fix(assets): address PR #117 review comments

- Remove tracked kallast_terrain.npy (HIGH — binary in git)
- Amend D-086: stance + interaction icons delivered, not deferred
- Create ticket #818 for icon_tint.gdshader (client team)
- Fix gas giant profile table: suppress gravity/land%/hydrosphere
- Fix atmosphere_color: null when atmosphere is none
- Fix gas_giant_ringed display as gas_giant in profile table
- Re-scaffold + regenerate Ran system with fixes

.import sidecars: not applicable — gitignored by design (client/**/*.import).
Godot auto-generates on first run.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-06 16:19:53 +02:00
co-authored by Claude Opus 4.6
parent 6286cf5d2c
commit 0c3eddee39
6 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -126,7 +126,7 @@ icon_material.set_shader_parameter("tint_color", Color("#c8d0e0"))
icon_node.material = icon_material
```
The `icon_tint.gdshader` (to be authored by client team) multiplies the SVG's existing stroke color by the `tint_color` parameter. Since all SVGs use `#c8d0e0` as their stroke, the default parameter leaves them unchanged; swapping the parameter recolors them at runtime.
The `icon_tint.gdshader` (to be authored by client team, ticket #818) multiplies the SVG's existing color by the `tint_color` parameter. Must handle both stroke-based icons (most) and fill-based icons (health cross). Since all SVGs use `#c8d0e0` as their base color, the default parameter leaves them unchanged; swapping the parameter recolors them at runtime.
### 3.3 Sizing at non-native resolutions