Godot @tool render scene that takes a textured 3D model and produces 2D sprites at 1024/256/64 from 4 cardinal directions with outlines applied at working resolution. Camera at "the angle" (-72.5deg ortho). Includes two POC wall models with Nano Banana textures, CLI wrapper script with headless import step, and .uid files added to gitignore. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
35 lines
528 B
Plaintext
35 lines
528 B
Plaintext
# Build and cache
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.cache/
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server/target/
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# Godot
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client/.godot/
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client/export/
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client/reports/
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client/*.import
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client/**/*.uid
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client/tooling/sprite_renderer/output/*.png
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# Database (shared across worktrees at ../settledreach.db, not tracked)
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db/commonwealth.db*
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# Python
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__pycache__/
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*.pyc
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*.pyo
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# OS
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.DS_Store
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Thumbs.db
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# IDE
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.idea/
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.vscode/
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*.swp
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*.swo
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# Claude Code internals (plans, session transcripts)
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# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
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.claude/plans/
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.claude/projects/
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