draft: instantiate what D-244 named but did not fill in, plus author
conventions.md (net-new no D-244 amendment touched it).
DELIVERABLE (a) Category catalog files, per docs/assets/README.md''s already-updated structure:
- docs/assets/visual/models.md 3D objects/props (.glb via /glb-gen). Row template TBD (see
conventions.md below) since _templates/sprite.md is explicitly legacy/retired for this use.
- docs/assets/visual/textures.md PBR surface maps (BaseColor/Normal/Roughness) for 3D models.
- docs/assets/visual/artwork.md flat 2D art (paintings/flags/billboards/signage) via /sprite-gen''s
repurposed 2D-artwork role.
- docs/assets/visual/icons.md UI icons (13 SVGs already exist in client/assets/icons/ this file
should reflect that as-built inventory, not start at zero).
- docs/assets/visual/effects.md shaders/particles/overlays.
Each file follows docs/assets/audio/README.md''s model: per-category status table (planned/in-progress/
placeholder/final per docs/assets/README.md''s vocab), current counts. Update docs/assets/visual/README.md''s
category table counts once files exist (currently all show 0, which will stay accurate at initial creation
do not invent placeholder rows).
ACCEPTANCE: 5 files exist, cross-linked from visual/README.md (already has the links verify they resolve),
each with a real (possibly empty) status table matching the audio/README.md pattern.
DELIVERABLE (b) glb-gen production path:
- Create client/assets/models/ with furniture/ and props/ subdirectories (mirroring the proven
spike layout at spikes/3dpipeline/models/{furniture,props}/) + .gitkeep in each.
- Define client/assets/models/manifest.json, schema mirroring docs/architecture/character-asset-organization.md''s
per-asset-entry pattern (that doc''s clothing/accessory entries are the closest precedent a flat
per-item record, not per-body-type variants since environment props aren''t body-fitted). Minimum
fields: name, category (furniture|props), source_model (path under client/assets/models/), subdirectory,
status (planned/in-progress/placeholder/final reuse the docs/assets/README.md vocab so catalog and
manifest never disagree). Promotion = repo-canonical per D-241 an asset entering manifest.json AND
client/assets/models/ IS the promotion act; nothing stays "promoted" in spikes/.
- Update .claude/skills/glb-gen/SKILL.md replace the "client/assets/models/ does not exist... that''s
a Phase-5 concern" paragraph (lines ~96-102) with the new path + a pointer to the manifest. NOTE:
this contradicts nothing already in D-244/T-750 T-750''s own epic description lists furniture/props
production as Phase-4 parallel work, so populating the production path (not populating the world with
them that''s Phase 5 per T-961) is in-scope now.
ACCEPTANCE: client/assets/models/{furniture,props}/.gitkeep exist; manifest.json schema documented
(either inline in SKILL.md or as a comment/example in the file itself, following the character
manifest''s convention); SKILL.md''s stale "does not exist" paragraph is corrected.
DELIVERABLE (c) docs/assets/visual/conventions.md (NEW FILE no prior art to amend):
- Model naming: <category>_<descriptor>.glb (e.g. table_baroque.glb, chair_modernist.glb)
mirrors the spike''s existing baroque_table.glb/modernist_chair.glb pattern loosely; pick one
order and state it (category-first matches the character-asset clothing convention
<category>_<descriptor>; the spike used descriptor-first this is a naming decision to make,
not silently pick see lead note below on who rules it).
- Mask sidecar: <model>_mask.png, single-channel per the character-asset convention (Section 3
of character-asset-organization.md) UNLESS the item needs multi-region tinting, in which case follow
the RGBA channel-routed convention from that doc''s Section 11 (T-1089) rather than reinventing one.
