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Photoshop-parity editor client: layers, selection/masking, brushes,
smart filters, LUT import, Quick Edit, mobile gestures, workspaces,
batch operations, and the service-worker versioning (v978->v1006).
Source: vendor/photocraft (ad1cff44) photo-editor client files, merged
onto upstream/dev (a8c147b2). Conflict resolution documented in
pr_work/A_conflicts.md; editor files taken from vendor/photocraft
(upstream's editor is an earlier snapshot of the same feature).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
86 lines
2.9 KiB
JavaScript
86 lines
2.9 KiB
JavaScript
/**
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* Device-independent brush sampling. Rendering stays in stroke-pipeline.js;
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* this module only turns irregular pointer input into evenly spaced samples.
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*/
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export function normalisePressure(value) {
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const pressure = Number(value);
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if (!Number.isFinite(pressure) || pressure <= 0) return 1;
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return Math.max(0.01, Math.min(1, pressure));
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}
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export function pressureValue(base, pressure, enabled, minimum = 0.08) {
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if (!enabled) return base;
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return base * Math.max(minimum, normalisePressure(pressure));
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}
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export function createBrushSampler({ getDiameter, getSpacing, getSmoothing, emit }) {
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let emitted = null;
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let filtered = null;
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let remainder = 0;
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const output = (sample) => {
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emitted = { ...sample };
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emit(emitted);
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};
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// Emit evenly spaced dabs from the last emitted sample toward `target`,
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// carrying the sub-spacing remainder forward. Shared by drag updates and
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// the final pointer-up so a stroke ends on the same spacing grid instead
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// of stamping one detached dab (which reads as a dot where drawing stopped).
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const emitSpaced = (target) => {
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if (!emitted) return;
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const start = { ...emitted };
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const dx = target.x - start.x;
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const dy = target.y - start.y;
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const distance = Math.hypot(dx, dy);
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if (!distance) return;
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const diameter = Math.max(1, Number(getDiameter()) || 1);
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const spacing = Math.max(0.5, diameter * Math.max(0.01, Number(getSpacing()) || 0.01));
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let travelled = spacing - remainder;
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while (travelled <= distance) {
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const t = travelled / distance;
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output({
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x: start.x + dx * t,
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y: start.y + dy * t,
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pressure: start.pressure + (target.pressure - start.pressure) * t,
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});
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travelled += spacing;
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}
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remainder = Math.max(0, distance - (travelled - spacing));
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};
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const begin = (sample) => {
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emitted = null;
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filtered = { ...sample, pressure: normalisePressure(sample.pressure) };
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remainder = 0;
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output(filtered);
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};
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const add = (sample) => {
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const raw = { ...sample, pressure: normalisePressure(sample.pressure) };
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if (!filtered || !emitted) return begin(raw);
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const smoothing = Math.max(0, Math.min(0.95, Number(getSmoothing()) || 0));
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const response = 1 - smoothing;
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filtered = {
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x: filtered.x + (raw.x - filtered.x) * response,
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y: filtered.y + (raw.y - filtered.y) * response,
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pressure: filtered.pressure + (raw.pressure - filtered.pressure) * response,
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};
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emitSpaced(filtered);
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};
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const end = (sample) => {
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// Reach the true pointer-up point along the spacing grid rather than with
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// a single far dab, so the stroke does not terminate in a detached dot.
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if (sample && emitted) {
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emitSpaced({ ...sample, pressure: normalisePressure(sample.pressure) });
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}
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emitted = null;
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filtered = null;
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remainder = 0;
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};
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return { begin, add, end };
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}
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