feat(simulation): sprint 12 server — tier system, sound events, KG access, line previewer
Implements 4 completed tickets + partial progress on 2 more: - #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin) - #138 Information tag schema (ObserverAccess enum in knowledge/types.rs) - #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring) - #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes) - #94 Active tier simulation (in progress — With<ActiveSim> filters) - #139 Component-level access control (in progress — filter_by_access) Updates snapshot fixtures and test golden files for new sound_events field. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -37,6 +37,7 @@ fn fixture_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot
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dialogue_response: None,
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blocked_entities: vec![],
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scan_events: vec![],
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sound_events: vec![],
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}
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}
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@@ -208,6 +209,7 @@ fn generate_msgpack_fixtures() {
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dialogue_response: None,
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blocked_entities: vec![],
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scan_events: vec![],
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sound_events: vec![],
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};
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write_fixture(
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"snapshot_v2_full",
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