feat(assets): add 3D-to-2D sprite render pipeline and /render-sprite skill

Godot @tool render scene that takes a textured 3D model and produces
2D sprites at 1024/256/64 from 4 cardinal directions with outlines
applied at working resolution. Camera at "the angle" (-72.5deg ortho).
Includes two POC wall models with Nano Banana textures, CLI wrapper
script with headless import step, and .uid files added to gitignore.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 23:21:41 +01:00
co-authored by Claude Opus 4.6
parent 0358eedbc5
commit 2ed8fb5b37
10 changed files with 313 additions and 0 deletions
+2
View File
@@ -7,6 +7,8 @@ client/.godot/
client/export/
client/reports/
client/*.import
client/**/*.uid
client/tooling/sprite_renderer/output/*.png
# Database (shared across worktrees at ../settledreach.db, not tracked)
db/commonwealth.db*