refactor(meta): compact CLAUDE.md from 188 to 67 lines

Move CLI reference material, endpoint configs, and orchestration
patterns to .claude/rules/ (auto-loaded). CLAUDE.md now focuses on
project identity, safety rules, and workflow conventions.

Update cross-references in ticket, docs-search, and git-commit
skills to point to new rules/ locations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-24 12:37:29 +01:00
co-authored by Claude Opus 4.6
parent 465f2bdf98
commit 0ce20b9cd2
4 changed files with 32 additions and 155 deletions
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# Search Docs Skill
Semantic search across project documents. Basic commands (`qdrant-search`,
`qdrant-index`, `qdrant-health`, `qdrant-count`) and endpoints are documented
in CLAUDE.md. This skill covers advanced operations and workflows.
Semantic search across project documents. Endpoints are in
`.claude/rules/local-services.md`. This skill covers advanced operations
and workflows.
## Advanced Commands
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## Staging Rules
- Stage files by name — never use `git add -A` or `git add .`
- Verify no secrets, saves, or binary blobs are staged
- Skip files in `.gitignore`
- The `.claude/` directory IS tracked — skills belong in the repo
See `.claude/rules/git-safety.md` for staging rules (always-loaded).
These apply to ALL git operations, not just this skill.
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# Ticket Skill
Manage the project ticketing database. Basic usage (`ticket list`, `ticket show`,
`ticket sprint --active`) and raw SQL wrappers are documented in CLAUDE.md.
This skill covers the full command reference.
Manage the project ticketing database. Basic usage is in CLAUDE.md's CLI tools
section. This skill covers the full command reference.
## Commands
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# The Settled Reach
A top-down immersive sim — occlusion-based detective game with combat elements, set in an original science fiction universe. Single-character perspective, asymmetric information as core mechanic, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server via subprocess/IPC (D-020).
A top-down immersive sim — occlusion-based detective game with combat elements, set in an original science fiction universe. Single-character perspective, asymmetric information as core mechanic, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server via subprocess/IPC.
**Official Title:** The Settled Reach (D-021)
**Repository name:** settled-reach (formerly commonwealth, renamed for clarity)
**Official Title:** The Settled Reach
**Repository name:** settled-reach
**Version source of truth:** `project.yaml` (root `version` field, scheme: `0.1.{sprint_number}`)
## Project Structure
```
client/ # Godot 4 client (D-020)
server/ # Rust/bevy_ecs simulation server (D-020)
client/ # Godot 4 client
server/ # Rust/bevy_ecs simulation server
tooling/ # Build tools, scripts, asset pipelines
tests/ # Integration and end-to-end tests
.config/ # Configuration files (linters, formatters, CI)
.cache/ # Local caches for testing/linting (gitignored)
docs/
discussions/ # Discussion rounds (all rounds archived here per D-022)
briefings/ # Per-agent context briefings (maintained by Qatux)
architecture/ # Technical architecture documents
design/ # Game design documents
diagrams/ # d2 source + PNG renders (architecture, data-flow, entity, state, ui)
sprints/ # Sprint briefings per team (server.md, client.md, copy.md, joint.md, etc.)
workshops/ # Workshop briefs and outputs (per-workshop subdirectories)
db/
schema.sql # Database schema
connectors/ # Connector scripts for SQLite and Qdrant
config.json # Endpoint configuration
ticket # Ticket CLI (list, show, create, assign, sprint, etc.)
sqlite_connector.py # SQLite mini MCP
qdrant_connector.py # Qdrant + ollama mini MCP
.claude/
agents/ # Agent personality files
skills/ # Skill definitions
decisions/ # Decision domain files (source of truth)
README.md # Domain index and query examples
architecture.md # D-008, D-009, D-010, D-012, D-020, D-026, D-030, D-031, D-041, D-042, D-054, D-055, D-066
perception.md # D-011, D-015, D-016, D-017, D-018, D-019, D-033, D-035, D-043-D-049, D-052, D-056-D-061, D-067, D-069-D-072, D-076-D-078
content.md # D-023, D-024, D-025, D-028, D-029, D-032, D-034-D-037, D-050, D-062-D-064
scope.md # D-001, D-003, D-005, D-006, D-007, D-013, D-014, D-027, D-038, D-039, D-051, D-053, D-065
process.md # D-004, D-021, D-022
questions.md # Q-001 through Q-011
rejected.md # R-001 through R-010
DECISIONS.md # Redirect to decisions/ directory
TEAM.md # Team roster and roles
docs/ # Architecture, design, briefings, sprints, workshops
db/ # Schema + connector scripts (ticket CLI, SQLite, Qdrant)
.claude/ # Agents, skills, rules
decisions/ # Decision domain files (D-NNN confirmed, Q-NNN open, R-NNN rejected)
```
Full annotated tree: `.claude/rules/project-structure.md`
## DevOps
See [docs/DEVOPS.md](docs/DEVOPS.md) for build, test, lint, and CI procedures. All development operations go through the top-level `Makefile` — run `make` for a summary of targets.
