chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,9 +7,17 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- 19 UI wireframes — HUD, dialogue, monologue, popups, menus in v0.1 and v1.0 variants with D-record cross-references
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- d2-diagram skill — text-to-diagram generation with project defaults (theme 200, dagre, PNG)
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- frame0-wireframe skill — UI wireframing via Frame0 HTTP API, replaces MCP dependency with bash+curl
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- 16 decision diagrams — architecture, data-flow, entity, state, and UI categories covering all project decisions
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### Changed
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- frame0-wireframe skill rewritten — JSON-as-truth workflow with frame0-sync.py, batch export, renderer-only guidance
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- pr-review skill — all reviewer agents now use worktree paths instead of git show
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- Dialogue panel is always visible as permanent insert UI element (D-061)
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- Makefile: check-protocol target verifies server/client protocol versions match before build
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- D-035 amended: line ID namespace changed from location-scoped to NPC-scoped (Sprint 15)
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- Tilemap z-layer filtering — FloorTiles renders z=0 only, z=1/z>1 reserved for future layer nodes (#71, D-049)
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- Entity 24x32 footprint per D-044 visual hierarchy — split ENTITY_SIZE into WIDTH/HEIGHT with separate offsets (#72)
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- Follow target stub on GameState — `follow_target_id` field ready for server #241 Follow verb
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