- Texture naming keyed to D-235 tokens: PBR maps for building-exterior surfaces should name by
the ratified ObjectTag vocabulary (D-235 amendment, wiki/economics/object_tag_vocabulary.toml)
e.g. concrete_wall_basecolor.png, pitched_roof_normal.png NOT the old renderer/README.md
<model>_<direction>_<resolution>.png scheme, which is direction-indexed for the retired 4-direction
sprite render and does not apply to PBR texture maps at all (there is no "direction" for a texture,
only map type: basecolor/normal/roughness).
- Door state handling DO NOT port a state-frame suffix convention. The 2026-06-16 draft proposed
<model>_open/<model>_closed GLB variants; this is sprite-era thinking (baked state = baked frame).
For a 3D object the door''s open/closed/locked/sealed state (T-979/T-998''s DoorSpec: Open/Closed/
TemporalWindow/Locked/Sealed) is a RUNTIME transform/animation on one door .glb, not separate baked
models but the actual mechanism (AnimationPlayer swing vs. procedural hinge rotation vs. a
door-model convention with a named "open" bone) is a Phase-5 rendering decision (player control +
in-world rendering, per the cascade), not a Phase-4 asset-catalog concern. This ticket
should record ONLY the negative constraint (no state-frame suffix files) and defer the positive
mechanism to whichever Phase-5 ticket handles door rendering. Do not invent a runtime convention here.
- Godot TileSet resource organization OUT OF SCOPE, removed from ticket. client/scripts/rendering/
tile_renderer.gd''s TileSet is an explicitly-labeled placeholder ("programmatic TileSet with placeholder
colored rectangles," D-014) and the cascade rule states current in-world rendering code is
"left as-is until Phase 5 — do not build on it or rip it out before then." A <tileset>/<tile_id>.tres
convention would be building on Phase-5-owned code from Phase 4. Do not author this section.
- Multi-tile footprint metadata: still relevant (a table/couch spans multiple sim tiles regardless
of sprite vs 3D) keep this item, express as a manifest.json field (e.g. footprint_tiles: [w, h])
rather than a filename convention.
ACCEPTANCE: conventions.md exists, covers model naming / mask sidecars / D-235-keyed texture naming /
multi-tile footprint metadata; explicitly states the door-state and TileSet items are deferred (with
reasons) rather than silently omitted, so a future refinement pass doesn''t have to re-derive why.
SEQUENCING (unchanged from 2026-06-16 note): T-1053 (araminta briefing rewrite) softly depends on this
catalog. T-1049''s per-class stories reference these conventions this ticket lands first / concurrently.
Lead note (batch-5 activation): the model-naming-order call (category-first vs descriptor-first) is
delegated to araminta (art seat) this batch her ruling lands in conventions.md with a one-line
rationale; surfaced to Jeroen in the batch report for cheap veto. VERDICT: READY.', 'in_progress', 'high', 'justine', 'visual', NULL, '2026-06-12 10:40:59', '2026-07-25 18:11:45.570', NULL, '1c88b124701c748774a3a03ef3a0bc18', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);
INSERT INTO tickets (record_id, type, parent_record_id, title, description, status, priority, assigned_to, team, decision_ref, created_at, updated_at, deleted_at, hash, canonical_version) VALUES ('06FBPTXPV39JX54HYP83RZJFDM', 'task', '06FB0TNSRZXCHGS16BFHSSGSV4', 'Write the Phase-4 visual style bible into docs/assets/visual/palette.md', '(description follows in first append)
Refinement (batch-5 Si pass, 2026-07-25) READY.
CURRENT STATE: docs/assets/visual/palette.md exists as a STUB (correctly re-scoped by D-244 no
sprite-era content survives in it) 4 bullets: camera angle (D-019, now superseded by D-148 for
gameplay palette.md''s bullet is stale and must be corrected), entity colors (D-033), environmental
neutrality (D-045), "functional warmth." It explicitly defers to "art direction workshop synthesis and
first visual sprint" — this ticket IS that synthesis pass for Phase 4.