@@ -54,15 +29,11 @@ See [docs/DEVOPS.md](docs/DEVOPS.md) for build, test, lint, and CI procedures. A
### Worktree boundaries
This project uses **git worktrees** in a shared parent directory (`settled-reach/`). Each team branch (`server`, `client`, `copy`, `audio`, `visual`, `ci`) is checked out in its own worktree under that parent. The parent directory also contains shared resources like the ticketing database.
This project uses **git worktrees** in a shared parent directory (`settled-reach/`). Each team branch (`server`, `client`, `copy`, `audio`, `visual`, `ci`) has its own worktree. The worktree root IS the git root.
Each worktree contains the full repository: `server/` (Rust backend), `client/` (Godot client), `docs/`, `decisions/`, etc. The worktree root IS the git root — use `git rev-parse --show-toplevel` if in doubt.
Unless there is a direct instruction or a functional need (e.g. accessing the shared database in the parent directory), **all work must remain within the scope of the git root Claude is running in.**
- All file paths are relative to the worktree/git root (e.g. `server/src/bridge/types.rs`, `client/scripts/rendering/fog.gd`).
- Do not navigate to or access sibling worktrees in the parent directory (`../client/`, `../copy/`, etc.) unless explicitly instructed.
- Do not navigate above the git root unless explicitly instructed.
- **All work must remain within the git root** unless explicitly instructed otherwise.
- All file paths are relative to the worktree root (e.g. `server/src/bridge/types.rs`).
- Do not navigate to or access sibling worktrees (`../client/`, `../copy/`, etc.) unless explicitly instructed.
### Database
@@ -74,68 +45,18 @@ The ticketing database (`settledreach.db`) lives in the **parent directory** sha
3. Read the relevant `decisions/*.md` domain file(s) referenced in the briefing
4. Background context: `docs/briefings/{your-name}.md`, `docs/discussions/`
### Ticket and database access
**Prefer the ticket CLI over raw SQL.** The CLI handles column names, joins, and output formatting correctly:
```bash
db/connectors/ticket list --sprint 2 --team server
db/connectors/ticket show 78
db/connectors/ticket sprint --active
```
### CLI tools
### Sprint CLI
**Use the sprint CLI for sprint-scoped operations.** It batches ticket queries and formats output for agent consumption:
```bash
db/connectors/sprint status # Current sprint progress
db/connectors/sprint status --team server # Team-scoped view
db/connectors/sprint start-work --team client # Full context dump for starting work
db/connectors/sprint prepare # Prepare next sprint (candidates + gaps)
db/connectors/sprint start # Activate a planned sprint
db/connectors/sprint stop # Complete an active sprint
```
Team is auto-detected from the current git branch (if not `main`). Sprint is auto-detected from DB state.
**Prefer CLI wrappers over raw SQL.** Never use the `sqlite3` CLI — it crashes in Claude Code (std::bad_alloc). Use the wrapper scripts instead.
Only fall back to raw SQL for queries the CLI doesn't support. **Never use the `sqlite3` CLI** — it crashes in Claude Code due to a known std::bad_alloc bug. Use the wrapper scripts instead:
```bash
db/connectors/sqlite-query "SELECT * FROM tickets WHERE status='in_progress'"
db/connectors/sqlite-exec "UPDATE tickets SET status='done' WHERE id=1"
```
### Qdrant / document search
```bash
db/connectors/qdrant-search "asymmetric information design"
db/connectors/qdrant-index docs/briefings/tyre.md
db/connectors/qdrant-health
db/connectors/qdrant-count
```
### Gitea access (tea CLI)
**Never access the Gitea API directly** — use the `tea` CLI with all required flags to bypass interactive mode.
Always pass `--login schweitz --repo jpmschweitzer/settled-reach --output simple` to avoid TTY prompts.
