fix(assets): address PR #117 review comments
- Remove tracked kallast_terrain.npy (HIGH — binary in git) - Amend D-086: stance + interaction icons delivered, not deferred - Create ticket #818 for icon_tint.gdshader (client team) - Fix gas giant profile table: suppress gravity/land%/hydrosphere - Fix atmosphere_color: null when atmosphere is none - Fix gas_giant_ringed display as gas_giant in profile table - Re-scaffold + regenerate Ran system with fixes .import sidecars: not applicable — gitignored by design (client/**/*.import). Godot auto-generates on first run. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -126,7 +126,7 @@ icon_material.set_shader_parameter("tint_color", Color("#c8d0e0"))
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icon_node.material = icon_material
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```
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The `icon_tint.gdshader` (to be authored by client team) multiplies the SVG's existing stroke color by the `tint_color` parameter. Since all SVGs use `#c8d0e0` as their stroke, the default parameter leaves them unchanged; swapping the parameter recolors them at runtime.
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The `icon_tint.gdshader` (to be authored by client team, ticket #818) multiplies the SVG's existing color by the `tint_color` parameter. Must handle both stroke-based icons (most) and fill-based icons (health cross). Since all SVGs use `#c8d0e0` as their base color, the default parameter leaves them unchanged; swapping the parameter recolors them at runtime.
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### 3.3 Sizing at non-native resolutions
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