chore(meta): update changelog
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -25,6 +25,8 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- **Planet simulation native resolution → 1024×512** (#963) — finer base terrain for the lower cascade layers (deterministic; same continents, more detail). Rivers are now computed by the cascade's drainage rather than painted by the sim, so they actually reach the sea
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- **markers.json → names-only flavored pool** (D-223, #951) — all 2,398 bodies carry place *names* only, no positions or geometry; river/mountain positions derive from the heightmap + drainage, settlement positions from the economic sim + placement, with pooled names attached at generation time. The six hand-authored "templates" dissolve into ordinary named bodies
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- **`import_economics` owns the atlas index** (#951) — now the sole `regen-db` generator that touches the atlas tables; loads the names pool into `atlas_city_names` and empties the geometry tables, which the Phase 4 server cascade fills
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- **Rust dependency maintenance** (#966) — `rand` → 0.9.4 (clears the RUSTSEC-2026-0097 unsound advisory), a ~90-package semver-compatible freshness sweep (bevy 0.18.1, clap 4.6, others), and the deprecated `serde_yaml` replaced with the maintained `serde_norway` drop-in fork. No CVEs outstanding
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- **Pre-push clippy now lints tests + examples** (#967) — added `--all-targets`, closing the gap that let test-code lint debt accumulate unchecked; the existing cfg(test)/test-target clippy-1.93 debt was cleared in the same pass
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### Fixed
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- Godot 4.6 type inference parse errors in `main.gd` (`var zoom`, `var speed`) that prevented the main scene from loading
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