```bash
# List open PRs
tea pr list --login schweitz --repo jpmschweitzer/settled-reach --state open --output simple
# View a PR with comments
tea pr --login schweitz --repo jpmschweitzer/settled-reach --comments -o simple <PR_NUMBER>
# Post a comment on a PR (or issue)
tooling/tea-comment <NUMBER> "comment body"
# Approve a PR
tea pr approve --login schweitz --repo jpmschweitzer/settled-reach <PR_NUMBER>
# List issues
tea issue list --login schweitz --repo jpmschweitzer/settled-reach --state open --output simple
```
Key rules:
- **All flags must be explicit** — omitting `--login` or `--repo` triggers interactive prompts that crash in Claude Code (no TTY)
- **Use `--output simple`** for machine-readable output (no table borders)
- **For comments, use `tooling/tea-comment <number> "body"`** — handles temp files and cleanup automatically. Works with multi-line strings.
- **`tea pr reject` does not work on your own PRs** — use `tea comment` instead
- **Never delete protected branches:** `main`, `maintenance`, `server`, `client`, `copy`, `audio`, `visual`, `ci` are protected on Gitea. Do not use `tea pr clean`, `git push --delete`, or `git branch -D` on these branches.
| Tool | Command | Full reference |
|------|---------|----------------|
| Tickets | `db/connectors/ticket list`, `show`, `create`, `assign` | `/ticket` skill |
| Sprints | `db/connectors/sprint status`, `start-work`, `prepare` | `/sprint-start` skill |
| SQL queries | `db/connectors/sqlite-query "SELECT ..."` | — |
| SQL writes | `db/connectors/sqlite-exec "UPDATE ..."` | — |
| Doc search | `db/connectors/qdrant-search "query"` | `/docs-search` skill |
| Doc index | `db/connectors/qdrant-index path/to/file.md` | `/docs-search` skill |
### File conventions
- Decisions: domain files in `decisions/` (see `decisions/README.md` for index)
@@ -144,44 +65,3 @@ Key rules:
- Discussion rounds: numbered sequentially, archived to `docs/discussions/` when complete
- Briefings: one per agent, updated after decision-producing rounds
- Tickets: managed via `db/connectors/ticket` CLI or `/ticket` skill
### Commit conventions
Use conventional commits with project-specific scopes:
`agents`, `skills`, `docs`, `briefings`, `discussions`, `schema`, `db`, `config`, `engine`, `simulation`, `client`, `ui`, `audio`, `assets`, `meta`
### Model selection
Default model is Opus 4.6 (200K context). For heavy sessions (workshops,
sprint planning, large reviews), switch to extended context on-demand:
- `/model sonnet[1m]` — Sonnet 4.6 with 1M context window
- `/model opus[1m]` — Opus 4.6 with 1M context window
- Cost: 2x input + 1.5x output for tokens beyond 200K (Tier 4 required)
### Pull requests
**Use `tea` (Gitea CLI), not `gh` (GitHub CLI).** The remote is Gitea at `git.schweitz.internal`.
Always provide all required flags to ensure non-interactive execution:
```bash
tea pr create \
--repo jpmschweitzer/settled-reach \
--login schweitz \
--title "feat(scope): short description" \
--description "PR body here" \
--base main \
--head branch-name
```
### Large content pushes (team pattern)
When producing many files (wiki pages, content batches, bulk docs):
1. **Lore librarian** agent (read-only): ingests all source material, answers focused context queries from writers, tracks cross-file consistency
2. **Multiple writer** agents (parallel, by domain): each gets a task slice, writes directly to disk using the Write tool — one file at a time, write often, no text accumulation
3. **Reviewer** agents (blocked until writing done): check voice consistency, attribute uniformity, style
Key: writers use Write tool directly (no transcription bottleneck), librarian catches contradictions early, split work by domain not volume.
### Local services
- Gitea: `http://git.schweitz.internal` (login: `schweitz`)
- Qdrant: `http://tower-of-joy:6333/`
- Ollama: `http://tower-of-joy:11434/` (nomic-embed-text)
- Collection: `commonwealth` (768 dimensions, cosine distance)