docs(briefings): add clide team-mode friction log

Hand-off material for the clide team. Headline: team mode works at the
Claude layer but is invisible in clide's UI — teammates ran in-process
(no pane), the Team Chat view stayed inert, no `clide team` verb. Captured
live during the Q-101 workshop; suggested fixes included.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-07 12:15:04 +02:00
co-authored by Claude Opus 4.8
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---
title: "clide friction log — for the clide team"
description: "Observed friction + improvement notes while driving clide as the Settled Reach IDE, esp. the untested team-mode UI. Hand-off material for the clide team."
type: briefing
status: active
created: 2026-06-07
tags: [clide, ide, team-mode, friction, feedback]
---
# clide friction log — for the clide team
Running notes on where clide helps and where it creaks, captured live while using it as the
Settled Reach IDE. Intended as hand-off material for the clide team (the `projects/clide` repo).
Each item: **what**, **impact**, **suggested fix**.
## Already observed (pre team-mode)
1. **Diff view is working-tree only — no committed/branch-vs-main diff.** `clide ui open diff <path>`
and `clide git diff` show only uncommitted changes; there's no verb to view a *committed*
branch-vs-`main` diff. So for reviewing an already-committed PR, the diff view is empty.
*Impact:* can't "look at a PR diff with the user" in clide — had to fall back to /pr-review.
*Fix:* a `clide ui open diff <path> --base main` (or `clide git diff --range main...HEAD`) that
renders a committed range diff in the diff tab. This is the single biggest gap found so far.
2. **`capabilities` is excellent.** Live dispatcher registry, never drifts — exactly the right
discovery primitive. Keep it; consider linking it from `clide --help`'s top usage line.
3. **`ui toast` + `ui open` + `status` parity works well.** `shown:true`/`opened:true` returns are
clear; `status` gives a clean one-shot orientation (panes/git/editor/readers).
## Team-mode UI (under test — 2026-06-07)
Context: lead is inside tmux (`TMUX` set), `teammateMode: auto`, so teammates spawn as tmux panes
clide is expected to render. This is the untested surface. Observations appended below as the
Q-101 workshop runs.
### FINDING T1 — clide UI does not reflect team mode (HEADLINE) — 2026-06-07
**What.** Ran a real team (`TeamCreate` + an Agent teammate `Tyre`, `teammateMode: auto`, lead in
tmux) to run a design workshop. The **work layer functioned perfectly** — Tyre spawned, read the
brief, and wrote a 16 KB `tyre-round1.md`; task-list + file + message coordination all worked. But
**clide's UI never reflected any of it** (user-reported: "both the team-mode side-panel pane and the
clide renders are not responding to team mode").
**Diagnostics.**
- clide has a `claude.team-chat` view (`visible:true`) but it sits `active:false` and shows no
teammate activity — the scaffold exists, the wiring doesn't.
- Teammates spawn as **separate tmux sessions** (observed: 27 sessions vs the lead's session `25`).
clide does not adopt/render those sessions — `clide pane list`/`status` enumerate only clide's own
Flutter views, never the teammate panes.
- `clide capabilities` exposes **no `team`/`agent`/`chat` subsystem** — there's no CLI verb to
observe team state, list members, or read the team chat. (Confirmed against the live registry.)
**Impact.** Team mode is effectively invisible inside clide: the user can't watch teammates, read the
team chat, or see per-teammate progress. The lead can only observe via Claude-side tools (`TaskList`,
`SendMessage`, reading output files) — none of which surface in clide. For a multi-agent workshop this
removes the entire point of the IDE's team UI.
**Suggested fixes (for the clide team).**
1. **Wire `claude.team-chat` to the live message bus** — subscribe to the same team mailbox the
lead/teammates use so DMs + broadcasts render in the Team Chat view as they happen.
2. **Adopt teammate tmux sessions into clide's pane model** — when a teammate spawns (separate tmux
session), surface it as a clide pane/tab (one per teammate) so the user can watch each one;
enumerate them in `clide pane list` with `source: team`.
3. **Add a `clide team` subsystem**`team list` (members + status), `team chat [--tail]`,
`team focus <name>` (open that teammate's pane). Parity: the lead drives team mode via Claude
tools; clide should *observe* it, per the D-6 contract.
4. Until then, a smaller stopgap: have the Team Chat view at least show "team active: N members" +
the task-list state, so the user knows team mode is live even without full rendering.
**Refinement — the teammate ran `in-process`, not a tmux pane.** Tyre's shutdown ack reported
`backendType: in-process`, `paneId: in-process`. So under `teammateMode: auto` inside clide the
teammate took the **in-process fallback** rather than spawning a tmux split — which means there was
*no pane for clide to adopt or render in the first place*. (The 27-vs-25 tmux session delta seen
earlier is unrelated background sessions, not this teammate.) This sharpens the fix:
- The likely root cause is the **auto → in-process fallback firing inside clide** (clide's PTY/tmux
env isn't detected as splittable), so team mode degrades to invisible in-process agents.
- Fix options for the clide team: (a) make clide a first-class `teammateMode: tmux` host so teammates
spawn as adoptable panes; **and/or** (b) render *in-process* teammates too — subscribe the
`claude.team-chat` view to the in-process team mailbox so even fallback teammates are visible. (b)
is the more robust fix since in-process will always be a possible backend.
**Workaround taken this session.** Kept Tyre's delivered round-1; ran the rest of the Q-101 workshop
as **background Agent subagents** (the Si/reviewer pattern), which DO surface in clide's normal Claude
activity flow — i.e. avoid `teammateMode` teammates until the team-chat view is wired to the mailbox.