chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,14 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- TcpBridge transport for Godot client connection — TCP localhost IPC alongside existing Unix socket LocalBridge
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- Input processing system (process_player_input) — drains InputQueue, converts PlayerActions to MoveIntent components, handles pause/unpause
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- Snapshot generation system (generate_snapshot) — builds ObserverSnapshot from ECS state with render coordinate conversion
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- Bridge I/O systems (receive_bridge_inputs, send_bridge_snapshot) — wire bridge to ECS pipeline with graceful disconnect detection
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- Full game loop in main.rs — TCP accept, tick loop with ServerRunning resource, CLI/env addr config
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- PlayerCharacter marker component, Player EntityKind variant, SnapshotBuffer resource
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- E2E game_loop integration test verifying player movement through full pipeline
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- 8 new tests (3 TCP bridge + 4 input processing + 1 E2E game loop), total 53
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- v0.1 content gap analysis workshop — 6 agents, 2 rounds, 9 content layers, 8 new decisions (D-032 through D-039)
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- D-032: Separate monologue pools per playable character (hard partition, not filter)
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- D-033: Entity color represents relationship to player character (asymmetric per character)
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@@ -96,6 +104,8 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)
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### Fixed
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- Wire format mismatch: LocalBridge now uses rmp_serde::to_vec_named() (named maps) matching client Protocol.gd expectations
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- EOF on bridge read now returns BridgeError::Transport for disconnect detection instead of empty Vec
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- WalkabilityMap rewritten from flat Vec to chunk-based HashMap per D-012 architecture (Tyre review)
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- LocalBridge mutex .unwrap() → .expect() for clearer panic messages (Hoshe review)
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- Documented 16MB MAX_MESSAGE_SIZE rationale in framing.rs (Hoshe review)
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