WHAT D-235 ALREADY FIXES (do not re-litigate): the building-exterior material/roof/facade/street
vocabulary (WallMaterial/RoofForm/FacadeRhythm/StreetSurface, ratified as the 28-template
architecture_trait_catalog.toml / wiki/economics/object_tag_vocabulary.toml) and the fallback-to-generic
mechanism. D-235 is the LOGICAL token layer ("what material is this wall") Phase 4+ scope per its own
Implementation note ("textured render + the bulk of the theme library are Phase 5+"). T-1052 is the
RENDERED-LOOK layer on top: given a WallMaterial token, what does concrete_wall actually look like
(hue range, texture grain, weathering baseline) when art is eventually produced against it.
WHAT T-1052 MUST STILL AUTHOR (net-new, no existing decision covers this):
- Correct the camera-angle bullet: D-148 (30 deg low-angle Camera3D, supersedes D-019) is the GAMEPLAY
camera; D-019''s -72.5 deg survives only for the offline renderer (2D-artwork / retired sprite mode,
per renderer/README.md). palette.md''s current bullet conflates these fix it to name both and
which applies where.
- A concrete color/material register for the D-235 token vocabulary: not new tokens, but the RANGE
each token maps to (e.g. "stone_wall reads as warm grey-tan, not cool grey" / "corrugated_metal
weathers to rust-orange, not staying silver") — the thing D-235 explicitly parked for Phase 5+ art
production but which a style bible can pre-specify so future asset generation has a target.
- Reconcile with docs/design/visual-grammar-v01.md and docs/workshops/art-direction-mood-board/
workshop-outcomes.md (both pre-cascade, v0.1-era, sprite-framed) extract what survives (color
relationships, "functional warmth" identity, D-033 palette) vs what''s superseded by D-235/D-244
(era-based material ladder explicitly retired by D-235''s own text: "Era is NOT a material filter
here"). Do not leave two contradictory style documents live without a note in one pointing at the
other''s supersession.
- Texture "grain"/rendering treatment for the D-244 3D-object reality: since objects are lit 3D meshes
now (not flat sprite fills), the style bible should say something about the toon/PBR balance
precedent exists in client/assets/characters/shaders/ (toon.gdshader, toon_masked.gdshader,
outline.gdshader) and the glb-gen postprocess convention (roughness=1.0/specular=0.0 "for toon
compatibility" per .claude/skills/glb-gen/SKILL.md''s setup_materials() note). Confirm whether
environment props share this toon treatment with characters, or diverge this is a real open
question the style bible should answer, not assume.
ACCEPTANCE: docs/assets/visual/palette.md is no longer a stub; camera-angle bullet corrected;
color/material register for D-235 tokens documented; toon-vs-PBR treatment for props stated;
supersession relationship to visual-grammar-v01.md / workshop-outcomes.md is explicit (either by
archiving/marking those superseded, or by palette.md stating exactly what it inherits from each).
Lead note (batch-5 activation): the toon-vs-PBR treatment call for environment props is delegated to
araminta (art seat) this batch her ruling lands in palette.md with rationale; surfaced to Jeroen in
the batch report for cheap veto. VERDICT: READY.', 'in_progress', 'medium', 'araminta', 'visual', 'D-235', '2026-06-12 10:40:59', '2026-07-25 18:11:46.095', NULL, '4df3e92b2bc003a7b73f860dd47704f2', 2) ON CONFLICT(record_id) DO UPDATE SET type=excluded.type, parent_record_id=excluded.parent_record_id, title=excluded.title, description=excluded.description, status=excluded.status, priority=excluded.priority, assigned_to=excluded.assigned_to, team=excluded.team, decision_ref=excluded.decision_ref, updated_at=excluded.updated_at, deleted_at=excluded.deleted_at, hash=excluded.hash, canonical_version=excluded.canonical_version WHERE excluded.updated_at > tickets.updated_at OR (excluded.updated_at = tickets.updated_at AND excluded.hash > tickets.hash);