chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,16 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- Round 17 content architecture workshop — Full team (8 agents, 3 rounds) defining content pipeline
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- D-023: Three-tier content model (authored drama modules, templated content, procedural filler) with life-sim substrate
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- D-024: NPC generation model — 10 axes (7 essential + 3 supporting) with CombatCapability ECS component
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- D-025: Social site / functional cluster as atomic Tier 2 template unit (4-8 NPCs, 15-40 tiles)
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- D-026: Simulation tiers with timestamp-based LRU eviction (Active/Background/State-saved/Ungenerated)
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- D-027: Vertical slice — smuggler + detective two-character proof-of-concept (supersedes D-006)
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- D-028: Dialogue architecture — tagged line pools with four relational layers (access tiers, history, trust-gating, unprompted disclosure)
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- D-029: Population entanglement ratio — 30% flat / 50% mundane triangles / 20% intrigue-entangled
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- Content architecture workshop brief documenting the "life first, drama second" design philosophy
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- Mellanie (Copywriter) activated from standby for content authoring phase
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- Round 16 faction development — Full faction framework with lore, political analysis, mechanical grounding (session closed, awaiting team input for v0.1 selection)
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- 3D reputation system: Trust × Usefulness × Exposure per faction
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- Faction mechanical grounding: starting loadouts, information asymmetry, blind spots, resource loops
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