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https://github.com/pewdiepie-archdaemon/odysseus.git
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132 lines
5.4 KiB
Python
132 lines
5.4 KiB
Python
import json
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import subprocess
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import textwrap
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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BUCKET = (ROOT / "static/js/editor/tools/bucket.js").as_uri()
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def run_node(body: str):
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result = subprocess.run(
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["node", "--input-type=module", "-e", textwrap.dedent(body)],
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cwd=ROOT,
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text=True,
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capture_output=True,
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check=True,
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)
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return json.loads(result.stdout)
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def _solid(w, h, rgb=None, mask=None):
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data = bytearray(w * h * 4)
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if rgb:
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for i in range(w * h):
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data[i * 4] = rgb[0]
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data[i * 4 + 1] = rgb[1]
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data[i * 4 + 2] = rgb[2]
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data[i * 4 + 3] = 255
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return data
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def test_flood_fill_fills_only_the_contiguous_region():
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# 6x3 white field split in the middle by a one-pixel black wall.
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w, h = 6, 3
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data = _solid(w, h, (255, 255, 255))
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for y in range(h):
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i = (y * w + 3) * 4
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data[i] = data[i + 1] = data[i + 2] = 0
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# Fill the left half only (start at 0,0).
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body = f"""
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import {{ floodFillImageData }} from {json.dumps(BUCKET)};
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const w = {w}, h = {h};
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const data = new Uint8ClampedArray({list(data)});
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const count = floodFillImageData(data, w, h, 0, 0, [255,0,0], {{ tolerance: 0 }});
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console.log(JSON.stringify({{
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count,
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left: [data[0], data[1], data[2]],
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right: [data[(w-1)*4], data[(w-1)*4+1], data[(w-1)*4+2]],
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wall: [data[3*4], data[3*4+1], data[3*4+2]],
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}}));
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"""
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out = run_node(body)
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assert out["count"] == 9 # 3 columns x 3 rows
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assert out["left"] == [255, 0, 0]
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assert out["right"] == [255, 255, 255] # other side untouched
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assert out["wall"] == [0, 0, 0]
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def test_flood_fill_tolerance_and_selection_mask():
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w, h = 4, 1
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# Two near-white pixels then a far pixel; tolerance decides the spill.
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data = bytearray(w * h * 4)
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for x, c in enumerate([250, 245, 200, 250]):
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i = x * 4
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data[i] = data[i + 1] = data[i + 2] = c
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data[i + 3] = 255
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body = f"""
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import {{ floodFillImageData }} from {json.dumps(BUCKET)};
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const w = {w}, h = {h};
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const base = new Uint8ClampedArray({list(data)});
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const tight = new Uint8ClampedArray(base);
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const tightCount = floodFillImageData(tight, w, h, 0, 0, [0,0,0], {{ tolerance: 10 }});
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const loose = new Uint8ClampedArray(base);
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const looseCount = floodFillImageData(loose, w, h, 0, 0, [0,0,0], {{ tolerance: 60 }});
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// A mask that only allows the first pixel confines the fill.
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const mask = new Uint8ClampedArray(w * h * 4);
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mask[3] = 255;
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const masked = new Uint8ClampedArray(base);
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const maskedCount = floodFillImageData(masked, w, h, 0, 0, [0,0,0], {{ tolerance: 60, mask }});
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console.log(JSON.stringify({{ tightCount, looseCount, maskedCount }}));
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"""
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out = run_node(body)
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assert out["tightCount"] == 2 # 250 and 245 within 10; 200 is not
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assert out["looseCount"] == 4 # tolerance 60 reaches everything
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assert out["maskedCount"] == 1 # mask confines to the single eligible pixel
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def test_bucket_tool_is_registered_and_wired():
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toolbar = (ROOT / "static/js/editor/build/toolbar.js").read_text()
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assert "bucket: { label: 'Paint Bucket'" in toolbar
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assert "['gradient', 'bucket']" in toolbar
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editor = (ROOT / "static/js/galleryEditor.js").read_text()
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assert "import { createBucketTool } from './editor/tools/bucket.js';" in editor
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assert "const _bucketTool = createBucketTool({" in editor
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assert "if (state.tool === 'bucket') return _bucketTool.fill(e);" in editor
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assert "'fill.flood':" in editor
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assert "_pixelPaintTools = new Set(['brush', 'pixel', 'eraser', 'clone', 'heal', 'smudge', 'dodge', 'burn', 'gradient', 'bucket', 'liquify'])" in editor
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state = (ROOT / "static/js/editor/state.js").read_text()
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assert "bucketTolerance: 32" in state
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def test_bucket_rasterizes_a_pixel_layer_in_one_click():
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# A text/shape/placed layer used to bounce the user through a rasterize
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# dialog that could then sit behind the canvas, so the bucket looked broken.
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# Now the layer is rasterized silently (undoable) and filled in one click.
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editor = (ROOT / "static/js/galleryEditor.js").read_text()
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assert "function _rasterizeLayerNow(layer) {" in editor
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assert '_saveState(`Rasterize "${layer.name}"`);' in editor
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assert "if (!_rasterizeLayerNow(layer)) { void _offerRasterizeForTool(); return; }" in editor
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assert "if (!_pixelPaintTools.has(toolId)) void _offerRasterizeForTool(toolId);" in editor
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def test_all_paint_tools_rasterize_silently_instead_of_prompting():
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# Clone/heal/brush/etc. hit the same rasterize prompt on text/shape/placed
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# layers, so every paint tool now rasterizes silently and continues.
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editor = (ROOT / "static/js/galleryEditor.js").read_text()
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assert "// fall through — `layer` is a pixel layer now, so the tool runs below." in editor
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assert "if (_pixelPaintTools.has(state.tool) && !_getActiveMaskLayer() && !state.quickMaskActive &&" in editor
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def test_smudge_and_dodge_icons_are_distinct():
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toolbar = (ROOT / "static/js/editor/build/toolbar.js").read_text()
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# Smudge is a pointing hand/finger, not a swirl.
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assert "M12.5 12V5.5a1.75 1.75 0 1 1 3.5 0V12" in toolbar
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assert "M16 12v-1.5a1.5 1.5 0 0 1 3 0V16a5 5 0 0 1-5 5h-2.2" in toolbar
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# Dodge is the mirrored, filled dot.
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assert "m9.5 14.5-6 6" in toolbar
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assert '<circle cx="14" cy="10" r="6" fill="currentColor"/>' in toolbar
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