fix(copy): address PR #84 review — pacing, prerequisites, terminology
Review fixes for triangle activation monologue lines: - CHANGELOG: correct smuggler line count (4 → 5), add D-035 ref - Smuggler comment: align beat labels to 5-line structure - Smuggler 040: "looking at" → "seeing" for body-first register - Detective 043: rewrite to remove implicit manifest knowledge reference — line now works without fact prerequisite gate - Detective 044: soften from near-certainty to enumerated possibilities with "insufficient data" qualifier - Triangle comments: align to D-087 terminology (T1: Kael- Smuggler-Ring, T2: Sera-Detective-Commission) - Schema description: note triangle_activated also missing from server Situation enum alongside greeting - D-035 amendment: register triangle-signal, tell-observation tags and npc_in_los prerequisite as conventions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -7,7 +7,7 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
|
|||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
- Triangle activation proximity monologue lines — 4 smuggler lines (Kael Davan) and 5 detective lines (Sera Venn/Torek Lintar) that fire when observing triangle anchor NPCs post-activation (#597, D-039)
|
- Triangle activation proximity monologue lines — 5 smuggler lines (Kael Davan) and 5 detective lines (Sera Venn/Torek Lintar) that fire when observing triangle anchor NPCs post-activation (#597, D-035, D-039)
|
||||||
|
|
||||||
## [v0.1.23] — 2026-03-04
|
## [v0.1.23] — 2026-03-04
|
||||||
|
|
||||||
|
|||||||
@@ -81,7 +81,7 @@
|
|||||||
},
|
},
|
||||||
"minItems": 1,
|
"minItems": 1,
|
||||||
"uniqueItems": true,
|
"uniqueItems": true,
|
||||||
"description": "D-035 structural tag: situations in which this monologue line is contextually appropriate. 15 v0.1 values (triangle_activated added Sprint 24). The engine selects using trigger; situation provides additional authoring context for filtering by the caller. NOTE: 'greeting' is not yet in server/src/content/line_pool.rs Situation enum."
|
"description": "D-035 structural tag: situations in which this monologue line is contextually appropriate. 15 v0.1 values (triangle_activated added Sprint 24). The engine selects using trigger; situation provides additional authoring context for filtering by the caller. NOTE: 'greeting' and 'triangle_activated' are not yet in server/src/content/line_pool.rs Situation enum."
|
||||||
},
|
},
|
||||||
"trigger": {
|
"trigger": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
|
|||||||
+3
-3
@@ -447,7 +447,7 @@ lines:
|
|||||||
priority: 8
|
priority: 8
|
||||||
tags: [npc, kael, investigation, evidence, analytical]
|
tags: [npc, kael, investigation, evidence, analytical]
|
||||||
|
|
||||||
# --- Triangle Activation: Sera Venn / Torek Lintar (T2 informant-question) ---
|
# --- Triangle Activation: Sera Venn / Torek Lintar (T2: Sera-Detective-Commission, D-087) ---
|
||||||
# Fires post-TriangleActivated when player has LOS to Sera or Torek. One beat per line.
|
# Fires post-TriangleActivated when player has LOS to Sera or Torek. One beat per line.
|
||||||
# Beat 1: pattern recognition. Beat 2: deviation logged. Beat 3: hypothesis. Beat 4: inference. Beat 5: procedural next step.
|
# Beat 1: pattern recognition. Beat 2: deviation logged. Beat 3: hypothesis. Beat 4: inference. Beat 5: procedural next step.
|
||||||
|
|
||||||
@@ -480,7 +480,7 @@ lines:
|
|||||||
npc_in_los: true
|
npc_in_los: true
|
||||||
|
|
||||||
- id: pc-detective_m_d_043
|
- id: pc-detective_m_d_043
|
||||||
text: "If she knows about the manifest discrepancy, why has she not reported it?"
|
text: "Avoidance without cause. Either she does not know about the discrepancy, or she knows and has chosen silence."
|
||||||
role: player_character
|
role: player_character
|
||||||
access: [public]
|
access: [public]
|
||||||
trust: surface
|
trust: surface
|
||||||
@@ -494,7 +494,7 @@ lines:
|
|||||||
npc_in_los: true
|
npc_in_los: true
|
||||||
|
|
||||||
- id: pc-detective_m_d_044
|
- id: pc-detective_m_d_044
|
||||||
text: "She is protecting something. Or someone. The distinction matters."
|
text: "Possible explanations: fear, loyalty, complicity. Insufficient data to distinguish."
|
||||||
role: player_character
|
role: player_character
|
||||||
access: [public]
|
access: [public]
|
||||||
trust: surface
|
trust: surface
|
||||||
|
|||||||
+3
-3
@@ -374,9 +374,9 @@ lines:
|
|||||||
priority: 9
|
priority: 9
|
||||||
tags: [npc, kael, contaminated-trust, friend-arc]
|
tags: [npc, kael, contaminated-trust, friend-arc]
|
||||||
|
|
||||||
# --- Triangle Activation: Kael Davan (T1 hub-power) ---
|
# --- Triangle Activation: Kael Davan (T1: Kael-Smuggler-Ring, D-087) ---
|
||||||
# Fires post-TriangleActivated when player has LOS to Kael. One beat per line.
|
# Fires post-TriangleActivated when player has LOS to Kael. One beat per line.
|
||||||
# Beat 1: physical observation. Beat 2: rationalization. Beat 3: doubt. Beat 4: doubt breaks.
|
# Beat 1: physical observation. Beat 2: rationalization. Beat 3: doubt. Beat 4: sensory confirmation. Beat 5: emotional break.
