fix(assets): address PR #117 review comments
- Remove tracked kallast_terrain.npy (HIGH — binary in git) - Amend D-086: stance + interaction icons delivered, not deferred - Create ticket #818 for icon_tint.gdshader (client team) - Fix gas giant profile table: suppress gravity/land%/hydrosphere - Fix atmosphere_color: null when atmosphere is none - Fix gas_giant_ringed display as gas_giant in profile table - Re-scaffold + regenerate Ran system with fixes .import sidecars: not applicable — gitignored by design (client/**/*.import). Godot auto-generates on first run. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -464,7 +464,8 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
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- **Icon vocabulary (v0.1):**
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- Inventory item silhouettes: 3–4 items at 40×40px (manifest, access token, comm log)
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- Perception mode indicators: 2–3 icons at 20×20px (deferred until #315 specs the modes)
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- Stance indicators: text labels (`WALK`, `CAREFUL`, `SPRINT`, `CROUCH`) at Michroma 11px — icons deferred to v0.2
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- Stance indicators: 4 icons at 20×20px (WALK, CAREFUL, SPRINT, CROUCH) — delivered Sprint 32 alongside text labels. Icons supplement labels; text remains primary affordance.
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- Interaction prompt icons: 4 icons at 16×16px (talk, observe, follow, examine) — delivered Sprint 32. Supplement interaction verb text per insert HUD wireframe §9.
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- Border arrows and geometric markers (diamonds, dots, squares): drawn as primitives, not icons
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- **Authoring constraints:** 1px stroke weight base (scaled to 2px for `lattice_augmented` via parameter), `#c8d0e0` as design reference color (runtime-replaceable), minimal anchor points, no decorative curves.
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- **Calibration reference:** Phosphor Light (MIT) — not for use, but for evaluating small-size readability of custom shapes during authoring. If a custom icon doesn't read as cleanly as a Phosphor Light equivalent at 16px, simplify it.
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