chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 19:32:56 +01:00
co-authored by Claude Opus 4.6
parent 9860fc0857
commit 0f5f73a927
+7 -2
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@@ -8,8 +8,10 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
### Added
- LocalBridge IPC over Unix domain sockets (#78) — length-prefixed MessagePack framing, SimBridge implementation, BridgeResource ECS wrapper
- Tile collision system (#236) — TilePosition component, WalkabilityMap resource with O(1) lookup, MoveIntent + validate_movement system
- 18 new tests (4 framing + 2 IPC integration + 11 movement unit + 1 movement integration), total 38
- Tile collision system (#236) — TilePosition component, chunk-based WalkabilityMap (D-012), MoveIntent + validate_movement system
- TilePosition ↔ f32 render coordinate conversion (to_render_coords, from_render_coords) bridging simulation and wire format
- Chunk load/unload support in WalkabilityMap — HashMap<ChunkCoord, ChunkData> with 32x32 tile chunks
- 21 new tests (4 framing + 2 IPC integration + 14 movement unit + 1 movement integration), total 41
- `db/connectors/ticket` CLI — ergonomic ticket management (list, show, create, assign, sprint, deps, search, epics, children, count) with JSON output
- Sprint 1 "Run" created with 8 stories targeting moving character on screen via IPC bridge
- Ticket skill rewritten to use ticket CLI instead of raw SQL wrapper scripts
@@ -78,6 +80,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
- Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)
### Fixed
- WalkabilityMap rewritten from flat Vec to chunk-based HashMap per D-012 architecture (Tyre review)
- LocalBridge mutex .unwrap() → .expect() for clearer panic messages (Hoshe review)
- Documented 16MB MAX_MESSAGE_SIZE rationale in framing.rs (Hoshe review)
- Client input_mapper double-check bug (redundant event.pressed + is_action_pressed)
- Bounds validation on snapshot position arrays in game_state.gd and entity_renderer.gd
- Deterministic test snapshots (replaced Time.get_ticks_msec() with incrementing counter)