feat(assets): add 3D-to-2D sprite render pipeline and /render-sprite skill
Godot @tool render scene that takes a textured 3D model and produces 2D sprites at 1024/256/64 from 4 cardinal directions with outlines applied at working resolution. Camera at "the angle" (-72.5deg ortho). Includes two POC wall models with Nano Banana textures, CLI wrapper script with headless import step, and .uid files added to gitignore. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -7,6 +7,8 @@ client/.godot/
|
||||
client/export/
|
||||
client/reports/
|
||||
client/*.import
|
||||
client/**/*.uid
|
||||
client/tooling/sprite_renderer/output/*.png
|
||||
|
||||
# Database (shared across worktrees at ../settledreach.db, not tracked)
|
||||
db/commonwealth.db*
|
||||
|
||||
Reference in New Issue
Block a user