Files
odysseus/static/js/editor/text-edit-overlay.js
T

157 lines
6.5 KiB
JavaScript

/** Direct on-canvas editor for retained text layers. */
function textFont(text) {
const family = text.fontFamily.includes(',') ? text.fontFamily : `"${text.fontFamily.replace(/["\\]/g, '')}", Arial, sans-serif`;
return `${text.fontStyle} ${text.fontWeight} ${text.fontSize}px/${text.lineHeight} ${family}`;
}
export function createTextEditOverlay({ state, onInput, onCommit, onCancel }) {
let input = null;
let layer = null;
let resizeObserver = null;
let handle = null;
let frame = 0;
let appliedWidth = 0;
let resizing = false;
function position() {
if (!input || !layer || !state.mainCanvas?.isConnected) return;
const canvasRect = state.mainCanvas.getBoundingClientRect();
const offset = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
const scaleX = canvasRect.width / Math.max(1, state.mainCanvas.width);
const scaleY = canvasRect.height / Math.max(1, state.mainCanvas.height);
const text = layer.text;
input.style.left = `${canvasRect.left + offset.x * scaleX}px`;
input.style.top = `${canvasRect.top + offset.y * scaleY}px`;
// Only rewrite the width when the model's frame width (or the zoom) changed.
// Writing it every animation frame overwrote the native resize handle's
// width before the ResizeObserver could report it, so the box could not be
// resized at all.
const targetW = Math.max(80, text.frameWidth * scaleX);
if (!resizing && Math.abs(targetW - appliedWidth) > 0.5) {
input.style.width = `${targetW}px`;
appliedWidth = targetW;
}
input.style.minWidth = '40px';
input.style.minHeight = `${Math.max(36, layer.canvas.height * scaleY)}px`;
input.style.font = textFont({ ...text, fontSize: text.fontSize * scaleY });
input.style.letterSpacing = `${text.letterSpacing * scaleX}px`;
input.style.textAlign = text.align;
input.style.color = text.color;
if (handle) {
const rect = input.getBoundingClientRect();
handle.style.left = `${rect.right - 8}px`;
handle.style.top = `${rect.bottom - 8}px`;
handle.style.display = '';
}
}
function loop() {
position();
if (input) frame = requestAnimationFrame(loop);
}
function close(commit = true) {
if (!input) return;
const value = input.value;
resizeObserver?.disconnect();
cancelAnimationFrame(frame);
handle?.remove();
handle = null;
resizing = false;
input.remove();
input = null;
const target = layer;
layer = null;
if (commit) onCommit?.(target, value); else onCancel?.(target);
}
function open(target, { selectAll = false } = {}) {
close(true);
layer = target;
appliedWidth = 0;
input = document.createElement('textarea');
input.className = 'ge-direct-text-editor';
input.value = target.text.content;
input.setAttribute('aria-label', 'Edit text on canvas');
input.spellcheck = true;
input.addEventListener('input', () => onInput?.(target, input.value, input));
input.addEventListener('keydown', event => {
event.stopPropagation();
if (event.key === 'Escape') {
event.preventDefault();
close(false);
} else if (event.key === 'Enter' && (event.ctrlKey || event.metaKey)) {
event.preventDefault();
close(true);
}
});
let ready = false;
input.addEventListener('blur', () => setTimeout(() => {
if (ready && input && !resizing && document.activeElement !== input) close(true);
}, 0));
document.body.appendChild(input);
// A visible grab square in the corner: the native textarea resize grip is
// invisible in this theme and only a few pixels wide, so most drags missed
// it. This handle also survives the animation-frame positioning pass.
handle = document.createElement('div');
handle.className = 'ge-direct-text-handle';
handle.title = 'Drag to resize';
handle.setAttribute('aria-hidden', 'true');
handle.style.display = 'none';
// Same dot-grip language as the layer-row drag handles, arranged as a
// corner wedge so it reads as "resize from this corner".
handle.innerHTML = '<svg width="12" height="12" viewBox="0 0 12 12" fill="currentColor" aria-hidden="true"><circle cx="4" cy="9" r="1.1"/><circle cx="7" cy="9" r="1.1"/><circle cx="10" cy="9" r="1.1"/><circle cx="7" cy="6" r="1.1"/><circle cx="10" cy="6" r="1.1"/><circle cx="10" cy="3" r="1.1"/></svg>';
let dragStart = null;
handle.addEventListener('pointerdown', (event) => {
if (!input || !layer || event.button !== 0) return;
event.preventDefault();
event.stopPropagation();
const canvasRect = state.mainCanvas.getBoundingClientRect();
const scale = canvasRect.width / Math.max(1, state.mainCanvas.width);
const rect = input.getBoundingClientRect();
dragStart = { x: event.clientX, y: event.clientY, w: rect.width, h: rect.height, scale };
resizing = true;
handle.setPointerCapture?.(event.pointerId);
});
handle.addEventListener('pointermove', (event) => {
if (!dragStart || !input || !layer) return;
const w = Math.max(80, Math.round(dragStart.w + (event.clientX - dragStart.x)));
const h = Math.max(36, Math.round(dragStart.h + (event.clientY - dragStart.y)));
input.style.width = `${w}px`;
input.style.height = `${h}px`;
appliedWidth = w;
onInput?.(layer, input.value, input, w / Math.max(0.01, dragStart.scale));
});
const endDrag = () => {
if (!dragStart) return;
dragStart = null;
resizing = false;
if (input) appliedWidth = input.getBoundingClientRect().width;
input?.focus({ preventScroll: true });
};
handle.addEventListener('pointerup', endDrag);
handle.addEventListener('pointercancel', endDrag);
document.body.appendChild(handle);
resizeObserver = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(() => {
if (!input || !layer) return;
const canvasRect = state.mainCanvas.getBoundingClientRect();
const scale = canvasRect.width / Math.max(1, state.mainCanvas.width);
const width = Math.max(1, input.getBoundingClientRect().width / Math.max(0.01, scale));
onInput?.(layer, input.value, input, width);
}) : null;
resizeObserver?.observe(input);
position();
frame = requestAnimationFrame(() => {
if (!input) return;
input.focus({ preventScroll: true });
if (selectAll) input.select();
ready = true;
frame = requestAnimationFrame(loop);
});
return input;
}
return { open, close, position, isOpen: () => !!input, activeLayer: () => layer };
}