feat(simulation): sprint 12 server — tier system, sound events, KG access, line previewer
Implements 4 completed tickets + partial progress on 2 more: - #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin) - #138 Information tag schema (ObserverAccess enum in knowledge/types.rs) - #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring) - #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes) - #94 Active tier simulation (in progress — With<ActiveSim> filters) - #139 Component-level access control (in progress — filter_by_access) Updates snapshot fixtures and test golden files for new sound_events field. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -15,6 +15,7 @@ pub mod movement;
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pub mod path_follow;
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pub mod pathfinding;
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pub mod rng;
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pub mod sound;
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pub mod stance;
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pub mod tier;
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pub mod time;
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@@ -25,11 +26,15 @@ pub struct SimulationPlugin;
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impl Plugin for SimulationPlugin {
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fn build(&self, app: &mut App) {
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// Tier marker components (D-026) — must register before behavior systems
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app.add_plugins(tier::TierPlugin);
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// Initialize core simulation resources
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app.init_resource::<time::SimulationTime>()
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.insert_resource(rng::SimRng::new(0))
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.init_resource::<input::InputQueue>()
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.init_resource::<crate::knowledge::EntityRegistry>()
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.init_resource::<sound::SoundEventQueue>()
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.add_systems(
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Update,
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(
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@@ -42,6 +47,9 @@ impl Plugin for SimulationPlugin {
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contraband::check_contraband_scan
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.after(movement::validate_movement)
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.before(crate::perception::observer::compute_observer_snapshot),
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sound::collect_sound_events
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.after(movement::validate_movement)
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.before(crate::perception::observer::compute_observer_snapshot),
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time::advance_tick.after(path_follow::cleanup_path_blocked),
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),
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);
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