feat(simulation): sprint 12 server — tier system, sound events, KG access, line previewer
Implements 4 completed tickets + partial progress on 2 more: - #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin) - #138 Information tag schema (ObserverAccess enum in knowledge/types.rs) - #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring) - #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes) - #94 Active tier simulation (in progress — With<ActiveSim> filters) - #139 Component-level access control (in progress — filter_by_access) Updates snapshot fixtures and test golden files for new sound_events field. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -46,7 +46,7 @@
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"pending_recognitions": [
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{
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"entity_id": 1,
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"remaining_ticks": 1,
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"remaining_ticks": 2,
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"total_delay_ticks": 6,
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"x": 16.5,
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"y": 13.5,
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@@ -65,8 +65,9 @@
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"player_inventory": [],
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"player_stance": "Sprint",
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"scan_events": [],
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"sound_events": [],
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"tick": 8,
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"version": 9,
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"version": 10,
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"visible_tiles": [
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{
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"tile_kind": "Wall",
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