|
||||||
|
|
||||||
- id: pc-smuggler_m_s_036
|
- id: pc-smuggler_m_s_036
|
||||||
text: "Kael's in the main corridor. He doesn't usually come through here."
|
text: "Kael's in the main corridor. He doesn't usually come through here."
|
||||||
@@ -435,7 +435,7 @@ lines:
|
|||||||
npc_in_los: true
|
npc_in_los: true
|
||||||
|
|
||||||
- id: pc-smuggler_m_s_040
|
- id: pc-smuggler_m_s_040
|
||||||
text: "I don't know what I'm looking at. But I know Kael. And this isn't Kael."
|
text: "I don't know what I'm seeing. But I know Kael. And this isn't Kael."
|
||||||
role: player_character
|
role: player_character
|
||||||
access: [public]
|
access: [public]
|
||||||
trust: surface
|
trust: surface
|
||||||
|
|||||||
@@ -84,6 +84,7 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio
|
|||||||
- **Dissent:** None. Minor consolidations: Mellanie's 8 moods mapped to Gestalt's 8 (different names, same concepts). Mellanie's `crime` topic deliberately excluded (NPCs think of it as `cargo` or `money`).
|
- **Dissent:** None. Minor consolidations: Mellanie's 8 moods mapped to Gestalt's 8 (different names, same concepts). Mellanie's `crime` topic deliberately excluded (NPCs think of it as `cargo` or `money`).
|
||||||
- **Amendment (Sprint 8):** `focused` added as 9th mood (used in Kael dialogue at The Terminal and maintenance corridors). `greeting` added as 14th situation (used in PC dialogue pools for initial contact lines). Schema updated to match.
|
- **Amendment (Sprint 8):** `focused` added as 9th mood (used in Kael dialogue at The Terminal and maintenance corridors). `greeting` added as 14th situation (used in PC dialogue pools for initial contact lines). Schema updated to match.
|
||||||
- **Amendment (Sprint 14):** Mood vocabulary renamed to match voice guide (monologue-voice-guide.md). Old → new: `fond`→`warm`, `comfortable`→`content`, `worried`→`anxious`, `concerned`→`frustrated`. Dropped: `analytical` (merged into `focused`), `conflicted` (modeled as `suspicious`+`warm` collision). Added: `hostile`. Final 8 moods: `anxious`, `frustrated`, `content`, `suspicious`, `warm`, `hostile`, `relieved`, `focused`. Neutral = untagged.
|
- **Amendment (Sprint 14):** Mood vocabulary renamed to match voice guide (monologue-voice-guide.md). Old → new: `fond`→`warm`, `comfortable`→`content`, `worried`→`anxious`, `concerned`→`frustrated`. Dropped: `analytical` (merged into `focused`), `conflicted` (modeled as `suspicious`+`warm` collision). Added: `hostile`. Final 8 moods: `anxious`, `frustrated`, `content`, `suspicious`, `warm`, `hostile`, `relieved`, `focused`. Neutral = untagged.
|
||||||
|
- **Amendment (Sprint 24):** `triangle_activated` added as 15th situation (fires post-TriangleActivated when player observes anchor NPCs). Two freeform tags registered as conventions: `triangle-signal` (line is part of the triangle activation sequence) and `tell-observation` (line observes a behavioral tell without naming its cause). `npc_in_los` prerequisite added for LOS-gated monologue lines. Schema updated to match.
|
||||||
- **Amendment (Sprint 15):** Line ID namespace changed from location-scoped to NPC-scoped. Old scheme: `{location_slug}_{d|m}_{###}` (e.g., `the-terminal_d_039`) — all NPCs at a location share one ID sequence, requiring cross-file coordination and causing collisions at scale. New scheme: `{npc-slug}_{d|m}_{###}` for dialogue, `{npc-slug}_m_{s|d}_{###}` for monologue (e.g., `kael-davan_d_001`, `dock-worker_d_001`). Each NPC's IDs are independent — no cross-file coordination needed. Auto-generated NPCs use their generated slug. Schema regex patterns unchanged (prefix is still `^[a-z][a-z0-9-]*`), only the `description` field and convention documentation update. Migration: mechanical rename of all existing line IDs across ~20 dialogue files and monologue pools.
|
- **Amendment (Sprint 15):** Line ID namespace changed from location-scoped to NPC-scoped. Old scheme: `{location_slug}_{d|m}_{###}` (e.g., `the-terminal_d_039`) — all NPCs at a location share one ID sequence, requiring cross-file coordination and causing collisions at scale. New scheme: `{npc-slug}_{d|m}_{###}` for dialogue, `{npc-slug}_m_{s|d}_{###}` for monologue (e.g., `kael-davan_d_001`, `dock-worker_d_001`). Each NPC's IDs are independent — no cross-file coordination needed. Auto-generated NPCs use their generated slug. Schema regex patterns unchanged (prefix is still `^[a-z][a-z0-9-]*`), only the `description` field and convention documentation update. Migration: mechanical rename of all existing line IDs across ~20 dialogue files and monologue pools.
|
||||||
|
|
||||||
### D-036: Sova Transit District / Krenn System as v0.1 setting
|
### D-036: Sova Transit District / Krenn System as v0.1 setting
|
||||||
|
|||||||
Reference in New Issue
Block a user